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Force Fields


Luckyy

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Posted

I only took a quick look at the addon, but I like it alot

 

+1

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Master of the Order Mace Windu (Current) | DU VET Sergeant (Current) | Mas Amedda (Former) | 327th Battalion Commander Bly (Former)

Posted

It’s small in size and I think it would be cool in certain situations: why not?

+1

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Former: Shadow Company BCMD, Grey Jedi Master, and Wrath of the Sith

 

Posted

I see a little issue with it, as ropes are currently banned from being used.

Yet the plug is a rope attached to a prop, that and i think we disabled picking up props with our hands. 

  • Informative 1
Posted

I mean we've got fading doors already if this doesn't work out, but I suppose it'd be a cool addition. +1

  • Friendly 1
Posted

+1 if there are no performance issues

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I did things for the server. idk what you want from me.

  • 2 weeks later...
Posted

Moved to Pending

//locked

//moved to pending

Former: CWRP Director, CWRP Intel Director, 
Current: Gamer

Forever: Shitty helmet artist

  • 1 month later...
  • Founder
Founder
Posted

This suggestion is going to be denied

This is due to a few reasons:

1. It uses rope connected entities that could cause a lot of issues with collision or by itself in general

2. I don't understand why we would need this. Someone has to manually unplug the entity from the other side if you "rp deactivate the force field". This seems like an extra step for the staff member in charge of the event rather than them just clicking a hotkey to deactivate it.

3. I know it looks cool but you need to ask yourselves, do we really need it? I don't see much difference at all than the current system we have with building ability

I would be happy to change my mind @Lucky if you can provide me with a valid reason to do so. Feel free to message me here on the forums.

  • Founder
Founder
Posted

Denied

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