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241st's 2nd Sub-Unit "Vexis Squad"


Quillhan

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Posted (edited)

Name: Quill

 

RP Rank: CMD

 

Suggestion: 241st’s 2nd Sub-Unit “Vexis Squad”, each with a bubble shield and +50 armor buff. When discussing with both Klein and Elijah, Tukk and our other CMD, we came to the conclusion that given the 241st's size and nature, we felt a smaller, lore-character-based squad would be most beneficial for our battalion. At the moment, server rules permit 2 sub-units, and with Hill Company, we’re at 1. There were a number of ideas floating around, but we feel this suits us best.

The 241st is in a sort of “damned if we do, damned if we don’t situation. At the closing of this round of suggestions, 241st will have been around for just around 8 months. By the time the next suggestions open, it’ll be close to a year. Tukk Tales may release before then, it may not. Truthfully, nobody can answer when it will be released officially. We’d like to continue growing and fleshing out the battalion in that time. So far, we’ve taken Hill Company in a direction that feels fun and engaging for our players and the server in general. Hill Company is fanon as is the 241st, but it stays true to the animatic in name and with its LCs. It’s impossible to know what Tukk and the 241st will look like when the animatic releases, but in the meantime, Synergy’s version leans into the RP our server provides, focused on siege tactics and pressing the enemy, utilizing our equipment. We’re hoping Vexis Squad can help solidify more of those things within the battalion.

The goal of adding Vexis Squad is to create something different, realistic, and our own. Working alongside the 241st CMDs and the development team, we’ve crafted something we’re happy with. After passing through battalion suggestions with lots of positivity, we present it here. The shield arm to the sword of the sieging 241st and Hill Company!

 

Implementation: Add an F4 tab under 241st and Hill Company called "Vexis Squad" and put in the required slots, jobs, and kits.

 

Lore: There is currently no canon lore with the 241st. The animatic “Tukk Tales” has no fleshed-out lore and no official release date. Despite this, the 241st has flavor text and a great foundation for the creation of something more! Something that we’ve tried to lean into with the server’s take on the 241st and Hill Company. Below is what I’ve created to help flesh out the background of the squad and its characters.

Vexis Squad was created by Tukk. After a particularly challenging battle that saw many of the 241st fall, Tukk sought out Lance, one of his most senior medics. Tukk offered Lance the chance to lead a new squad focused on protecting their brothers. When creating the squad, Tukk’s goal was to provide additional support to the clones on the field when Vexis was utilized. Similar to the stories of the Vexis on Pasaana using its oil to harden passages under the sand. Vexis uses its localized ray shields to create openings and safeguard the GAR troops it fights beside.

 

Workshop content if applicable: Required Development - New Textures on current Synergy Models. Willing to work with the Dev team, flexible on ideas. Would like to use Tukk's orange and the 241st teal as a color base AND also the creation/use of a bubble shield (housing 3-4) people. The bubble shield will be one-use per life.


 

Add:

Job: Vexis Squad Lance

Slots: 1

Description: CT-3029 “Lance”: A leader by nature and a close friend of Tukk’s, Lance was one of the first to join the 241st. A well-respected, supportive, and encouraging leader who chooses to lift his comrades with his medical expertise and charisma. He spent much of the War as a medic, choosing to provide aid to his brothers rather than command them. Now, one of its longest-serving leaders he marries the two roles well. Lance accepted Tukk’s offer to help form the squad and oversaw the recruitment and training of all the Vexis Squad members.

 

Model:

models/jayarr/tukk/tukk_med.mdl

 

Weapons: rw_sw_dc15a_o, rw_sw_dc15s, comlink_swep, weapon_fists, hololink_swep, rw_sw_dc17, weapon_bactakit, rust_syringe, sr_atmosphere_medical_injector, sr_atmosphere_medical_scanner + bubble shield

 

Other: Medic/Lead - 450 paycheck (or whatever sub-unit leads get)

Job: Vexis Squad Dyle

Slots: 1

Description: CT-8772 “Dyle” is a blaster expert and the stalwart, loyal glue man that the squad needs. Often the first to offer a brother a helping hand, Dyle is a combat veteran there to pick anyone up when they’re down. He’s been known to crack a joke or lend a listening ear around the barracks. Dyle was the first recruit Lance sought to join Vexis. Dyle often jokes to the others that they could manage without him, but even Lance knows that without Dyle, Vexis wouldn’t be the same.

