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DC15 commando sidearm buff


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Posted

Name: Funnyman

RP Rank: CPT

Suggestion: Decrease the amount of time it takes for the DC15 sidearm to recharge

Implementation: Bring down the timer for ammo recharge, bringing it from 1 ammo every 2 seconds, to 2 ammo every second

Lore: https://starwars.fandom.com/wiki/DC-15s_side_arm_blaster

Workshop content if applicable: Needs developing 
(If no workshop content, suggest a developer or put "Require Development")


Weapons: cc2018_dc15p cc2018_dual_dc15p
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other: Recharge rate is set for both guns very high, so any sort of gameplay with either is aids. We at least want the sidearm option to be semi viable, especially since the DC17 most kits get as a sidearm are leagues better than the commando sidearm. 

  • Optimistic 1

Current:

Alpha-55 (Broken Chains)

Former:

Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech

Posted

How many bullets can you fire per second, and does it recharge while you’re shooting? Curious if this would turn it into a gun that’ll always be able to fire without reloading with this change. 

C

Posted

neither version can reload while firing, in order to recharge it needs to stop firing

as for bullets fired, the single is full auto with 330 fire rate, the duals are semi auto with 650 fire rate

Current:

Alpha-55 (Broken Chains)

Former:

Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech

Posted

+1 just reloads faster and doesn’t become a infinite shooting gun

C

Banned
Posted

+1

Gar Saxon

AcZsrtF.gif
Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things

Banned
Posted

+1 this thing is currently dogwater 

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Kaiser           Zeros           Clutch    

GM Leadership
Posted

+1
I tried it once while testing weapons and it's underwhelming compared to the DC-17


Current: Resigned
Previous: Null-5 LT Prudii, CG TKO ARC ParanoiaDD CMD Sharp, DD CPT Deadeye, 21stSO ARC Shadow-4, 41st COL Faie, 41stEC ARC Lively
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Posted

+1 

 

Current:  41st CPL Beans | Admin | TRO 

Former: Rancor TUO SGM Beans | SA | TRO | Temple Guard Lead | Cin Drallig | To be continued....

 

Banned
Posted (edited)

Was hanging with Scorch on the cliff behind base one event and we were having a pistol snipe contest and as an outside perspective of the pistol. It is DOGWATER!!! he was waiting for several minutes between kills to get ammo. 

 

+1

 

Edited by Juggernaut

Dire squad Lead CMD Wildfire | 104th Immortal BCMD Wolffe | Mech RCMD Juggernaut

Rest in Peace "your pain is gone, Paws Untied" go forth to the stars my little Angel Find the best ones to show me when I finally join you.

Posted

+1

Current: None | Former: Fox, Thire, Stone, Switchblade, BCMD, Veteran Admin, DSL, CG ARCLx4, 212th ARCL, GC Officer, Game Master
 

Posted

+1 Was in SOBDE for less than a month and this weapon was just the worst thing ever.

  • Funny 1

Current: 

Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint

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Charles | Laxus | BUB | Bana

  • 3 weeks later...
Posted

This suggestion has been ACCEPTED.

// LOCKED

// MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED

:ta7:

Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 StecNavy RI CPOSenior Admin | TRO | Guild LTTrauma
Designated as Alpha-64

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  • 2 months later...
Posted

This suggestion has been COMPLETED.
(Suggestions that have been implemented into the server)

:ta7:

Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 StecNavy RI CPOSenior Admin | TRO | Guild LTTrauma
Designated as Alpha-64

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