KaiserNeiner Posted January 7 Banned Posted January 7 (edited) Name: Kaiser RP Rank: Commander Barlex Suggestion: Add 2 additional WL's to 2ndAC, Marksmen(not recon) and Parjai. If both WL's get added, 2ndAC would nerf slots to 5 per reg, the other 2ndAC suggestion has slots suggested that reflect that. Implementation: Create 2 additional whitelists, one using a long range rifle class(not to recon), the other being 2ndAC leadership WL's. With the removal of 212th's Lore/RP subunit Ghost Company, the Parjai WL will hopefully be a lore and RP producer for the only subunit in the batt right now as the server tries to focus on some more fundamental RP aspects. Lore: Parjai Squad was an elite squadron of 2ndAC troopers led by Barlex alongside Parjai 01 Bear. Their training allowed for them to perform operations on their own while also leading members of 2nd Airborne. In regards to Marksmen, N/A. https://starwars.fandom.com/wiki/Parjai_Squad Workshop content if applicable: Requires Development, suggested developer is Wosy. If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add Job: 2nd Airborne Company Marksmen Slots: 5 Description: Trained marksmen within 2ndAC with the sole purpose of supporting 212th troopers as a QRF unit. Model: models/synergy_roleplay/212/officer_paratrooper/officer_paratrooper.mdl | models/synergy_roleplay/212/paratrooper/paratrooper.mdl Weapons: rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc17ext, rw_sw_dc15x, rw_sw_dp24, sent_boosterpack Add or Change: Add Job: 2nd Airborne Company Parjai Slots: 5 Description: The elite troopers within 2ndAC, leading the battalion under Parjai-01 Bear. Model: models/synergy_roleplay/212/officer_paratrooper/officer_paratrooper.mdl Weapons: rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dual_dc17, rw_sw_dp24, rw_sw_nade_popper, sr_atmos_gp_bacta_injector, sent_boosterpack Other: Since 2022 2ndAC has operated under the assumption that there is not limit for slots. There could be 12 people on each WL if the server had enough people or if 212th had enough people. With the current direction of cutting bloat and making sure each battalion has a specific purpose, we want our QRF jet trooper team to experience the same, but we also want to improve the quality of the unit. Adding an additional overwatch/sniper role(NO RECON WE HATE DOING RECON) to the team and adding Parjai WL's with good kits would help continue to define 2ndAC as the powerhouse within the battalion and lock in the QRF role we're looking to build around. Edit 1/21 after reflecting on the comments in the thread, Marksmen would benefit HEAVILY from an upgraded DC15X, possibly 4 shots with significantly higher damage or 10 shots with the same current damage with a fast reload rate. Not sure if this would violate the rule of "multiple suggestions in one post" or not. Edited January 21 by KaiserNeiner 1 Kaiser Zeros Clutch
Banned Posted January 7 (edited) Name: Kaiser RP Rank: Commander Barlex Suggestion: Add 2 additional WL's to 2ndAC, Marksmen(not recon) and Parjai. If both WL's get added, 2ndAC would nerf slots to 5 per reg, the other 2ndAC suggestion has slots suggested that reflect that. Implementation: Create 2 additional whitelists, one using a long range rifle class(not to recon), the other being 2ndAC leadership WL's. With the removal of 212th's Lore/RP subunit Ghost Company, the Parjai WL will hopefully be a lore and RP producer for the only subunit in the batt right now as the server tries to focus on some more fundamental RP aspects. Lore: Parjai Squad was an elite squadron of 2ndAC troopers led by Barlex alongside Parjai 01 Bear. Their training allowed for them to perform operations on their own while also leading members of 2nd Airborne. In regards to Marksmen, N/A. https://starwars.fandom.com/wiki/Parjai_Squad Workshop content if applicable: Requires Development, suggested developer is Wosy. If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add