Brian-Limmon Posted December 14, 2021 Posted December 14, 2021 Name: Brian Limmond RP Rank: MSG Suggestion: Add a setdamage command for NPCs that can be utilized by SA+ on the server (+ a sethealth command for NPCs, reason explained below) Implementation: This is mainly useful for the NPCs with unique AI that don't utilize traditional weapons; NPCs like the antlions, manhacks, turrets, etc. all can't be adjusted in any way other than setting their health. While setting their health is obviously a very useful tool when it comes to properly balancing an event, it isn't ideal as the only stat able to be adjusted and leads to most events containing any of these NPCs feeling very samey in terms of their difficulty. There's never any variety in NPCs in general in terms of having high/low hp vs high/low damage. Adding the command would be a very simple yet very useful addition that definitely couldn't hurt. This command would also allow the spawning of NPC dupes on the server. These are dupes which can be created in singleplayer using the parenting tool, then pasted onto the event server to create some truly unique NPCs. An example of what I mean by these is shown below: You can give combine NPCs a star wars reskin, creating NPCs like spider droids, droid gunships, grounded vulture droids and buzzdroids: https://streamable.com/z60wxm These NPCs *can* currently be spawned on the event server, but their stats cannot be set, including their health since they are not spawned with the NPC spawner advanced tool, this is where adding the npc health command would come in useful. Again, a very simple addition that would be very useful in allowing the GMs to spice up the relatively generic NPC combat we have on the server right now. Lore: N/A Workshop content if applicable: N/A, requires development Why tf cant you upload images to forums this shit dumb asf
Posted December 14, 2021 Name: Brian Limmond RP Rank: MSG Suggestion: Add a setdamage command for NPCs that can be utilized by SA+ on the server (+ a sethealth command for NPCs, reason explained below) Implementation: This is mainly useful for the NPCs with unique AI that don't utilize traditional weapons; NPCs like the antlions, manhacks, turrets, etc. all can't be adjusted in any way other than setting their health. While setting their health is obviously a very useful tool when it comes to properly balancing an event, it isn't ideal as the only stat able to be adjusted and leads to most events containing any of these NPCs feeling very samey in terms of their difficulty. There's never any variety in NPCs in general in terms of having high/low hp vs high/low damage. Adding the command would be a very simple yet very useful addition that definitely couldn't hurt. This command would also allow the spawning of NPC dupes on the server. These are dupes which can be created in singleplayer using the parenting tool, then pasted onto the event server to create some truly unique NPCs. An example of what I mean by these is shown below: You can give combine NPCs a star wars reskin, creating NPCs like spider droids, droid gunships, grounded vulture droids and buzzdroids: https://streamable.com/z60wxm These NPCs *can* currently be spawned on the event server, but their stats cannot be set, including their health since they are not spawned with the NPC spawner advanced tool, this is where adding the npc health command would come in useful. Again, a very simple addition that would be very useful in allowing the GMs to spice up the relatively generic NPC combat we have on the server right now. Lore: N/A Workshop content if applicable: N/A, requires development Why tf cant you upload images to forums this shit dumb asf
Dono Posted December 14, 2021 Posted December 14, 2021 +1 huge W for the gm team if this could be done 2 You see how this looks 👀
Conrad Posted December 15, 2021 Posted December 15, 2021 +1 this would kinda be super cool. However keep in mind our new NPC's, maybe this could be a slidder on the tool since it's completely custom? C
Posted December 15, 2021 +1 this would kinda be super cool. However keep in mind our new NPC's, maybe this could be a slidder on the tool since it's completely custom? C
Katy Posted December 15, 2021 Posted December 15, 2021 +1 This would be very useful. Also those NPCs are cool af 1 Former: Rancor PVT | Special Operations SGM | Jedi Astromech | Guardian | B2 Battle Droid
Posted December 15, 2021 +1 This would be very useful. Also those NPCs are cool af 1 Former: Rancor PVT | Special Operations SGM | Jedi Astromech | Guardian | B2 Battle Droid
Daytona211 Posted January 10, 2022 Posted January 10, 2022 Pending To be reviewed by the Founders and Dev Team former: cadet,private,private first class, specialist,Sergeant,Staff Sergeant,Sergeant First Class,Master Sergeant,First Sergeant,Sergeant Major,Command Sergeant Major,Warrant Officer, Sergeant Major of the battalion, 2nd Lieutenant,Lieutenant,Captain,Major,Lieutenant Colonel,Colonel,Commander,Executive Officer,Battalion Commander,Regimental Commander,Marshal Commander,501st,212th,DU,21st,CG,RANCOR,104th,SOBDE,Jedi,Naval,41st,Event Job,Gamehelper,Gamemaster,Gamemaster Officer, Gamemaster Manager, Gamemaster Director, New Admin, Admin, Senior Admin, Veteran Admin,Head Admin, Director,Managment, Founder, Retired Founder, forum mod, forum admin,forum dev,Yoda,Mace WIndu current: Versock
Posted January 10, 2022 Pending To be reviewed by the Founders and Dev Team former: cadet,private,private first class, specialist,Sergeant,Staff Sergeant,Sergeant First Class,Master Sergeant,First Sergeant,Sergeant Major,Command Sergeant Major,Warrant Officer, Sergeant Major of the battalion, 2nd Lieutenant,Lieutenant,Captain,Major,Lieutenant Colonel,Colonel,Commander,Executive Officer,Battalion Commander,Regimental Commander,Marshal Commander,501st,212th,DU,21st,CG,RANCOR,104th,SOBDE,Jedi,Naval,41st,Event Job,Gamehelper,Gamemaster,Gamemaster Officer, Gamemaster Manager, Gamemaster Director, New Admin, Admin, Senior Admin, Veteran Admin,Head Admin, Director,Managment, Founder, Retired Founder, forum mod, forum admin,forum dev,Yoda,Mace WIndu current: Versock
Founder Jad Posted January 17, 2022 Founder Founder Posted January 17, 2022 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35MB for one model. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial.
Founder Founder Posted January 17, 2022 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35MB for one model. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial.
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