BGCrafter Posted November 17, 2018 Posted November 17, 2018 Name: BGCrafter Suggestion: Add the Defibrillator back to the Medic Job Implementation: The Defibrillator was a game-changer for Medics. It gave people "second chance" to be on the battlefield. It gave more realism being a Medic and actually being able to revive people. Lore: N/A Workshop content if applicable: N/A If you are asking to add or change a job, fill out the following Add or Change: Change Medic Job Job: Medics Model: N/A Weapons: N/A Other: Add Defibrillator
Posted November 17, 2018 Name: BGCrafter Suggestion: Add the Defibrillator back to the Medic Job Implementation: The Defibrillator was a game-changer for Medics. It gave people "second chance" to be on the battlefield. It gave more realism being a Medic and actually being able to revive people. Lore: N/A Workshop content if applicable: N/A If you are asking to add or change a job, fill out the following Add or Change: Change Medic Job Job: Medics Model: N/A Weapons: N/A Other: Add Defibrillator
Nade Jones Posted November 17, 2018 Posted November 17, 2018 Defibs didn’t really work back in the day, I really want to see them be added and working properly but I feel right now is a shitty time to add more things in when they have so much shit to add 1 Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander
Posted November 17, 2018 Defibs didn’t really work back in the day, I really want to see them be added and working properly but I feel right now is a shitty time to add more things in when they have so much shit to add 1 Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander
IKE Posted November 17, 2018 Posted November 17, 2018 I remember having them before and they were awesome +1
Taur Posted November 17, 2018 Posted November 17, 2018 +1 and PLEASE add the respawn timer and maybe even up it. Make dying something that you want to prevent, if the event is not one life I see way too many people just rush and not care about dying, again, make dying something you want to prevent.
Posted November 17, 2018 +1 and PLEASE add the respawn timer and maybe even up it. Make dying something that you want to prevent, if the event is not one life I see way too many people just rush and not care about dying, again, make dying something you want to prevent.
Firat/Abi Posted November 17, 2018 Posted November 17, 2018 Im pretty sure it lagged the server out as fuk 1
OneNiner6719 Posted November 17, 2018 Posted November 17, 2018 -1 For any kind of reasonable defibrillator use, it requires ragdolls. And ragdolls not only lag the server, but when you start getting into 128 player counts (which is already painful to the source engine), you start getting some big issues, not to mention the heavy scripts that operate way too frequently (as per the old one we had), and relative datedness of most defib addons. While the idea is good for roleplay, sure, the actual implementation just will not be good. 1
Posted November 17, 2018 -1 For any kind of reasonable defibrillator use, it requires ragdolls. And ragdolls not only lag the server, but when you start getting into 128 player counts (which is already painful to the source engine), you start getting some big issues, not to mention the heavy scripts that operate way too frequently (as per the old one we had), and relative datedness of most defib addons. While the idea is good for roleplay, sure, the actual implementation just will not be good. 1
Arroyo Posted November 17, 2018 Posted November 17, 2018 -1 It was removed pretty sure because when someone dies there rag doll stays there either until someone revived them or there death timer is up. Rag dolls lag the server. Don’t get me wrong I loved the defibs but lag is lag 1
Posted November 17, 2018 -1 It was removed pretty sure because when someone dies there rag doll stays there either until someone revived them or there death timer is up. Rag dolls lag the server. Don’t get me wrong I loved the defibs but lag is lag 1
Korm Posted November 17, 2018 Posted November 17, 2018 -1 its a entity and it lags the living fuck out of server too. Especially ours at 128 people. Lower pop server would be fine. 1
Posted November 17, 2018 -1 its a entity and it lags the living fuck out of server too. Especially ours at 128 people. Lower pop server would be fine. 1
Bbstine Posted November 17, 2018 Posted November 17, 2018 Bro the defibs were so fun to fuck around with but at points in the server you'd die and not be able to even respawn without a medic because of a lag spike or some other shit. Sadly this wont work.
Posted November 17, 2018 Bro the defibs were so fun to fuck around with but at points in the server you'd die and not be able to even respawn without a medic because of a lag spike or some other shit. Sadly this wont work.
Baelfire Posted November 17, 2018 Posted November 17, 2018 +1 if you can get a kind of thing that another big server uses where there is no ragdoll. But a symbol representing the dead person that they can revive from then that would be perfect and quite useful. Especially as the outside of the map gets opened. 1 Former Boss, Former Fixer, Former Sev Former Jaing, Former Prudii Former Bardan Jusik/Skirata | Former Council Member/Kit Fisto Former SOBDE Regimental Commander
Posted November 17, 2018 +1 if you can get a kind of thing that another big server uses where there is no ragdoll. But a symbol representing the dead person that they can revive from then that would be perfect and quite useful. Especially as the outside of the map gets opened. 1 Former Boss, Former Fixer, Former Sev Former Jaing, Former Prudii Former Bardan Jusik/Skirata | Former Council Member/Kit Fisto Former SOBDE Regimental Commander
Alexz Posted November 17, 2018 Posted November 17, 2018 -1 you are right that they were game changers in the sense they crashed our games constantly. 2
Posted November 17, 2018 -1 you are right that they were game changers in the sense they crashed our games constantly. 2
royer Posted November 17, 2018 Posted November 17, 2018 +1 ive used these on another server https://www.gmodstore.com/market/view/1281
Posted November 17, 2018 +1 ive used these on another server https://www.gmodstore.com/market/view/1281
Rolenth Posted November 17, 2018 Posted November 17, 2018 5 hours ago, OneNiner6719 said: -1 For any kind of reasonable defibrillator use, it requires ragdolls. And ragdolls not only lag the server, but when you start getting into 128 player counts (which is already painful to the source engine), you start getting some big issues, not to mention the heavy scripts that operate way too frequently (as per the old one we had), and relative datedness of most defib addons. While the idea is good for roleplay, sure, the actual implementation just will not be good. This is exactly why they were removed. >People complain about lag >Wants to add something that makes downtime during events laggy. >???? >Profit? 1 WAS MEDIC
Posted November 17, 2018 5 hours ago, OneNiner6719 said: -1 For any kind of reasonable defibrillator use, it requires ragdolls. And ragdolls not only lag the server, but when you start getting into 128 player counts (which is already painful to the source engine), you start getting some big issues, not to mention the heavy scripts that operate way too frequently (as per the old one we had), and relative datedness of most defib addons. While the idea is good for roleplay, sure, the actual implementation just will not be good. This is exactly why they were removed. >People complain about lag >Wants to add something that makes downtime during events laggy. >???? >Profit? 1 WAS MEDIC
Rhyain Posted November 17, 2018 Posted November 17, 2018 Neutral, on one hand it helps medics, on the other it lags the server
Qal Posted November 18, 2018 Posted November 18, 2018 If it would not lag the server, +1. But its going to Lag the Server. -1. (Possibly only make it usable on Event Server?) 1
Posted November 18, 2018 If it would not lag the server, +1. But its going to Lag the Server. -1. (Possibly only make it usable on Event Server?) 1
Scribbles Posted November 18, 2018 Posted November 18, 2018 As much as id love this back. They were removed because the bodies were turned into ragdolls. It would lag the server hard. But +1 anyways because i really like them. But edit it so make it so you wouldnt respawn on tacs.
