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Wolfpack has broken hitboxes


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Posted (edited)

Bug Type (Server:): CWRP

Severity level (1-3): 3

Evidence (if you can): its not something i have the tools to show

Description of the bug: Wolfpack hit boxes are WAY to big  and extend past the model on both sides. However i only tested it with Tracer, Dash 29 and 44, warthog, and mortar but i just went and assumed it was all of them

How can we recreate it: swap to any wolfpack job and fire slightly away from the right and left sides

 
Edited by Ccmonty

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Posted

Same thing with Null phase 1. Thiccness 👌

Posted
12 hours ago, Sinister said:

I'm pretty sure it's because of the cape.

its not i tested it with no cape and it STILL is huge. and even so ITS A CAPE IT GETTING HIT SHOULDNT CAUSE PAIN

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Posted
1 minute ago, Doc said:

The point monty is that even if a bodygrouper is off, the hit box is still there for that spot, like how on CT there’s the hit box for the backpack even if the backpack is off. The hit box will always be there for the bodygrouper even if it’s off

was joke m8. thing is the hitbox ISNT on the back its to the sides (especially right shoulder) officer model doesnt have this problem and they also have the cape body group

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Posted (edited)

i got lunch next period ill hop on and test all the other jobs

Edited by Ccmonty

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Posted

The hit box’s on the left and right of the Dash’s are 2 people wide on both sides 

b1b563b29c0d4b081a792c3b181d7689.png

Posted (edited)
14 minutes ago, Doc said:

The point monty is that even if a bodygrouper is off, the hit box is still there for that spot, like how on CT there’s the hit box for the backpack even if the backpack is off. The hit box will always be there for the bodygrouper even if it’s off

No it’s legit broken it’s so wide it can fix 2 people in it, on both sides

Edited by Banjans

b1b563b29c0d4b081a792c3b181d7689.png

Posted
23 minutes ago, Ccmonty said:

its not i tested it with no cape and it STILL is huge. and even so ITS A CAPE IT GETTING HIT SHOULDNT CAUSE PAIN

cape on or off  its fixed hitboxes  

Current: 2ndACS REGA CPT CC-3426 "CBlake"
Former: 212th Battalion Commander Cody | Synergy Roleplay Model Developer

Posted (edited)
3 minutes ago, CBlake said:

cape on or off  its fixed hitboxes  

i understand but the hitboxes extend WAY past where the cape would be

 

15 minutes ago, Banjans said:

The hit box’s on the left and right of the Dash’s are 2 people wide on both sides 

^ current dash 44 and i tested 29,tracer,warthog,and mortar yesterday. officer job it seems also doesnt have this problem

Edited by Ccmonty

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Posted

im not saying its a bug  i was just clarifying when you said 
its the same with it off.  lol    idk how to check hit boxes  or i'd go check the bodygroups indivually to see what their hitboxes look like. 

Just now, Ccmonty said:

i understand but the hitboxes extend WAY past where the cape would be

 

^ current dash 44 and i tested 29,tracer,warthog,and mortar officer job it seems also doesnt have this problem

 

Current: 2ndACS REGA CPT CC-3426 "CBlake"
Former: 212th Battalion Commander Cody | Synergy Roleplay Model Developer

Posted (edited)
9 minutes ago, CBlake said:

im not saying its a bug  i was just clarifying when you said 
its the same with it off.  lol    idk how to check hit boxes  or i'd go check the bodygroups indivually to see what their hitboxes look like. 

 

we tested them by checking the hitmarker on the guns to see how far out it could go and still hit the model. i got lunch next period and ill hop on then to test them with no body groups

never mind my school blocks gmod

Edited by Ccmonty

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Posted

wtf O.o  F759419FCFCAAC086BBEAC6CECBB915323EF98F8

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Current: 2ndACS REGA CPT CC-3426 "CBlake"
Former: 212th Battalion Commander Cody | Synergy Roleplay Model Developer

Posted (edited)
7 minutes ago, CBlake said:

wtf O.o  F759419FCFCAAC086BBEAC6CECBB915323EF98F8

.......... ok i guess we know which is the most broken

Edited by Ccmonty

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Posted

Yeah, I'll push this to Gideon or Kyle, one of them is already aware of the broken hitboxes on a few other jobs as well.

Moving to acknowledged reports.

//Locked

 

  • Agree 1

 

 

  • 2 years later...
  • Retired Founder
Posted

This issue has been marked as resolved and therefore has been resolved on server or is unresolvable.

// Locking

// Moving to Resolved Reports

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