Marion Posted January 26, 2018 Posted January 26, 2018 Name: Marion Suggestion: Changing Battlestations GM: Airlock, Docking Bay/Airlock controls, Hallway, Airlock DU: All 4th Floor (except Medbay) 104th: Medbay CG: VIPs. If none, 4th/5th floors CT: Bunks, 1st Floor Lobby 91st: Engine Room Rancor: Starboard Hanger controls, 3rd floor elevator SO: Hypermatter core, 3rd floor elevator 41st: ATC 327th: Starboard Hanger Null: Roam (Primarily 3rd Floor) RC: Roam (Primarily 2nd Floor) 212th: Docking Bay, Artillery 501st: MHB, MHB Lobby Implementation: It will allow for battalions to more easily defend their assigned locations. Based both on numbers, job type, and location of stations. Examples: 104th Should be in Medbay should interrogations commence; Starboard Hanger controls will now be defended; CTs can easily find their way to bunks/lobby; 41st isn't stretched out between ATC/Training overlook. Also considered how battalions already handle situations, such as the way GM holds the hall and airlock. This reshuffle will also cause less crowding and friendly fire in MHB. Lore: While there is no direct lore, the Grand Army was an efficient, tactical superpower. They would expect their defenses to be effecient. Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: N/A Job: N/A Model: N/A Weapons:N/A Other: Change the wall in the 1st Floor Lobby. -----------------
Posted January 26, 2018 Name: Marion Suggestion: Changing Battlestations GM: Airlock, Docking Bay/Airlock controls, Hallway, Airlock DU: All 4th Floor (except Medbay) 104th: Medbay CG: VIPs. If none, 4th/5th floors CT: Bunks, 1st Floor Lobby 91st: Engine Room Rancor: Starboard Hanger controls, 3rd floor elevator SO: Hypermatter core, 3rd floor elevator 41st: ATC 327th: Starboard Hanger Null: Roam (Primarily 3rd Floor) RC: Roam (Primarily 2nd Floor) 212th: Docking Bay, Artillery 501st: MHB, MHB Lobby Implementation: It will allow for battalions to more easily defend their assigned locations. Based both on numbers, job type, and location of stations. Examples: 104th Should be in Medbay should interrogations commence; Starboard Hanger controls will now be defended; CTs can easily find their way to bunks/lobby; 41st isn't stretched out between ATC/Training overlook. Also considered how battalions already handle situations, such as the way GM holds the hall and airlock. This reshuffle will also cause less crowding and friendly fire in MHB. Lore: While there is no direct lore, the Grand Army was an efficient, tactical superpower. They would expect their defenses to be effecient. Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: N/A Job: N/A Model: N/A Weapons:N/A Other: Change the wall in the 1st Floor Lobby. -----------------
Marion Posted January 26, 2018 Author Posted January 26, 2018 Alright well we could have Rancor not cover 3rd floor and just hold Starboard hanger controls
Author Posted January 26, 2018 Alright well we could have Rancor not cover 3rd floor and just hold Starboard hanger controls
Zyner Posted January 26, 2018 Posted January 26, 2018 Battle station rotations are discussed during Commander Meetings with Palpatine. Active from 2016-2019 | PAST ACOLYTES CLONE: 104th Mechanized Assault Battalion "Wolfpack" Clone Commander CC-3636 "Wolffe" JEDI: High Jedi Sage Lead Master Roy | 104th General Plo Koon | Shaak Ti | Mace Windu STAFF: Overseer | Head Admin | Game Master Director | Trainer Manager
Posted January 26, 2018 Battle station rotations are discussed during Commander Meetings with Palpatine. Active from 2016-2019 | PAST ACOLYTES CLONE: 104th Mechanized Assault Battalion "Wolfpack" Clone Commander CC-3636 "Wolffe" JEDI: High Jedi Sage Lead Master Roy | 104th General Plo Koon | Shaak Ti | Mace Windu STAFF: Overseer | Head Admin | Game Master Director | Trainer Manager
Washington Posted January 26, 2018 Posted January 26, 2018 These are brought up during CMD Meetings, please contact your Regimental if you have any concerns <3 (oh h*ck thats me)
Posted January 26, 2018 These are brought up during CMD Meetings, please contact your Regimental if you have any concerns <3 (oh h*ck thats me)
Core Posted January 26, 2018 Posted January 26, 2018 Yeah if you would like to bring them up to the CMD meetings with your regimental commanders then do so then the high command will come together and vote on what people would like to change.
Posted January 26, 2018 Yeah if you would like to bring them up to the CMD meetings with your regimental commanders then do so then the high command will come together and vote on what people would like to change.
Retired Founder Zim Posted January 27, 2018 Retired Founder Posted January 27, 2018 ᴛʜɪs ғᴀʟʟs ᴛᴏ ᴘᴀʟᴘᴀᴛɪɴᴇ, ᴛʜᴇ ᴄᴏᴍᴍᴀɴᴅᴇʀs, ᴇᴛᴄ. ʟᴏᴄᴋᴇᴅ / ᴄʟᴏsᴇᴅ.
Retired Founder Posted January 27, 2018 ᴛʜɪs ғᴀʟʟs ᴛᴏ ᴘᴀʟᴘᴀᴛɪɴᴇ, ᴛʜᴇ ᴄᴏᴍᴍᴀɴᴅᴇʀs, ᴇᴛᴄ. ʟᴏᴄᴋᴇᴅ / ᴄʟᴏsᴇᴅ.
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