Jump to content

Nightvision


Willyworm1

Recommended Posts

Posted (edited)

Name: Willy

RP Rank: Colonel | Master | Mas Amedda

Suggestion: Add nightvision to the server in addition to the flashlights. This will add a new facet to battle, especially if we use the one suggested. It allows you to set how much of a charge you have between uses and can be damaged. If the model for it is a problem, we could try to replace it with a Ebino design. As well you can choose between the colours of the night vision, this is the best one I have seen personally.

Implementation: Personally I'm not sure whether the whole server should have access to it, or just have specific groups be able to use it.

Lore: https://starwars.fandom.com/wiki/Night_vision

Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2532012185 OR https://steamcommunity.com/sharedfiles/filedetails/?id=138163375
(If no workshop content, suggest a developer or put "Require Development")

Other: Here are the pros and cons of both addons (DISCLAIMER: I am not suggesting we add both, I believe that we should add one and that people who +1 specify which they like more, I personally think the first one is very cool, but the second one is much smaller and has more range for personal preference):
The first addon suggested
- Is 90MB (I know it's alot)
- Has an attaching animation for it + a turning on animation for it
- Can customize between 4 colors (Red, White, Blue, Green)
- Has a charge time between uses (which should be able to be set by the server)
- Has a use time (so it has to recharge after it runs out of power)
- Has a max damage before it is broken (which should be able to be set by the server and just means you need to re-attach it)
- Does not allow you to use your flashlight while it's turned on

The second addon suggested
- is 0.335MB
- Simply turns on and off with a console command (nv_toggle_nightvision)
- Can be customized to any colour and raise the brightness level (nv_menu)
- Supposed to have a laser option for guns that shows you where you are aiming (nv_toggle_laser)
- No charge or use time (can stay on as long as you like)
- Faster turn on (no animation needed)
- Works with your flashlight
- Allows you to choose between a goggle view on your screen or just a sold screen (nv_menu)
- Does not hurt your eyes if the lights suddenly come back on (Unless you turn the contrast up to max)

Edited by Willyworm1
added more options and made "Or" more obvious

spacer.png

Master of the Order Mace Windu (Current) | DU VET Sergeant (Current) | Mas Amedda (Former) | 327th Battalion Commander Bly (Former)

Posted (edited)

-1

90MB for night vision isn't worth it. I don't see any situation where this is useful outside of lights being off on main base. Most event server maps dont' have darkness features, and using editors to make it night time won't have any effect when used with this. Basically what this comes down to is tinting the color of your screen for 90MB. The use case is just too niche.

Edited by Conrad
  • Informative 1

C

Posted
43 minutes ago, Conrad said:

-1

90MB for night vision isn't worth it. I don't see any situation where this is useful outside of lights being off on main base. Most event server maps dont' have darkness features, and using editors to make it night time won't have any effect when used with this. Basically what this comes down to is tinting the color of your screen for 90MB. The use case is just too niche.

Furthermore, I can see some potential issues with clipping through the helmet and such, as well as this not matching the looks of any other equipment in-game. It would just look silly.

Current: Nothing

Former Vice Chairman Mas Amedda | Former Senior Senator Meena TillsFormer 41st BCMD Gree (Shrimp) | Former 501st Major Kix  | Former Senior Admin

Posted (edited)
15 hours ago, Shrimp said:

Furthermore, I can see some potential issues with clipping through the helmet and such, as well as this not matching the looks of any other equipment in-game. It would just look silly.

I have checked, the goggles don't show up for me when I look at my own model via a camera, would have to check in multiplayer though. also we can always remodel it to look like the helmet binos

Edited by Willyworm1

spacer.png

Master of the Order Mace Windu (Current) | DU VET Sergeant (Current) | Mas Amedda (Former) | 327th Battalion Commander Bly (Former)

Posted (edited)
16 hours ago, Conrad said:

-1

90MB for night vision isn't worth it. I don't see any situation where this is useful outside of lights being off on main base. Most event server maps dont' have darkness features, and using editors to make it night time won't have any effect when used with this. Basically what this comes down to is tinting the color of your screen for 90MB. The use case is just too niche.

I have this one also, but it's a bit shittier, doesn't have the attaching animation, no charge limit or cooldown set to it, but it is 0.335MB and you can have more colour customization along with being able to use your flashlight with it instead: https://steamcommunity.com/sharedfiles/filedetails/?id=138163375

I'll edit it accordingly in the suggestion

Edited by Willyworm1

spacer.png

Master of the Order Mace Windu (Current) | DU VET Sergeant (Current) | Mas Amedda (Former) | 327th Battalion Commander Bly (Former)

Posted

ngfwMfF.png

  • Funny 1

spacer.png

Master of the Order Mace Windu (Current) | DU VET Sergeant (Current) | Mas Amedda (Former) | 327th Battalion Commander Bly (Former)

Posted

+1 to the second one that is smaller and not 90mb. I dont see why not. Night vision is cool as fuck.

  • Agree 1

spacer.png
 

 You see how this looks 👀

Forum Admin
Posted

As fair as I am aware, night vision mods cause a shit ton of lag. Its been denied multiple times and I can only assume it will happen here again.

-1

🎀  𝙵𝚊𝚛𝚝 𝚂𝚖𝚎𝚕𝚕𝚊  🎀
<3

  • 4 weeks later...
Posted

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Denial reasons:
(These are some reasons that your suggestion might get denied for.)

  • Not providing sufficient information.
    Ex: Just linking the workshop and not giving us the actual model path you want to use.
  • The addon's size is way too big compared to its content(s).
    Ex: 35MB for one model.
  • Majority negative feedback.
  • Bad optimization and/or causes bad performance on the server.
  • Having multiple suggestions within one thread.
  • Bothering leadership/development team regarding a suggestion.
  • Suggesting a previously denied suggestion within 60 days of denial.

 

:FeelsDankMan: :DERPPERS:<--- You reading this

Guest
This topic is now closed to further replies.
×
×
  • Create New...