 

Model:

models/jayarr/tukk/tukk_hvy.mdl

 

Weapons:

rw_sw_dc15a_o, rw_sw_dc15s, comlink_swep, weapon_fists, rw_sw_z6, rw_sw_dp23 + bubble shield

 

Other: Squad Heavy - 450 paycheck (or whatever sub-unit troopers get) - Specialization: Heavy

 

Job: Vexis Squad Spike

Slots: 1

Description: CT-9314 “Spike” got his name after “spiking” a thermal detonator down the torso of a headless B1 training droid on Kamino. The blast sent him flying back into his squad, where he was affectionately given his name. Spike likes to see things go boom, but he’d rather be a martyr than a pyromaniac. Spike was brought in to Vexis after Lance and Tukk felt they needed an X factor in the squad in case things went sideways in the field. While Tukk was hesitant, Lance saw the strong will and sacrifice behind Spike’s actions, later asking him to join.

 

Model:

models/jayarr/tukk/tukk_hvo.mdl

 

Weapons:

rw_sw_dc15a_o, rw_sw_dc15s, comlink_swep, weapon_fists, rw_sw_rps6, detpacks + bubble shield

 

Other: Squad EOD - 450 paycheck (or whatever sub-unit troopers get)


Job: Vexis Squad Kasey

Slots: 1

Description: CT-2517 “Kasey” is the wise guy. Often heard making himself laugh behind the scope of his IQA-11C, he tends to be more jovial on the battlefield than most. Kasey is the first to suggest an outlandish plan that he thinks will be a good time. Don’t be put off by his jokester tendencies; Kasey is still a crack shot when matched up with the rest of the squad. Lance sought Kasey’s help with Vexis Squad after Kasey kept a squad of B2s off a casualty collection point Lance was operating on Mimban.

 

Model:

models/jajoff/sps/cta/tc13j/arf.mdl or  a Vexis version of existing ARF models like, models/synergy_roleplay/212/arf/arf.mdl - if not possible for either please use base 241st trooper model

 

Weapons:

rw_sw_dc15a_o, rw_sw_dc15s, comlink_swep, weapon_fists, rw_sw_iqa11c, rw_sw_bino_white, mortar_range_finder + bubble shield

 

Other: Squad Marksman- 450 paycheck (or whatever sub-unit troopers get)

 

Job: Vexis Squad Gears

Slots: 1

Description: 

CT-9119 “Gears” is the tech-head of the bunch. Gears loves to tinker, and he’s always keen to open things up and find out what makes them work. Gears was the brains behind the localized ray shield that Vexis uses. Tukk suggested Lance requisition his help, given his reputation in the 241st for amplifying droid poppers and other tech. Alongside the other Vexis members, Gears’ analytical mind often helps Lance make a less emotional decision on the field.

 

Model:

models/jayarr/tukk/tukk_sup.mdl

 

Weapons:

rw_sw_dc15a_o, rw_sw_dc15s, comlink_swep, weapon_fists, rw_sw_dp24, alydus_fusioncutter + bubble shield


Other: Squad Tech/Support- 450 paycheck (or whatever sub-unit troopers get)

Edited by Quillhan
forgot to add the most important thing, THE BUBBLE SHIELD and buff

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Posted

Yall already know I'm so ready for this +1

Current: 104th CMD WPL 

Prior:104th: GUNO, 212th LT 2nd AC,241st BCMD Tukk, 241st CMD, 41st MSG Remo. 241st HCO. 

Posted

For anyone reading the above, you may not have caught my edit. I forgot to add the sub-unit's main thing, the bubble shield, and +50 armor buff. It is now in there, but somehow missed adding it in initially! xD

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Posted

+1 241st has been killing it with their RP and I believe they deserve another subunit that will help them push for more RP 

Current :  CT PVT Saint, Civilian Steam, Padawan Cog,

Former : 41st MEDO Lime, The Last SG PlumCG MEDL CherryGCC HVY Waxer

 

Posted

+1 I'm so ready for this. 

