KaiserWilhelm Posted April 15, 2023 Posted April 15, 2023 (edited) Name: Wilhelm RP Rank: CMD Suggestion: Replacing KU Recon in favor for KU Support Implementation: Removing the DC15X from KU Recon (ARF) and changing the WL to KU Support and giving the standard Support loadout. Lore: https://starwars.fandom.com/wiki/Keller's_unit Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change the current loadout to a standard Support loadout including the Westar. (Any job modification requires all this information) Job: Keller's Unit Support Slots: 5 Description: N/A Model: (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands rw_sw_dc15a_o rw_sw_dc15s rw_sw_dc17 rw_sw_westarm5 rw_sw_dp23 alydus_fusioncutter comlink_swep Other: Edited April 15, 2023 by KaiserWilhelm
Posted April 15, 2023 (edited) Name: Wilhelm RP Rank: CMD Suggestion: Replacing KU Recon in favor for KU Support Implementation: Removing the DC15X from KU Recon (ARF) and changing the WL to KU Support and giving the standard Support loadout. Lore: https://starwars.fandom.com/wiki/Keller's_unit Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change the current loadout to a standard Support loadout including the Westar. (Any job modification requires all this information) Job: Keller's Unit Support Slots: 5 Description: N/A Model: (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands rw_sw_dc15a_o rw_sw_dc15s rw_sw_dc17 rw_sw_westarm5 rw_sw_dp23 alydus_fusioncutter comlink_swep Other: Edited April 15, 2023 by KaiserWilhelm
Marvel Posted April 16, 2023 Posted April 16, 2023 What's the reasoning behind this change? My issue personally is this is a constant with KU. They are always trying to swap out one job for another thinking it would solve the overarching issues within the subunit. Is there any particular reason y'all need this or anyway you feel this would impact KU as a whole? 4
Posted April 16, 2023 What's the reasoning behind this change? My issue personally is this is a constant with KU. They are always trying to swap out one job for another thinking it would solve the overarching issues within the subunit. Is there any particular reason y'all need this or anyway you feel this would impact KU as a whole? 4
KaiserWilhelm Posted April 16, 2023 Author Posted April 16, 2023 (edited) 4 hours ago, Marvel said: What's the reasoning behind this change? My issue personally is this is a constant with KU. They are always trying to swap out one job for another thinking it would solve the overarching issues within the subunit. Is there any particular reason y'all this or anyway you feel this would impact KU as a whole? So the objective for this change is to shift KU towards more of an CQB Assault Unit. Recon at the current moment is in an awkward spot, see their objective is to do Reconnaissance stuff (Obviously) but the problem at hand is the fact that 21st has a subunit dedicated that does Intel Gathering, Forward Observation, and general Reconnaissance work thus making KU Recon redundant. The idea for KU Support and their role within the unit ties in with my goals of turning KU into a Spearhead Unit, with each member armed to the teeth with the Westar, Medics keeping us in the battlefield, and Supports increasing our survivability with their armor drops, all of which synergizes with what we currently have. With that being said, I believe Recon (ARF) is taking up a slot when something that could impact the battlefield could take it's place, as the job only entails you with the DC15X but you already have one of the best weapon on the server so what's the point of using it. The grand scheme of things is creating an identity for KU being a Shock Unit with a couple small changes, sure we may be already be portrayed as one but I'd like for us to at the very least impact the battlefield even if it's small. My bad if I got a little side tracked here and there. Edited April 16, 2023 by KaiserWilhelm
Author Posted April 16, 2023 (edited) 4 hours ago, Marvel said: What's the reasoning behind this change? My issue personally is this is a constant with KU. They are always trying to swap out one job for another thinking it would solve the overarching issues within the subunit. Is there any particular reason y'all this or anyway you feel this would impact KU as a whole? So the objective for this change is to shift KU towards more of an CQB Assault Unit. Recon at the current moment is in an awkward spot, see their objective is to do Reconnaissance stuff (Obviously) but the problem at hand is the fact that 21st has a subunit dedicated that does Intel Gathering, Forward Observation, and general Reconnaissance work thus making KU Recon redundant. The idea for KU Support and their role within the unit ties in with my goals of turning KU into a Spearhead Unit, with each member armed to the teeth with the Westar, Medics keeping us in the battlefield, and Supports increasing our survivability with their armor drops, all of which synergizes with what we currently have. With that being said, I believe Recon (ARF) is taking up a slot when something that could impact the battlefield could take it's place, as the job only entails you with the DC15X but you already have one of the best weapon on the server so what's the point of using it. The grand scheme of things is creating an identity for KU being a Shock Unit with a couple small changes, sure we may be already be portrayed as one but I'd like for us to at the very least impact the battlefield even if it's small. My bad if I got a little side tracked here and there. Edited April 16, 2023 by KaiserWilhelm
Slak Posted April 16, 2023 Posted April 16, 2023 +1 Much needed for the progression of KU Notably Known as: 187th :(, Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger, Crosshair, Shaak Ti & Barsen'thor, Null-10 Jaing, SOBDE BCMD, Barriss Offee, Squad Lead Null-11 Ordo, & Jedi General Kit Fisto. Currently: Bardan Jusik
Posted April 16, 2023 +1 Much needed for the progression of KU Notably Known as: 187th :(, Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger, Crosshair, Shaak Ti & Barsen'thor, Null-10 Jaing, SOBDE BCMD, Barriss Offee, Squad Lead Null-11 Ordo, & Jedi General Kit Fisto. Currently: Bardan Jusik
Poptart Posted April 16, 2023 Posted April 16, 2023 +1 Overall a pilot makes more sense then an arf for a shock unit
Tec Posted April 17, 2023 Posted April 17, 2023 KU has consistantly been under developed and left behind. I understand the hesitance, but there is a reason KU has been requesting job swaps for ages. It's needed, our loadout of HVY, MED, ARF/JT has been awful for a long time. Switching jobs is definitely not THE solution for KU, however it's definitely a start to giving the unit a new identity. +1 Current: CT PVT Alpha-14 Tec | Jedi Knight II Tec Former: Fleet Admiral Wullf Yularen, Clone Rear Admiral Tec, Chief of Engineering x2, Etain Tur-Mukan, Null 7 Mereel , 104th REGL Command Sergeant Major Command Sergeant Major, Improcco Clanky (For Real this Time), Last SO SUPL Spark, Intel Director of the 104th, Republic Navy, Coruscant Guard, 41st, and 501st,
Posted April 17, 2023 KU has consistantly been under developed and left behind. I understand the hesitance, but there is a reason KU has been requesting job swaps for ages. It's needed, our loadout of HVY, MED, ARF/JT has been awful for a long time. Switching jobs is definitely not THE solution for KU, however it's definitely a start to giving the unit a new identity. +1 Current: CT PVT Alpha-14 Tec | Jedi Knight II Tec Former: Fleet Admiral Wullf Yularen, Clone Rear Admiral Tec, Chief of Engineering x2, Etain Tur-Mukan, Null 7 Mereel , 104th REGL Command Sergeant Major Command Sergeant Major, Improcco Clanky (For Real this Time), Last SO SUPL Spark, Intel Director of the 104th, Republic Navy, Coruscant Guard, 41st, and 501st,
Founder Xaze Posted April 28, 2023 Founder Founder Posted April 28, 2023 This suggestion has been VOIDED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
Founder Founder Posted April 28, 2023 This suggestion has been VOIDED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
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