Quassont Posted January 7 Posted January 7 Name: Quassont RP Rank: WO Suggestion: Switch out the Broken Detpacks for the AT mines OR Fix the Detpack and give it more functionality Implementation: I am of the opinion that the Detpacks were very underpowered. They are also currently Broken and Banned. I would like to suggest a switch out of the Detpacks for the Anti-Tank Mines. These have more of an effect against LFS/LVS vehicles and were a tool that could easily be used in combat. It is also a previous weapon that HVO had. With that being said, this half of the suggestion is an idea that would solely be based on if the Detpacks didn't get fixed. OR Fixing the Detpack is the alternate suggestion. As of right now, the detpacks are severely underpowered, even against npc's and/or players. My suggestion for this is for the Detpacks to be fixed and then given alternate functionality. This change would allow the detpack to either have different modes that could be interchangeable from AT and AP. (Anti-Tank and Anti-Personnel) This along with damage buffs to both to level the damage to the respective target would not only fix the Detpack but give it more of a use like the AT Mines of old used to be. Lore: N/A Weapon Strings: zk_placeable_mine | detpacks Workshop content if applicable: Requires Development Former:212th Goji | CMD Oddball | 212th BCMD Cody | ATK RCMD Quassont | Parjai-29 Ram'ser | Sgt. Barlex Current: 501st TC Dogma and Greedo
Posted January 7 Name: Quassont RP Rank: WO Suggestion: Switch out the Broken Detpacks for the AT mines OR Fix the Detpack and give it more functionality Implementation: I am of the opinion that the Detpacks were very underpowered. They are also currently Broken and Banned. I would like to suggest a switch out of the Detpacks for the Anti-Tank Mines. These have more of an effect against LFS/LVS vehicles and were a tool that could easily be used in combat. It is also a previous weapon that HVO had. With that being said, this half of the suggestion is an idea that would solely be based on if the Detpacks didn't get fixed. OR Fixing the Detpack is the alternate suggestion. As of right now, the detpacks are severely underpowered, even against npc's and/or players. My suggestion for this is for the Detpacks to be fixed and then given alternate functionality. This change would allow the detpack to either have different modes that could be interchangeable from AT and AP. (Anti-Tank and Anti-Personnel) This along with damage buffs to both to level the damage to the respective target would not only fix the Detpack but give it more of a use like the AT Mines of old used to be. Lore: N/A Weapon Strings: zk_placeable_mine | detpacks Workshop content if applicable: Requires Development Former:212th Goji | CMD Oddball | 212th BCMD Cody | ATK RCMD Quassont | Parjai-29 Ram'ser | Sgt. Barlex Current: 501st TC Dogma and Greedo
BROPDROP Posted January 7 Posted January 7 +1 I would rather see the Detpacks fixed, the AT Mines were a pain Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Posted January 7 +1 I would rather see the Detpacks fixed, the AT Mines were a pain Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Arcane Posted January 7 Posted January 7 (edited) +1 just fix detpacks, AT mines are way less useful and much more prone to friendly fire, I didn't approve of this suggestion though in terms of chain of command Edited January 7 by Arcane Current: Nothing Former: BCMD Rex, Vaughn
Posted January 7 (edited) +1 just fix detpacks, AT mines are way less useful and much more prone to friendly fire, I didn't approve of this suggestion though in terms of chain of command Edited January 7 by Arcane Current: Nothing Former: BCMD Rex, Vaughn
KaiserNeiner Posted January 7 Banned Posted January 7 A Director has stated that he's asked for detpacks to be fixed already, think that's the best way forward. AT mines are very fun tho. Is this a suggestion for all standard HVO jobs to get it, so set WL's that 212th and 104th have? Or is this for EOD work within 501st? 1 Kaiser Zeros Clutch
Banned Posted January 7 A Director has stated that he's asked for detpacks to be fixed already, think that's the best way forward. AT mines are very fun tho. Is this a suggestion for all standard HVO jobs to get it, so set WL's that 212th and 104th have? Or is this for EOD work within 501st? 1 Kaiser Zeros Clutch
Arcane Posted January 7 Posted January 7 (edited) 4 minutes ago, KaiserNeiner said: A Director has stated that he's asked for detpacks to be fixed already, think that's the best way forward. AT mines are very fun tho. Is this a suggestion for all standard HVO jobs to get it, so set WL's that 212th and 104th have? Or is this for EOD work within 501st? He doesn't speak on behalf of 501st, and regarding AT mines 501st CMD team disapproves of them being introduced to HVOs Edited January 7 by Arcane 1 Current: Nothing Former: BCMD Rex, Vaughn