Currently holds: Master of the Order Mace Windu

Past Postions: 2Del, x10Boomer, x3Anakin , x2Eeth Koth, Lumi, Quinlan, Adi, x2Kit Fisto, Shaak Tix2, 501st CMD, 91st CMD, Kano, Hawk, 2xAppo, 241st CMD 

Posted

+1 cool and unique. No matter how long it takes to release tukk tales, this is canon in my head now.

Above all, Be Curious, Not Judgmental.

Posted

Big Tukk Co guy but I feel like this is now crossing a line similar to Havoc Squad back in the day. It’s one thing to implement characters that the creator made for his short film but fully creating our own may be a bit too far in my honest opinion. It’s what got Havoc Squad a ton of flak in the past. 

Outside of that I’d like to mention that just because there is a limit of two subunits per battalion does not mean every battalion needs two subunits. I like the concept that 241st is on the smaller side and I’m not sure if 241st will always be able to sustain both units on top of their main battalion.

3 hours ago, Quillhan said:

The 241st is in a sort of “damned if we do, damned if we don’t situation.

 

3 hours ago, Quillhan said:

The goal of adding Vexis Squad is to create something different, realistic, and our own. Working alongside the 241st CMDs and the development team, we’ve crafted something we’re happy with. After passing through battalion suggestions with lots of positivity, we present it here. The shield arm to the sword of the sieging 241st and Hill Company!

These two sections stood out to me most. Of the situation your in is “damned if we do, damned if we don’t” I don’t believe just adding onto the pile is a solution to your problems. Your focus should be on what you currently have no adding more to the mix. 

The goal you mention for this unit is exactly the goal of 241st and Hill Company. Rehashing this point only diminishes the value of those original groups imo. I know this is only 5 spots but it’s still adding more when more isn’t necessarily better. I say this a lot but synergy has a bloat problem and this is a good example of it.

Personally it’s a -1 from me. Despite the outcome I hope it all works out and hopefully we’re not on the forums in a year talking about the removal or replacement of this unit or hopefully not the battalion in it’s entirety.

Anyone Know or Can Make This A Live Background : r/halo

Posted
3 hours ago, Quillhan said:

lore-character-based squad

3 hours ago, Quillhan said:

There is currently no canon lore with the 241st.

??

3 hours ago, Quillhan said:

to create something different, realistic, and our own

Does it really do this? This seems to add a "lore" subunit where every character has a subunit (every other battalion has this) this is significantly less different than your current subunit
just give the bubble shields to hill company if you want them.


-1, I can't imagine this helps your position in the server at all except cementing you as the fanon battalion and we all know how Havoc Squad went

The most fuckable person on Synergy Star Wars RP!

Posted
6 hours ago, Quillhan said:

For anyone reading the above, you may not have caught my edit. I forgot to add the sub-unit's main thing, the bubble shield, and +50 armor buff. It is now in there, but somehow missed adding it in initially! xD

Does 241st get the same 350 max hp that the rest of Attack Reg gets?

Posted

+1 I would love to see a bubble shield on the server we tried to get one for Fi in Improcco a while back but no luck so Goodluck with this

Current: Nothing

Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
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Posted
5 hours ago, Marvel said:

Big Tukk Co guy but I feel like this is now crossing a line similar to Havoc Squad back in the day. It’s one thing to implement characters that the creator made for his short film but fully creating our own may be a bit too far in my honest opinion. It’s what got Havoc Squad a ton of flak in the past. 

Outside of that I’d like to mention that just because there is a limit of two subunits per battalion does not mean every battalion needs two subunits. I like the concept that 241st is on the smaller side and I’m not sure if 241st will always be able to sustain both units on top of their main battalion.

 

These two sections stood out to me most. Of the situation your in is “damned if we do, damned if we don’t” I don’t believe just adding onto the pile is a solution to your problems. Your focus should be on what you currently have no adding more to the mix. 