Job: 2nd Airborne Company Marksmen Slots: 5 Description: Trained marksmen within 2ndAC with the sole purpose of supporting 212th troopers as a QRF unit. Model: models/synergy_roleplay/212/officer_paratrooper/officer_paratrooper.mdl | models/synergy_roleplay/212/paratrooper/paratrooper.mdl Weapons: rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc17ext, rw_sw_dc15x, rw_sw_dp24, sent_boosterpack Add or Change: Add Job: 2nd Airborne Company Parjai Slots: 5 Description: The elite troopers within 2ndAC, leading the battalion under Parjai-01 Bear. Model: models/synergy_roleplay/212/officer_paratrooper/officer_paratrooper.mdl Weapons: rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dual_dc17, rw_sw_dp24, rw_sw_nade_popper, sr_atmos_gp_bacta_injector, sent_boosterpack Other: Since 2022 2ndAC has operated under the assumption that there is not limit for slots. There could be 12 people on each WL if the server had enough people or if 212th had enough people. With the current direction of cutting bloat and making sure each battalion has a specific purpose, we want our QRF jet trooper team to experience the same, but we also want to improve the quality of the unit. Adding an additional overwatch/sniper role(NO RECON WE HATE DOING RECON) to the team and adding Parjai WL's with good kits would help continue to define 2ndAC as the powerhouse within the battalion and lock in the QRF role we're looking to build around. Edit 1/21 after reflecting on the comments in the thread, Marksmen would benefit HEAVILY from an upgraded DC15X, possibly 4 shots with significantly higher damage or 10 shots with the same current damage with a fast reload rate. Not sure if this would violate the rule of "multiple suggestions in one post" or not. Edited January 21 by KaiserNeiner 1 Kaiser Zeros Clutch
The_Sunrider Posted January 7 Posted January 7 +1 fits well into the QRF we are going for Above all, Be Curious, Not Judgmental.
Marvel Posted January 7 Posted January 7 (edited) Marksman is a super redundant class that is probably only gonna be filled bc the other regiments are full or as a entry class into 2ndAC. This is a main reason why ARF in every battalion was mostly dead because just being a sniper is lame when someone can go buy a better perma weapon sniper and be a HVY or MED with better equipment. I'm not sold personally. Edited January 7 by Marvel
Posted January 7 (edited) Marksman is a super redundant class that is probably only gonna be filled bc the other regiments are full or as a entry class into 2ndAC. This is a main reason why ARF in every battalion was mostly dead because just being a sniper is lame when someone can go buy a better perma weapon sniper and be a HVY or MED with better equipment. I'm not sold personally. Edited January 7 by Marvel
The_Sunrider Posted January 7 Posted January 7 2 minutes ago, Marvel said: Marksman is a super redundant class that is probably only gonna be filled bc the other regiments are full or as a entry class into 2ndAC. This is a main reason why ARF in every battalion was mostly dead because just being a sniper is lame when someone can go buy a better perma weapon sniper and be a HVY or MED with better equipment. I'm not sold personally. Tbh currently base 2ndac troopers don’t get filled. I think this offers versatility vs the base trooper. Above all, Be Curious, Not Judgmental.
Posted January 7 2 minutes ago, Marvel said: Marksman is a super redundant class that is probably only gonna be filled bc the other regiments are full or as a entry class into 2ndAC. This is a main reason why ARF in every battalion was mostly dead because just being a sniper is lame when someone can go buy a better perma weapon sniper and be a HVY or MED with better equipment. I'm not sold personally. Tbh currently base 2ndac troopers don’t get filled. I think this offers versatility vs the base trooper. Above all, Be Curious, Not Judgmental.
