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Defibrillator for Medics


BGCrafter

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Posted

Name: BGCrafter

Suggestion: Add the Defibrillator back to the Medic Job

Implementation: The Defibrillator was a game-changer for Medics. It gave people "second chance" to be on the battlefield. It gave more realism being a Medic and actually being able to revive people.

Lore: N/A

Workshop content if applicable: N/A

If you are asking to add or change a job, fill out the following

Add or Change: Change Medic Job

Job: Medics

Model: N/A

Weapons: N/A

Other: Add Defibrillator

Posted

Defibs didn’t really work back in the day, I really want to see them be added and working properly but I feel right now is a shitty time to add more things in when they have so much shit to add

  • Agree 1

 

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Posted

I remember having them before and they were awesome +1

Posted

+1 and PLEASE add the respawn timer and maybe even up it. Make dying something that you want to prevent, if the event is not one life I see way too many people just rush and not care about dying, again, make dying something you want to prevent.

Posted

-1

For any kind of reasonable defibrillator use, it requires ragdolls. And ragdolls not only lag the server, but when you start getting into 128 player counts (which is already painful to the source engine), you start getting some big issues, not to mention the heavy scripts that operate way too frequently (as per the old one we had), and relative datedness of most defib addons.

While the idea is good for roleplay, sure, the actual implementation just will not be good.

  • Agree 1
Posted

-1 

It was removed pretty sure because when someone dies there rag doll stays there either until someone revived them or there death timer is up. Rag dolls lag the server. Don’t get me wrong I loved the defibs but lag is lag 

  • Agree 1
Posted

-1 its a entity and it lags the living fuck out of server too. Especially ours at 128 people. Lower pop server would be fine.

  • Agree 1
Posted

Bro the defibs were so fun to fuck around with but at points in the server you'd die and not be able to even respawn without a medic because of a lag spike or some other shit.

 

Sadly this wont work.

 

 

Posted

+1 if you can get a kind of thing that another big server uses where there is no ragdoll. But a symbol representing the dead person that they can revive from then that would be perfect and quite useful. Especially as the outside of the map gets opened.

  • Agree 1

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Posted

-1 you are right that they were game changers in the sense they crashed our games constantly.

  • Funny 2
Posted
5 hours ago, OneNiner6719 said:

-1

For any kind of reasonable defibrillator use, it requires ragdolls. And ragdolls not only lag the server, but when you start getting into 128 player counts (which is already painful to the source engine), you start getting some big issues, not to mention the heavy scripts that operate way too frequently (as per the old one we had), and relative datedness of most defib addons.

While the idea is good for roleplay, sure, the actual implementation just will not be good.

This is exactly why they were removed. 

>People complain about lag

>Wants to add something that makes downtime during events laggy.

>????

>Profit? 

  • Winner 1

WAS MEDIC

Posted

Neutral, on one hand it helps medics, on the other it lags the server

Posted

If it would not lag the server, +1. But its going to Lag the Server. -1. (Possibly only make it usable on Event Server?)

  • Agree 1
Posted

As much as id love this back. They were removed because the bodies were turned into ragdolls. It would lag the server hard. 

But +1 anyways because i really like them. But edit it so make it so you wouldnt respawn on tacs.

Posted

-1

They were hand-picked removed due to the lag they created and potential aid to server crashing.

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Posted (edited)

Yeah, that's gonna be a no from me chief. -1 They caused major lag and server issues when they were on the server the first time.

Edited by JBFox
Grammar fixes.
  • Agree 2
Posted

From personal experience the Defibrillators are very glitchy and cause alot of lag.
-1

  • Agree 2
Posted

Neutral. 

1. Although they are laggy, they are useful in many scenarios, also, this can generate more medical interest in some battalions.

2. Lags like hell but I like Baelfire's Idea about the death icon. I've seen many other servers use it but I do not know what is the current content pack.

13 hours ago, Baelfire said:

+1 if you can get a kind of thing that another big server uses where there is no ragdoll. But a symbol representing the dead person that they can revive from then that would be perfect and quite useful. Especially as the outside of the map gets opened.

 

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Posted

We tried this once, did not work. Massive lag spikes and possible crashes. Sorry.

DENIED

//Locked

//Moved to Server Suggestions - Denied

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