Posted November 18, 2018 As much as id love this back. They were removed because the bodies were turned into ragdolls. It would lag the server hard. But +1 anyways because i really like them. But edit it so make it so you wouldnt respawn on tacs.
Zyner Posted November 18, 2018 Posted November 18, 2018 -1 They were hand-picked removed due to the lag they created and potential aid to server crashing. Active from 2016-2019 | PAST ACOLYTES CLONE: 104th Mechanized Assault Battalion "Wolfpack" Clone Commander CC-3636 "Wolffe" JEDI: High Jedi Sage Lead Master Roy | 104th General Plo Koon | Shaak Ti | Mace Windu STAFF: Overseer | Head Admin | Game Master Director | Trainer Manager
Posted November 18, 2018 -1 They were hand-picked removed due to the lag they created and potential aid to server crashing. Active from 2016-2019 | PAST ACOLYTES CLONE: 104th Mechanized Assault Battalion "Wolfpack" Clone Commander CC-3636 "Wolffe" JEDI: High Jedi Sage Lead Master Roy | 104th General Plo Koon | Shaak Ti | Mace Windu STAFF: Overseer | Head Admin | Game Master Director | Trainer Manager
Rexko Xeros Posted November 18, 2018 Posted November 18, 2018 +1, this sounds useful, though it has its down sides.
JBFox Posted November 18, 2018 Posted November 18, 2018 (edited) Yeah, that's gonna be a no from me chief. -1 They caused major lag and server issues when they were on the server the first time. Edited November 18, 2018 by JBFox Grammar fixes. 2
Posted November 18, 2018 (edited) Yeah, that's gonna be a no from me chief. -1 They caused major lag and server issues when they were on the server the first time. Edited November 18, 2018 by JBFox Grammar fixes. 2
Asus Posted November 18, 2018 Posted November 18, 2018 From personal experience the Defibrillators are very glitchy and cause alot of lag. -1 2
Posted November 18, 2018 From personal experience the Defibrillators are very glitchy and cause alot of lag. -1 2
Pxnda Posted November 18, 2018 Posted November 18, 2018 Neutral. 1. Although they are laggy, they are useful in many scenarios, also, this can generate more medical interest in some battalions. 2. Lags like hell but I like Baelfire's Idea about the death icon. I've seen many other servers use it but I do not know what is the current content pack. 13 hours ago, Baelfire said: +1 if you can get a kind of thing that another big server uses where there is no ragdoll. But a symbol representing the dead person that they can revive from then that would be perfect and quite useful. Especially as the outside of the map gets opened. Current: Rancor Panda | Honorary Consular Ex: Delta 38, Kom'rk Skirata x2, Mereel Skirata, A'den Skirata, Omega Squad Fi (XO), Foxtrot MDMK, 327th 1stLT, 501st 1stLT, 212th MAJ, 41st WO, Alpha ARC 22 WO 'Aven', 212th 1stLT Lycanthrope
Posted November 18, 2018 Neutral. 1. Although they are laggy, they are useful in many scenarios, also, this can generate more medical interest in some battalions. 2. Lags like hell but I like Baelfire's Idea about the death icon. I've seen many other servers use it but I do not know what is the current content pack. 13 hours ago, Baelfire said: +1 if you can get a kind of thing that another big server uses where there is no ragdoll. But a symbol representing the dead person that they can revive from then that would be perfect and quite useful. Especially as the outside of the map gets opened. Current: Rancor Panda | Honorary Consular Ex: Delta 38, Kom'rk Skirata x2, Mereel Skirata, A'den Skirata, Omega Squad Fi (XO), Foxtrot MDMK, 327th 1stLT, 501st 1stLT, 212th MAJ, 41st WO, Alpha ARC 22 WO 'Aven', 212th 1stLT Lycanthrope
Esitt Posted November 19, 2018 Posted November 19, 2018 We tried this once, did not work. Massive lag spikes and possible crashes. Sorry. DENIED //Locked //Moved to Server Suggestions - Denied
Posted November 19, 2018 We tried this once, did not work. Massive lag spikes and possible crashes. Sorry. DENIED //Locked //Moved to Server Suggestions - Denied
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