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Joe's Event Crimson Outpost Attack!


Joe

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Name: Jaing Skirata (Joe)

Who helped (If applicable):

Event Name: Crimson Outpost Attack!

Summary of the story: The CIS has made a surprise attack on a Republic Intelligence Facility to which they wanted to not only steal data but to destroy any valuable CIS Data they had obtained, The Republic was called in to counter assault the CIS to put an end to their sabatoge, however in doing so, the Crimson Battalion gave their lives defending the data from the CIS, whilst everything was being uploaded to another device for transportation, the CIS took one more try to assault the base but failing yet again.

What was the result of the event?: Mission Success

Was this more of a role play oriented or "shoot em up" oriented event: Heavy shoot'em up with little RP.

 

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Retired:  OG of Synergy | Head Admin | Game Master Chief | Senior Attack and Defense Brigade Commander | #FirstCommanderAppToBeAcceptedOnTheForums.

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Banned

9/10 a lot of fun, good amounts of back story and good usage of long range and Close Quarters combat.

 

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5/10. Many failures on the part of combat for an event which's main focus is a shoot 'em up.
     
The outdoor portions of the event were repetitive, placement of enemies was not creative, and not challenging. More could be done to make ground combat against drop-pod deployed troops more engaging.

The deployment of bombs from overhead during the outdoor section was trivialized, but shows great potential. More should be done to expand upon this feature in the future when troopers engage airborne assets like CIS frigates. This will make the airborne assets feel more like enemies present in the world rather than just props.

A large population of players attending coupled with long segments of narrow interior combat, and troopers in positions of authority failing to manage troops during these sections resulted in lots of friendly fire that could have been prevented if the event spent more time outdoors, or in an open fighting position, and with better trained troopers. Battalions should consider conducting cross-training exercises with others like DU who are well-equipped for these sections, so that troopers know how to act in a way that ensures friendly fire and the frustration that comes from it is mitigated.
      
The appearance of ray shields breaking up conflict during the interior sections disrupted the natural flow of the event. This forced players to stand bunched up in a hallway while they wait for troopers ahead of them to get successful rolls, repeatedly. In the future, consider less of these roadblocks in favor of something more engaging.

The appearance of a sith at the end was trivialized because of how many people are present at the site of conflict, and felt unnecessary because the event should have been drawing to a close at that point.

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1 minute ago, Rosebrandon0 said:

5/10. Many failures on the part of combat for an event which's main focus is a shoot 'em up.
     
The outdoor portions of the event were repetitive, placement of enemies was not creative, and not challenging. More could be done to make ground combat against drop-pod deployed troops more engaging.

The deployment of bombs from overhead during the outdoor section was trivialized, but shows great potential. More should be done to expand upon this feature in the future when troopers engage airborne assets like CIS frigates. This will make the airborne assets feel more like enemies present in the world rather than just props.

A large population of players attending coupled with long segments of narrow interior combat, and troopers in positions of authority failing to manage troops during these sections resulted in lots of friendly fire that could have been prevented if the event spent more time outdoors, or in an open fighting position, and with better trained troopers. Battalions should consider conducting cross-training exercises with others like DU who are well-equipped for these sections, so that troopers know how to act in a way that ensures friendly fire and the frustration that comes from it is mitigated.
      
The appearance of ray shields breaking up conflict during the interior sections disrupted the natural flow of the event. This forced players to stand bunched up in a hallway while they wait for troopers ahead of them to get successful rolls, repeatedly. In the future, consider less of these roadblocks in favor of something more engaging.

The appearance of a sith at the end was trivialized because of how many people are present at the site of conflict, and felt unnecessary because the event should have been drawing to a close at that point.

This is what I would love to see more of....
Someone taking time to put some serious input! 
Thanks for your time and concern, as I will try to keep this in mind for future events!.

Oh but I do have a response for some of your input, but that will be separate from this.

Retired:  OG of Synergy | Head Admin | Game Master Chief | Senior Attack and Defense Brigade Commander | #FirstCommanderAppToBeAcceptedOnTheForums.

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