Gale Posted January 7 Posted January 7 Neutral, make marksman a WL for base 212th, and parjai WL while it would be fun, would say its better to keep parjai as a title, unless the kit is just under arc in quality. Current 104th Captain Tracer Former Cody | Former Riot Lead | HVO Lead | Jedi Shadow
Posted January 7 Neutral, make marksman a WL for base 212th, and parjai WL while it would be fun, would say its better to keep parjai as a title, unless the kit is just under arc in quality. Current 104th Captain Tracer Former Cody | Former Riot Lead | HVO Lead | Jedi Shadow
KaiserNeiner Posted January 7 Banned Author Posted January 7 (edited) 4 hours ago, Marvel said: Marksman is a super redundant class that is probably only gonna be filled bc the other regiments are full or as a entry class into 2ndAC. This is a main reason why ARF in every battalion was mostly dead because just being a sniper is lame when someone can go buy a better perma weapon sniper and be a HVY or MED with better equipment. I'm not sold personally. One of the reason's we're looking for marksmen is the range that NPC's are actively engaging us. 2ndAC has no kit weapons that are good at range, so rolling up on an enemy outfit or FOB is basically tank damage or pray there's cover. DC15X's are average but still on par with the early snipers in the armory(I think the 15x got a slight buff in the most recent update. With how 2ndAC can operate, we envision marksmen holding high or ranged positions BEHIND the main 2ndAC force(HVY or Trooper) providing firepower assistance. 3 hours ago, Gale said: Neutral, make marksman a WL for base 212th, and parjai WL while it would be fun, would say its better to keep parjai as a title, unless the kit is just under arc in quality. We suggested the bacta injectors so Parjai members wouldn't need to leave 2ndAC MED to be on the parjai WL's, I think the kit provided is pretty solid for the QRFidentity 2ndAC has rn. Edited January 7 by KaiserNeiner more info 1 Kaiser Zeros Clutch
Banned Author Posted January 7 (edited) 4 hours ago, Marvel said: Marksman is a super redundant class that is probably only gonna be filled bc the other regiments are full or as a entry class into 2ndAC. This is a main reason why ARF in every battalion was mostly dead because just being a sniper is lame when someone can go buy a better perma weapon sniper and be a HVY or MED with better equipment. I'm not sold personally. One of the reason's we're looking for marksmen is the range that NPC's are actively engaging us. 2ndAC has no kit weapons that are good at range, so rolling up on an enemy outfit or FOB is basically tank damage or pray there's cover. DC15X's are average but still on par with the early snipers in the armory(I think the 15x got a slight buff in the most recent update. With how 2ndAC can operate, we envision marksmen holding high or ranged positions BEHIND the main 2ndAC force(HVY or Trooper) providing firepower assistance. 3 hours ago, Gale said: Neutral, make marksman a WL for base 212th, and parjai WL while it would be fun, would say its better to keep parjai as a title, unless the kit is just under arc in quality. We suggested the bacta injectors so Parjai members wouldn't need to leave 2ndAC MED to be on the parjai WL's, I think the kit provided is pretty solid for the QRFidentity 2ndAC has rn. Edited January 7 by KaiserNeiner more info 1 Kaiser Zeros Clutch
Emerald Posted January 7 Posted January 7 As someone who has boarded far to many muni's with a jetpack and gotten lit the fuck up by droids I couldn't see and had to rely on a perma sniper huge +1 for the marksman 2ndAC is the only unit with a actual in game need for it. I still don't get why Parjai get bacta injectors as they should be acting to clear out a area quickly so I get the droid poppers and I like that but 2ndAC MED should be moving with them anyways so I'm not sure about that. Current: Alpha 98 Jango-Tat Past spots: Alpha 77 Fordo, Foxtrot Tech, 327th LT, x3 Alpha 22 Aven, Alpha 50 "Emerald", Alpha 74 Stec ,Last Vhonte Tervho on the server
Posted January 7 As someone who has boarded far to many muni's with a jetpack and gotten lit the fuck up by droids I couldn't see and had to rely on a perma sniper huge +1 for the marksman 2ndAC is the only unit with a actual in game need for it. I still don't get why Parjai get bacta injectors as they should be acting to clear out a area quickly so I get the droid poppers and I like that but 2ndAC MED should be moving with them anyways so I'm not sure about that. Current: Alpha 98 Jango-Tat Past spots: Alpha 77 Fordo, Foxtrot Tech, 327th LT, x3 Alpha 22 Aven, Alpha 50 "Emerald", Alpha 74 Stec ,Last Vhonte Tervho on the server
