Jump to content

Funnyman wants some guns balanced


Recommended Posts

Posted

Name: Funnyman

RP Rank: MSG

Suggestion: Rebalance some of the clone side base weapons. A lot of the guns are unbalanced on both sides of the spectrum, so I have some proposed changes to base weapons I believe would alleviate that. These are all done in reference to each other, not in reference to store or armory weapon.

Implementation: Change stats. Will list google sheet below with proposed changes to certain guns (I went over all the guns, and picked out over achievers or underachievers for nerfs, buffs, changes, etc.) All reworks are obv able to be changed by dev team if this gets accepted but put down groundwork for what I think will be balanced.

Other: Link to Google Sheet
Proposed base weapon overhaul - Google Sheets

Current:

Alpha-55 (Broken Chains)

Former:

Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech

Posted

+1 Fair and just. Funnyman obviously took alot of time to research this!

Current: RC-9901 CMD Hunter, Jedi Knight Castle

Former: [501st] Kix | [21st] KU, Jet, Blackout | [SOBDE] Sev, Scorch, Boss, Echo, Kom'rk | [SENATE] Lux Bonteri

spacer.png

Banned
Posted

I like the general idea of this but I do have one problem. lowering the ammo capacity on guns makes them feel way worse to use. whether or not its balanced as a player who is here to have fun I don't wanna spend more time doing the reloading animation. Its a problem I have with games like overwatch where you spend half the time reloading your gun but at least in overwatch you can be repositioning or using your cooldowns in GMOD you are kind of just stuck in the animation. its a little issue but in an ideal world we change balance without lowering ammo capacity cause that affects player experience more in my opinion

+1

Banned
Posted

+1 kit weapons needs some loving after all these years


Current:  Last good 104th Yoda
Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 MuzzleTRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo,  Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda

 

Posted

+1 “FunnyNerd” strikes again

Current: Nothing

Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
spacer.png

Developer
Posted

This suggestion has been ACCEPTED.

// LOCKED

// MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED

Longest Special Operations Member on the server.
 Current: Nothing  l  Senior Developer
Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn

image-waifu2x-2160x1440-3n-png.png

Guest
This topic is now closed to further replies.
×
×
  • Create New...