Posted January 7 (edited) 4 minutes ago, KaiserNeiner said: A Director has stated that he's asked for detpacks to be fixed already, think that's the best way forward. AT mines are very fun tho. Is this a suggestion for all standard HVO jobs to get it, so set WL's that 212th and 104th have? Or is this for EOD work within 501st? He doesn't speak on behalf of 501st, and regarding AT mines 501st CMD team disapproves of them being introduced to HVOs Edited January 7 by Arcane 1 Current: Nothing Former: BCMD Rex, Vaughn
KaiserNeiner Posted January 7 Banned Posted January 7 Just now, Arcane said: He doesn't speak on behalf of 501st, and regarding AT mines 501st CMD team disapproves of them being introduced to HVOs Are your mortar WL's considered HVO? Looking at the mcs menu, 104th and 212th are the only ones with the specific Heavy Ordinance Jobs even though there are other cases of HVO or EOD roles in other battalions, like Null or I think Dogma/Tup within 501st. Kaiser Zeros Clutch
Banned Posted January 7 Just now, Arcane said: He doesn't speak on behalf of 501st, and regarding AT mines 501st CMD team disapproves of them being introduced to HVOs Are your mortar WL's considered HVO? Looking at the mcs menu, 104th and 212th are the only ones with the specific Heavy Ordinance Jobs even though there are other cases of HVO or EOD roles in other battalions, like Null or I think Dogma/Tup within 501st. Kaiser Zeros Clutch
Arcane Posted January 7 Posted January 7 5 minutes ago, KaiserNeiner said: Are your mortar WL's considered HVO? Looking at the mcs menu, 104th and 212th are the only ones with the specific Heavy Ordinance Jobs even though there are other cases of HVO or EOD roles in other battalions, like Null or I think Dogma/Tup within 501st. We currently have only 1 HVO trooper and that is dogma, which quassont fills the slot currently. Every TC member has mortars on their whitelist at present though Current: Nothing Former: BCMD Rex, Vaughn
Posted January 7 5 minutes ago, KaiserNeiner said: Are your mortar WL's considered HVO? Looking at the mcs menu, 104th and 212th are the only ones with the specific Heavy Ordinance Jobs even though there are other cases of HVO or EOD roles in other battalions, like Null or I think Dogma/Tup within 501st. We currently have only 1 HVO trooper and that is dogma, which quassont fills the slot currently. Every TC member has mortars on their whitelist at present though Current: Nothing Former: BCMD Rex, Vaughn
Emerald Posted January 7 Posted January 7 (edited) +1 fix det packs. AT mines are practically useless and half of my very rare kills with them half been friendly fire I'd say remove them no one I've talked to who is/was a hvo doesn't see them as anything but a meme weapon. Edited January 7 by Emerald Minor spelling mistake Current: Alpha 98 Jango-Tat Past spots: Alpha 77 Fordo, Foxtrot Tech, 327th LT, x3 Alpha 22 Aven, Alpha 50 "Emerald", Alpha 74 Stec ,Last Vhonte Tervho on the server
Posted January 7 (edited) +1 fix det packs. AT mines are practically useless and half of my very rare kills with them half been friendly fire I'd say remove them no one I've talked to who is/was a hvo doesn't see them as anything but a meme weapon. Edited January 7 by Emerald Minor spelling mistake Current: Alpha 98 Jango-Tat Past spots: Alpha 77 Fordo, Foxtrot Tech, 327th LT, x3 Alpha 22 Aven, Alpha 50 "Emerald", Alpha 74 Stec ,Last Vhonte Tervho on the server
Quassont Posted January 8 Author Posted January 8 9 hours ago, KaiserNeiner said: A Director has stated that he's asked for detpacks to be fixed already, think that's the best way forward. AT mines are very fun tho. Is this a suggestion for all standard HVO jobs to get it, so set WL's that 212th and 104th have? Or is this for EOD work within 501st? All HVO jobs Former:212th Goji | CMD Oddball | 212th BCMD Cody | ATK RCMD Quassont | Parjai-29 Ram'ser | Sgt. Barlex Current: 501st TC Dogma and Greedo
Author Posted January 8 9 hours ago, KaiserNeiner said: A Director has stated that he's asked for detpacks to be fixed already, think that's the best way forward. AT mines are very fun tho. Is this a suggestion for all standard HVO jobs to get it, so set WL's that 212th and 104th have? Or is this for EOD work within 501st? All HVO jobs Former:212th Goji | CMD Oddball | 212th BCMD Cody | ATK RCMD Quassont | Parjai-29 Ram'ser | Sgt. Barlex Current: 501st TC Dogma and Greedo
Marvel Posted January 9 Posted January 9 Why not both? Just give them like 1 AT mine per life and make detpacks good +1
KaiserNeiner Posted January 9 Banned Posted January 9 Yeah I like both. +1 to get detpacks fixed and 1 AT mine OR 2 AT mines if detpacks cant be fixed ig Kaiser Zeros Clutch
Banned Posted January 9 Yeah I like both. +1 to get detpacks fixed and 1 AT mine OR 2 AT mines if detpacks cant be fixed ig Kaiser Zeros Clutch
BUB Posted February 3 Posted February 3 This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted February 3 This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
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