KaiserNeiner Posted January 7 Banned Author Posted January 7 2 minutes ago, Emerald said: As someone who has boarded far to many muni's with a jetpack and gotten lit the fuck up by droids I couldn't see and had to rely on a perma sniper huge +1 for the marksman 2ndAC is the only unit with a actual in game need for it. I still don't get why Parjai get bacta injectors as they should be acting to clear out a area quickly so I get the droid poppers and I like that but 2ndAC MED should be moving with them anyways so I'm not sure about that. Parjai acts as leadership within the subunit as well, so our Parjai are our 2ndAC officers that host tryouts and enforce rules. Making someone pick between enjoying their MED job/WL or being apart of 2ndAC leadership is low key buns, and access to the Parjai jobs and positions should be seen as a promotion not a sidegrade. Thank you for your support on the marksmen part, means a lot. Kaiser Zeros Clutch
Banned Author Posted January 7 2 minutes ago, Emerald said: As someone who has boarded far to many muni's with a jetpack and gotten lit the fuck up by droids I couldn't see and had to rely on a perma sniper huge +1 for the marksman 2ndAC is the only unit with a actual in game need for it. I still don't get why Parjai get bacta injectors as they should be acting to clear out a area quickly so I get the droid poppers and I like that but 2ndAC MED should be moving with them anyways so I'm not sure about that. Parjai acts as leadership within the subunit as well, so our Parjai are our 2ndAC officers that host tryouts and enforce rules. Making someone pick between enjoying their MED job/WL or being apart of 2ndAC leadership is low key buns, and access to the Parjai jobs and positions should be seen as a promotion not a sidegrade. Thank you for your support on the marksmen part, means a lot. Kaiser Zeros Clutch
Zeros Posted January 7 Banned Posted January 7 +1 Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
Banned Posted January 7 +1 Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
myun Posted January 7 Posted January 7 +1, the potential tactics that can amount from these classes added for qrf purposes is massive
Posted January 7 +1, the potential tactics that can amount from these classes added for qrf purposes is massive
whck56 Posted January 7 Posted January 7 +1 Parjai need the WL, Marksman could fill the trooper slots the are not filled. Current: Jedi Sha'a Gi | CT PVT Former: 212th CPT | Parjai-02 | Ghost Company Cry's | Mediocre 212th MEDL | 501st CPL | Sentinel Branch manager| Guardian Branch manager | GM | Admin | CG PVT | Rancor SFC |
Posted January 7 +1 Parjai need the WL, Marksman could fill the trooper slots the are not filled. Current: Jedi Sha'a Gi | CT PVT Former: 212th CPT | Parjai-02 | Ghost Company Cry's | Mediocre 212th MEDL | 501st CPL | Sentinel Branch manager| Guardian Branch manager | GM | Admin | CG PVT | Rancor SFC |
Misfit1 Posted January 7 Posted January 7 +1, if it betters a battalion why not just add it. i can see no issue here 1 Current: irish fuck Former: Hammer| Waxer | Boil | first Wyler | BCMD Cody (FIRST IRISH & WELSH CODY)
Posted January 7 +1, if it betters a battalion why not just add it. i can see no issue here 1 Current: irish fuck Former: Hammer| Waxer | Boil | first Wyler | BCMD Cody (FIRST IRISH & WELSH CODY)
Bro Posted January 7 Posted January 7 Yess... YESSS.... bring back sharpshooters! 2ndAC SS SGM Bro can come back once more! +1
Posted January 7 Yess... YESSS.... bring back sharpshooters! 2ndAC SS SGM Bro can come back once more! +1
Rezz Posted January 7 Posted January 7 +1 Current: Echo Former: Jesse | Fives | BCMD Rex | CMD Jesse | Alpha-78 (x2) | Colt(CMD) | Havoc(CMD) | Alpha-77(x2) | Alpha-17 (x2) | Alpha-66 | Alpha-98 | Boil | GCC Nova
Posted January 7 +1 Current: Echo Former: Jesse | Fives | BCMD Rex | CMD Jesse | Alpha-78 (x2) | Colt(CMD) | Havoc(CMD) | Alpha-77(x2) | Alpha-17 (x2) | Alpha-66 | Alpha-98 | Boil | GCC Nova
Zensras Posted January 7 Posted January 7 (edited) 22 hours ago, KaiserNeiner said: Marksmen(not recon) -1 to this specifically. +1 for the Parjai wl due to that being a longstanding request that we could never get. Marksmen dies almost immediately each time they're brought back. There's no point in them when you can get a perma weapon that does more than a sniper kit weapon and then be either a heavy or medic. As much as I would like to have them back, it's not worth having 5 slots filled up to something that will likely only be used by one person like the last trial that was done for interest. Edited January 7 by Zensras IT Department, DID YOU TRY TURNING IT OFF AND ON AGAIN?
