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Give HVOs a Grenade Launcher


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Posted

 

 

Name: Wraith

RP Rank: BCMD

Suggestion: Adding in a grenade launcher to all HVO classes server wide named the MGL-V1.

Implementation: Creating a new grenade launcher called the MGL-V1. This would be a 6 shot launcher with an extremely high fire rate of 240rpm balanced by a low-mid projectile range and a 10 second reload speed. Similar damage to the ping launcher ideally, but open to ideas on how it should be incorporated. It would come with one set of reserve ammo, so 6 additional shots to the first 6. 

Lore: The Micro-grenade launcher was used in the Galactic Civil War by the Rebel Alliance. Our launcher would be "modified" lore to be an early prototype version used by the Republic during the Clone Wars, then modified later for the Rebel Alliance

Workshop content if applicable: Require Development
(If no workshop content, suggest a developer or put "Require Development")

If you are asking to add or change a job, fill out the following if not, leave it out.

Add or Change: Add
(Any job modification requires all this information)

Job: HVO

Slots: 5 in battalions atm (with one LC in 501st TC making a total of 11 slots)

Description: N/A

Model: N/A
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)

Weapons: N/A
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other: For restocking ammo, this would be similar to how the RPS-6 or the tracking launcher gets additional rounds. Either by RP from staff members during events or on the Venator with raiding the armory. 

Currently: BCMD Wolffe Navy CDR, Quartermaster General, Shoan Kilian Death Watch Enforcer Thalious Vizla

Formally:  104th CMD, 104th HVYO, Dire Squad Joker, Dire Squad Lead, Dao

Posted (edited)

Moving to neutral, imo an ammo buff could work just as well

Edited by Funnyman

Current:

Alpha-55 (Broken Chains)

Former:

Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech

Banned
Posted

@Funnymanthis is a suggestion to create a new grenade launcher, not take the SOBDE one and put it on other people. 
 

212th brainstormed this with you guys and I think we arrived at a good middle ground in terms of balance. HVO hasn’t had something new that works in a long time, and has struggled to often find people to fill the spots. Theres already a suggestion that was accepted but not developed to add more rockets, and if GMs are telling people to kill themselves in game to replenish their rockets rather than take refill tickets, the problem is something else. I’d much rather see a new weapon made and added to the set HVO WLs. 
 

+1 I think devs can cook with something new and this could be awesome. A new launcher has been thrown around for a few years, time to pull the trigger and see what happens. 

  • Agree 2
  • ta 1

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Kaiser           Zeros           Clutch    

Posted
40 minutes ago, KaiserNeiner said:

@Funnymanthis is a suggestion to create a new grenade launcher, not take the SOBDE one and put it on other people. 
 

212th brainstormed this with you guys and I think we arrived at a good middle ground in terms of balance. HVO hasn’t had something new that works in a long time, and has struggled to often find people to fill the spots. Theres already a suggestion that was accepted but not developed to add more rockets, and if GMs are telling people to kill themselves in game to replenish their rockets rather than take refill tickets, the problem is something else. I’d much rather see a new weapon made and added to the set HVO WLs. 
 

+1 I think devs can cook with something new and this could be awesome. A new launcher has been thrown around for a few years, time to pull the trigger and see what happens. 

Ahhh good to know

  • Optimistic 1

Current:

Alpha-55 (Broken Chains)

Former:

Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech

Posted
2 hours ago, KaiserNeiner said:

if GMs are telling people to kill themselves in game to replenish their rockets rather than take refill tickets

Full disclosure, during a deployment, rocket tickets fill the tickets and are the absolute lowest priority for me to care about. 9/10 times throughout a deployment you are juggling RP and gameplay. If I have 3 rocket tickets appearing every minute, I’m going to completely stop responding to them because that attention  of spawning rockets for ppl can be better spent running rp and gameplay for everyone else.

 

-1 HVO does not need more to their kits. They need ammo resupply from other players. (Naval or a specific battalion). This will end up being the same problem but with grenade ammo. 

  • Winner 1
  • Dumb 1

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 You see how this looks 👀

Posted

+1. Few remember, but HVO was supposed to have far more utility and things in their kit to compensate the loss of rockets to the ARF kit, amongst other things that were removed. This gives HVO versatility in a range of situations.