The goal you mention for this unit is exactly the goal of 241st and Hill Company. Rehashing this point only diminishes the value of those original groups imo. I know this is only 5 spots but it’s still adding more when more isn’t necessarily better. I say this a lot but synergy has a bloat problem and this is a good example of it.

Personally it’s a -1 from me. Despite the outcome I hope it all works out and hopefully we’re not on the forums in a year talking about the removal or replacement of this unit or hopefully not the battalion in it’s entirety.

Valid! I think one of the biggest struggles in the battalion currently is the lack of options. We have our main batt WLs and the three tied with HC but outside of that we are lacking in WLs and variety.

"Damned if we do, damned if we don't" more referred to the creator's 241st versus our's which are already bound to be different. I think we want to continue building on our momentum while also being realistic. We already operate well beyond the limits of cannon within the server. Heck, 241st itself has no lore at all. Why not make something that we've created together? The main reason to keep it to 5 WLs is to keep it from feeling like bloat. The are many sub-units on Synergy that are not LC based, like Hill Company, but often require more people to feel fleshed out. Keeping things on the small side in my opinion, shouldn't hinder us if done correctly.

241st and Hill Company both operate differently just based on equipment alone. 241st has typical Synergy WLs with a HP buff if I'm correct, Hill Company has been made into an assault based group. Yes, armor can use the fortify tool, but other than that, their WLs within Hill Company do not operate as defensive. 

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Posted
5 hours ago, Comics said:

??

Does it really do this? This seems to add a "lore" subunit where every character has a subunit (every other battalion has this) this is significantly less different than your current subunit
just give the bubble shields to hill company if you want them.


-1, I can't imagine this helps your position in the server at all except cementing you as the fanon battalion and we all know how Havoc Squad went

Hill Company does not need additional assets, just small changes to it's current equipment given viability. We have no lore, so we're doing our best to work with that by creating flavor and building upon the foundation that is there. Other subunits may have a similar setup, bubble shields are viable in almost every event and can be used creatively. The loadouts of the kits don't need to be crazy, given the bubble shield. We don't need to reinvent the wheel, but utilizing this equipment is unique. No other WLs on the server have anything of the nature and capability. Hill Company is awesome, utilizing an upgraded support trooper, heavy with a clone minigun, and a cloak-using class. None of which are lore accurate as there is nothing to base Hill Company on. 

241st IS the fanon battalion, that will not change unless Tukk Tales releases and we adapt exactly to it. Waiting for that to happen, if it does, is not worth it. The 241st should not be limited by not having lore, when there are plenty of other things on the server that are without lore or contradict canon.

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Posted
3 hours ago, Soda said:

Does 241st get the same 350 max hp that the rest of Attack Reg gets?

No. 241st currently has a +50 armor buff. Vexis would be at +100 I believe.

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Posted

Correct me if I’m wrong, but as of now, the 241st is the only battalion with access to both droid poppers and the fortification tool. I don’t see how introducing a “bubble shield”—which can cover 3 to 4 players and can be used every time the person respawn—would benefit overall server gameplay or the teamwork with fortification, medical, and support troopers.

This suggestion comes off to me as we don't have a lot going on, so the solution is to just throw more “cool stuff, please” out of pity. The 241st was added with the understanding that it’s a fandom battalion still being developed. If the concern is a lack of established lore being an issue. Maybe it’s worth considering replacing it with a more well-known  Star Wars battalion.  

That said, I can agree with the idea of adding a new subunit within the 241st to create more of a progression path within the battalion. However, I don't agree with this suggestion.

-1

Posted
7 minutes ago, SwissMiss said:

Correct me if I’m wrong, but as of now, the 241st is the only battalion with access to both droid poppers and the fortification tool. I don’t see how introducing a “bubble shield”—which can cover 3 to 4 players and can be used every time the person respawn—would benefit overall server gameplay or the teamwork with fortification, medical, and support troopers.

This suggestion comes off to me as we don't have a lot going on, so the solution is to just throw more “cool stuff, please” out of pity. The 241st was added with the understanding that it’s a fandom battalion still being developed. If the concern is a lack of established lore being an issue. Maybe it’s worth considering replacing it with a more well-known  Star Wars battalion.  