Posted January 7 (edited) 22 hours ago, KaiserNeiner said: Marksmen(not recon) -1 to this specifically. +1 for the Parjai wl due to that being a longstanding request that we could never get. Marksmen dies almost immediately each time they're brought back. There's no point in them when you can get a perma weapon that does more than a sniper kit weapon and then be either a heavy or medic. As much as I would like to have them back, it's not worth having 5 slots filled up to something that will likely only be used by one person like the last trial that was done for interest. Edited January 7 by Zensras IT Department, DID YOU TRY TURNING IT OFF AND ON AGAIN?
Eclipse Posted January 7 Posted January 7 +1 BUT that Sniper gotta be rlly good because nobody ends up using it like every time 3 minutes ago, Zensras said: There's no point in them when you can get a perma weapon that does more than a sniper kit weapon and then be either a heavy or medic This is wise and true but I think having a Marksmen is still tough Yes, I do hate fat people. Former Ordo, Niner, Tech, Fixer, and more!
Posted January 7 +1 BUT that Sniper gotta be rlly good because nobody ends up using it like every time 3 minutes ago, Zensras said: There's no point in them when you can get a perma weapon that does more than a sniper kit weapon and then be either a heavy or medic This is wise and true but I think having a Marksmen is still tough Yes, I do hate fat people. Former Ordo, Niner, Tech, Fixer, and more!
KaiserNeiner Posted January 7 Banned Author Posted January 7 18 minutes ago, Zensras said: -1 to this specifically. +1 for the Parjai wl due to that being a longstanding request that we could never get. Marksmen dies almost immediately each time they're brought back. There's no point in them when you can get a perma weapon that does more than a sniper kit weapon and then be either a heavy or medic. As much as I would like to have them back, it's not worth having 5 slots filled up to something that will likely only be used by one person like the last trial that was done for interest. Entry level into the unit, and some people still like the overwatch ability, even if they had a christmas rifle. We would still keep roles set up if they have goated rifles ontop of their DC15X Kaiser Zeros Clutch
Banned Author Posted January 7 18 minutes ago, Zensras said: -1 to this specifically. +1 for the Parjai wl due to that being a longstanding request that we could never get. Marksmen dies almost immediately each time they're brought back. There's no point in them when you can get a perma weapon that does more than a sniper kit weapon and then be either a heavy or medic. As much as I would like to have them back, it's not worth having 5 slots filled up to something that will likely only be used by one person like the last trial that was done for interest. Entry level into the unit, and some people still like the overwatch ability, even if they had a christmas rifle. We would still keep roles set up if they have goated rifles ontop of their DC15X Kaiser Zeros Clutch
Charles Posted January 26 Posted January 26 +1 2ndAC would benefit from this. (2ndAC ARC when?) Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
Posted January 26 +1 2ndAC would benefit from this. (2ndAC ARC when?) Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
BUB Posted February 3 Posted February 3 (edited) Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: This makes 2ndAC a “do it all” unit, which is not aligned with our current goals. Edited February 3 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted February 3 (edited) Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: This makes 2ndAC a “do it all” unit, which is not aligned with our current goals. Edited February 3 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
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