212th-(1).jpg

Former: A lot of shit dude

Posted

+1 HVO has been effectively dead in every battalion for years now, they need something to better their kit and incentivize people to play them.

Command Team Union Representative | Longest Serving Attack Regimental Commander

Master of Quests | 212th Shadow BCMD | Retired

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Posted
On 1/12/2026 at 9:34 AM, Dono said:

Full disclosure, during a deployment, rocket tickets fill the tickets and are the absolute lowest priority for me to care about. 9/10 times throughout a deployment you are juggling RP and gameplay. If I have 3 rocket tickets appearing every minute, I’m going to completely stop responding to them because that attention  of spawning rockets for ppl can be better spent running rp and gameplay for everyone else.

 

-1 HVO does not need more to their kits. They need ammo resupply from other players. (Naval or a specific battalion). This will end up being the same problem but with grenade ammo. 

There’s currently only 11 HVO slots on server, even if 501st gets it, that’s like 16 or so

Above all, Be Curious, Not Judgmental.

Posted
8 minutes ago, The_Sunrider said:

There’s currently only 11 HVO slots on server, even if 501st gets it, that’s like 16 or so

A grenade launcher will have the same problem as the rocket launcher where players have no way to get more ammo other than asking staff to spawn more in. If this is added before there’s a way to rearm explosive ammo, the gm team will continue to face the exact same problem during events and deployments. Plus HVO rockets already do such a large amount of damage that this is a bit too much to ask for a single regiment to carry. A grenadier could be a really cool whitelist by itself if a battalion wants to suggest it. 

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 You see how this looks 👀

Posted
33 minutes ago, Dono said:

A grenade launcher will have the same problem as the rocket launcher where players have no way to get more ammo other than asking staff to spawn more in. If this is added before there’s a way to rearm explosive ammo, the gm team will continue to face the exact same problem during events and deployments. Plus HVO rockets already do such a large amount of damage that this is a bit too much to ask for a single regiment to carry. A grenadier could be a really cool whitelist by itself if a battalion wants to suggest it. 

Better fill naval if yall get it’s suggestions then. Otherwise ur argument kinda falls flat, “Naval should refill them”. Cause even you said earlier, gms don’t really see HVO as a priority, which I’d like to point out is WILD, because as gm you should be using hvos to great advantage by adding vehicles to make your event or deployment more fun, giving hvos a job and allowing for more variety than just “see droid shoot droid take point go home”

Above all, Be Curious, Not Judgmental.

Posted (edited)
24 minutes ago, The_Sunrider said:

Better fill naval if yall get its suggestions then. Otherwise ur argument kinda falls flat, “Naval should refill them”. Cause even you said earlier, gms don’t really see HVO as a priority, which I’d like to point out is WILD, because as gm you should be using hvos to great advantage by adding vehicles to make your event or deployment more fun, giving hvos a job and allowing for more variety than just “see droid shoot droid take point go home”

To be blunt, nobody is a priority during a deployment unless it is an EOT. When you have 50+ players to entertain you become much more burdened by just keeping all of those 50 players entertained then ensuring the handful of dudes with rocket launchers can shoot an infinite amount of rockets (which defeats the purpose of the limited ammo on spawn). In fact, spawning enemy vehicles is the easiest way to keep a large player count entertained as well so I don’t see what you mean because they are spawned in most deployments. Plus a grenade launcher offers literally no deviation or variation from point and shoot…

 

Additionally, literally any battalion can put forward a suggestion to have the ability to resupply ammo to other players. This isn’t something naval specifically NEEDS to monopolize.

Edited by Dono
  • Informative 1

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 You see how this looks 👀

Posted

-1 HVO needs a way to non-disruptively restore ammo and a blaster to fill the downtime so they aren't suffering once they shoot their last rockets. More explosives are just another flavor of the same problem the reg already has without fixing any core problems.

 

Fix HVO ammo

Give them a usable blaster

  • Agree 1

Current: Nothing

Former: BCMD Rex, Vaughn

  • 3 weeks later...
Posted (edited)

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Denial reasons:
The launchers already have enough firepower. Go buy the ping launcher if you want.

 

Edited by BUB

:ta7:

Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 StecNavy RI CPOSenior Admin | TRO | Guild LTTrauma
Designated as Alpha-64

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