Arcane Posted January 9 Posted January 9 Name: Arcane RP Rank: BCMD Suggestion: Re-add 501st HVO Implementation: With the removal of ARC slots and HVY, add back 4 slots to our HVO regiment Lore: N/A Workshop content if applicable: Development Required Add or Change: Add Job: 501st Heavy Ordinance Slots: 4 Description: See Above Model: N/A Weapons: rw_sw_rps6, syn_defuser, rw_sw_dc15a_o, rw_sw_dc15s, detpacks, mortar_constructor, mortar_range_finder - added Other: If the TC droid popper suggestion fails, mortars will be removed from this suggestion to make them standard HVOs Current: Nothing Former: BCMD Rex, Vaughn
Posted January 9 Name: Arcane RP Rank: BCMD Suggestion: Re-add 501st HVO Implementation: With the removal of ARC slots and HVY, add back 4 slots to our HVO regiment Lore: N/A Workshop content if applicable: Development Required Add or Change: Add Job: 501st Heavy Ordinance Slots: 4 Description: See Above Model: N/A Weapons: rw_sw_rps6, syn_defuser, rw_sw_dc15a_o, rw_sw_dc15s, detpacks, mortar_constructor, mortar_range_finder - added Other: If the TC droid popper suggestion fails, mortars will be removed from this suggestion to make them standard HVOs Current: Nothing Former: BCMD Rex, Vaughn
KaiserNeiner Posted January 9 Banned Posted January 9 With upgraded medics, Vanguard troopers, TC slots with high HP, lore potential, and decent kits, I don't think HVO is necessary in 501st. You mentioned removing ARC slots, are you removing ARC besides the lore characters you have? Kaiser Zeros Clutch
Banned Posted January 9 With upgraded medics, Vanguard troopers, TC slots with high HP, lore potential, and decent kits, I don't think HVO is necessary in 501st. You mentioned removing ARC slots, are you removing ARC besides the lore characters you have? Kaiser Zeros Clutch
Arcane Posted January 9 Author Posted January 9 Just now, KaiserNeiner said: With upgraded medics, Vanguard troopers, TC slots with high HP, lore potential, and decent kits, I don't think HVO is necessary in 501st. You mentioned removing ARC slots, are you removing ARC besides the lore characters you have? we have lost 4 total ARC slots due to the recent changes, dropping from 9 to 5 so in terms of a more general purpose whitelist we do not have anything outside of TC realistically available once we have 3 non-lore ARC troopers going forward. Current: Nothing Former: BCMD Rex, Vaughn
Author Posted January 9 Just now, KaiserNeiner said: With upgraded medics, Vanguard troopers, TC slots with high HP, lore potential, and decent kits, I don't think HVO is necessary in 501st. You mentioned removing ARC slots, are you removing ARC besides the lore characters you have? we have lost 4 total ARC slots due to the recent changes, dropping from 9 to 5 so in terms of a more general purpose whitelist we do not have anything outside of TC realistically available once we have 3 non-lore ARC troopers going forward. Current: Nothing Former: BCMD Rex, Vaughn
Rezz Posted January 12 Posted January 12 +1 Current: Echo Former: Jesse | Fives | BCMD Rex | CMD Jesse | Alpha-78 (x2) | Colt(CMD) | Havoc(CMD) | Alpha-77(x2) | Alpha-17 (x2) | Alpha-66 | Alpha-98 | Boil | GCC Nova
Posted January 12 +1 Current: Echo Former: Jesse | Fives | BCMD Rex | CMD Jesse | Alpha-78 (x2) | Colt(CMD) | Havoc(CMD) | Alpha-77(x2) | Alpha-17 (x2) | Alpha-66 | Alpha-98 | Boil | GCC Nova
Zar Posted January 14 Posted January 14 Huge +1, HVO is a MUST for an EXPLOSIVE BASED BATTALION Anakin Skywalker ex: VA, RC-1136 Darman. Ahsoka Tano, Cal Kestis, GMO, TC Hawk, TCC MAJ Appo
Posted January 14 Huge +1, HVO is a MUST for an EXPLOSIVE BASED BATTALION Anakin Skywalker ex: VA, RC-1136 Darman. Ahsoka Tano, Cal Kestis, GMO, TC Hawk, TCC MAJ Appo
Asra Posted January 15 Posted January 15 +1 I love bombs Current Council Master | Chief Artisan | Atin Former Etain | Siri Tachi | R.I.P EWS | 2ndAC Bear | Ahsoka Tano
Posted January 15 +1 I love bombs Current Council Master | Chief Artisan | Atin Former Etain | Siri Tachi | R.I.P EWS | 2ndAC Bear | Ahsoka Tano
Dole Posted January 28 Posted January 28 +1 KABOOM Current: Alpha-61 Dole| Game Master| LTCDR MXO Vora Former: 104th Ssg Jedi Knight Zaps Fleetwood | CMO LCDR Royce Hemlock | Guild Evaluator Elgagorf | Death Watch Enforcer Elgagorf | 501st MEDL and TCO Kix, TCO Swoop | That One Medic Chud
Posted January 28 +1 KABOOM Current: Alpha-61 Dole| Game Master| LTCDR MXO Vora Former: 104th Ssg Jedi Knight Zaps Fleetwood | CMO LCDR Royce Hemlock | Guild Evaluator Elgagorf | Death Watch Enforcer Elgagorf | 501st MEDL and TCO Kix, TCO Swoop | That One Medic Chud
KaiserNeiner Posted January 28 Banned Posted January 28 HVO makes sense for a battalion that has an EOD focus. I think just 212th and 104th have standard HVO at the moment? This doesn't seem game breaking to add HVO back to your batt but perhaps a different WL would be better. If none of the other server-wide HVO suggestions get added then having 501st HVO back doesn't seem like it fixes much, and you guys could create a different WL that's a unique side-grade to regular launcher troopers. 501st HVO would be an overall upgrade compared to all other server HVO as I assume you'd get the defusal kits as well, and then have the EOD roll bonuses. +1 but I think y'all could do better Kaiser Zeros Clutch
Banned Posted January 28 HVO makes sense for a battalion that has an EOD focus. I think just 212th and 104th have standard HVO at the moment? This doesn't seem game breaking to add HVO back to your batt but perhaps a different WL would be better. If none of the other server-wide HVO suggestions get added then having 501st HVO back doesn't seem like it fixes much, and you guys could create a different WL that's a unique side-grade to regular launcher troopers. 501st HVO would be an overall upgrade compared to all other server HVO as I assume you'd get the defusal kits as well, and then have the EOD roll bonuses. +1 but I think y'all could do better Kaiser Zeros Clutch
Mystic Posted February 3 Developer Posted February 3 This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
Developer Posted February 3 This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
BUB Posted March 23 Posted March 23 This suggestion has been COMPLETED. (Suggestions that have been implemented into the server) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted March 23 This suggestion has been COMPLETED. (Suggestions that have been implemented into the server) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
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