That said, I can agree with the idea of adding a new subunit within the 241st to create more of a progression path within the battalion. However, I don't agree with this suggestion.

-1

Naval also has access to the fortification tool and 41st is also requesting to use it. 

The goal of 241st is first and foremost RP. By allowing us this second subunit it will help us grow in rp and allow our troops to have a new goal to go for.

Lore wise we are a fan made battalion. What that means for me is that we get a blank script. We can create our own lore and do our own thing.  This idea is the brain baby of 241st and is deeply wanted. This is something the entire battalion voted on, not just the commander team. 

The goal is not to have more "cool stuff" but rather encourage more RP and build more meaningful memories. 

I'm excited for this prospective sub unit and i know my battalion is as well.

  • Winner 1
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Current: 104th CMD WPL 

Prior:104th: GUNO, 212th LT 2nd AC,241st BCMD Tukk, 241st CMD, 41st MSG Remo. 241st HCO. 

Posted
5 minutes ago, SwissMiss said:

Correct me if I’m wrong, but as of now, the 241st is the only battalion with access to both droid poppers and the fortification tool. I don’t see how introducing a “bubble shield”—which can cover 3 to 4 players and can be used every time the person respawn—would benefit overall server gameplay or the teamwork with fortification, medical, and support troopers.

This suggestion comes off to me as we don't have a lot going on, so the solution is to just throw more “cool stuff, please” out of pity. The 241st was added with the understanding that it’s a fandom battalion still being developed. If the concern is a lack of established lore being an issue. Maybe it’s worth considering replacing it with a more well-known  Star Wars battalion.  

That said, I can agree with the idea of adding a new subunit within the 241st to create more of a progression path within the battalion. However, I don't agree with this suggestion.

-1

Appreciate the input. Some things I don't agree with, but thank you for taking the time to chime in. Main battalion has droid poppers, and the fortification tool is within the Armorer kit. I think there could definitely be great cohesion between medical, support, and fortifications regarding this suggestion. Many events we're just pushing through a meat grinder, the bubble shield cannot be shot through, and is limited in durability. Using these at the right time could create a foothold to establish fortifications, a medical fall back point, etc. 

The 241st is happy with this suggestion, it ran through our battalion suggestions before going live here. This is exactly what I'm talking about above though. Sitting on our laurels isn't the move. If this isn't the suggestion that helps us do that then we'd be happy to sit down again with server leadership and figure it out. Just tired of 241st is out of place stuff. This suggestion is realistic; we're not asking for top shelf here. It's base loadouts with the one unique equipment. Engaging, effective, and simple IMO. There are many avenues carved out within the server, hard not to step on toes. We can only work with the cards we're given. Tukk Tales is being created by one person, it could be years before it comes out. I think the feeling we have is that we'd rather continue to expand what we enjoy doing and build upon that. Again thank you for your comment!

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Posted

Thank you both, didn't know that Naval also has access to the fortification tool. 

Thanks for the clarification on how the bubble shield would be used. It does seem better suited for Naval units rather than frontline attack battalions, since they’re not typically in direct combat. There are plenty of sub-units that focus more on RP, and teamwork. By tying the bubble shield to the sub-unit, it feels like you're making two separate suggestions at once—one for the sub-unit itself (which I don’t disagree with), and another for the bubble shield.

Quote

The 241st is in a sort of “damned if we do, damned if we don’t situation. At the closing of this round of suggestions, 241st will have been around for just around 8 months. By the time the next suggestions open, it’ll be close to a year. Tukk Tales may release before then, it may not. Truthfully, nobody can answer when it will be released officially.

 

Using this verbiage in a server suggestion and dismissing input as "241st is out of place stuff"  rhetoric because someone disagrees with the full suggestion hasn't changed my view on this suggestion.

 

Posted (edited)

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Denial reasons:
We will look at bubble shields for use on the server; however, we can not do anything with the 214st model base + the overall idea behind the subunit doesn't seem good for the server and battalion currently. Hill company is already your defense squad.

 

Edited by BUB

:ta7:

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