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Force Fields


Luckyy

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  • 2 weeks later...
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This suggestion is going to be denied

This is due to a few reasons:

1. It uses rope connected entities that could cause a lot of issues with collision or by itself in general

2. I don't understand why we would need this. Someone has to manually unplug the entity from the other side if you "rp deactivate the force field". This seems like an extra step for the staff member in charge of the event rather than them just clicking a hotkey to deactivate it.

3. I know it looks cool but you need to ask yourselves, do we really need it? I don't see much difference at all than the current system we have with building ability

I would be happy to change my mind @Lucky if you can provide me with a valid reason to do so. Feel free to message me here on the forums.

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Denied

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