DISCLAIMER: While the file is only 0.007MB, the true decision will come from how it affects performance as the Add-On most likely has a script that repeats "Is Player Here?" and such when performing the video & voice link between the two Holocomms. The suggestion is mostly to see how you guys would feel about adding this as while it is very immersive, it is also very useless as it is only usable within reason. The testing of it will decide its final fate.
Name:
Zyner
Suggestion:
Adding a Holocomms device
Implementation:
Allowing Admin+ to spawn a Holocomms device to BCMD+ (or any rank with a worthy reason) during events when requested or approved by a Game Master. Could potentially add this to the loadout of all High Command jobs depending on performance after it is tested.
Lore:
There were Holocomms in Star Wars. Currently we just use /comms but with this it would allow more direct & immersive coordination & communication between High Command on the Battlefield or even in the base where immediate yet confidential information is required to be transferred.
Workshop content if applicable:
(If no workshop content, suggest a developer or put "Require Development")
https://steamcommunity.com/sharedfiles/filedetails/?id=1693000098
https://www.youtube.com/watch?v=2dID5JW1Dok&feature=youtu.be&t=40
If you are asking to add or change a job, fill out the following
Add or Change:
Add the Holocomms Entity
Job:
All High Command Jobs (Either BCMD+ or REG+)
Model:
N/A
Weapons:
N/A
Other:
Holocomms Entity
As stated before, the adding of this entity to High Command would only be allowed if there is no performance impact from them having this item; Otherwise, it will be only able to be spawned by an Admin+ at the discretion of a Game Master during events/encounters (which includes the request of one even if below the rank within reason.)