Ccmonty Posted October 1, 2018 Posted October 1, 2018 (edited) Bug Type (Server:): CWRP Severity level (1-3): 3 Evidence (if you can): its not something i have the tools to show Description of the bug: Wolfpack hit boxes are WAY to big and extend past the model on both sides. However i only tested it with Tracer, Dash 29 and 44, warthog, and mortar but i just went and assumed it was all of them How can we recreate it: swap to any wolfpack job and fire slightly away from the right and left sides Edited October 2, 2018 by Ccmonty The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Posted October 1, 2018 (edited) Bug Type (Server:): CWRP Severity level (1-3): 3 Evidence (if you can): its not something i have the tools to show Description of the bug: Wolfpack hit boxes are WAY to big and extend past the model on both sides. However i only tested it with Tracer, Dash 29 and 44, warthog, and mortar but i just went and assumed it was all of them How can we recreate it: swap to any wolfpack job and fire slightly away from the right and left sides Edited October 2, 2018 by Ccmonty The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Ccmonty Posted October 2, 2018 Author Posted October 2, 2018 12 hours ago, Sinister said: I'm pretty sure it's because of the cape. its not i tested it with no cape and it STILL is huge. and even so ITS A CAPE IT GETTING HIT SHOULDNT CAUSE PAIN The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Author Posted October 2, 2018 12 hours ago, Sinister said: I'm pretty sure it's because of the cape. its not i tested it with no cape and it STILL is huge. and even so ITS A CAPE IT GETTING HIT SHOULDNT CAUSE PAIN The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Ccmonty Posted October 2, 2018 Author Posted October 2, 2018 1 minute ago, Doc said: The point monty is that even if a bodygrouper is off, the hit box is still there for that spot, like how on CT there’s the hit box for the backpack even if the backpack is off. The hit box will always be there for the bodygrouper even if it’s off was joke m8. thing is the hitbox ISNT on the back its to the sides (especially right shoulder) officer model doesnt have this problem and they also have the cape body group The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Author Posted October 2, 2018 1 minute ago, Doc said: The point monty is that even if a bodygrouper is off, the hit box is still there for that spot, like how on CT there’s the hit box for the backpack even if the backpack is off. The hit box will always be there for the bodygrouper even if it’s off was joke m8. thing is the hitbox ISNT on the back its to the sides (especially right shoulder) officer model doesnt have this problem and they also have the cape body group The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Ccmonty Posted October 2, 2018 Author Posted October 2, 2018 (edited) i got lunch next period ill hop on and test all the other jobs Edited October 2, 2018 by Ccmonty The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Author Posted October 2, 2018 (edited) i got lunch next period ill hop on and test all the other jobs Edited October 2, 2018 by Ccmonty The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Banjans Posted October 2, 2018 Posted October 2, 2018 The hit box’s on the left and right of the Dash’s are 2 people wide on both sides
Posted October 2, 2018 The hit box’s on the left and right of the Dash’s are 2 people wide on both sides
Banjans Posted October 2, 2018 Posted October 2, 2018 (edited) 14 minutes ago, Doc said: The point monty is that even if a bodygrouper is off, the hit box is still there for that spot, like how on CT there’s the hit box for the backpack even if the backpack is off. The hit box will always be there for the bodygrouper even if it’s off No it’s legit broken it’s so wide it can fix 2 people in it, on both sides Edited October 2, 2018 by Banjans
Posted October 2, 2018 (edited) 14 minutes ago, Doc said: The point monty is that even if a bodygrouper is off, the hit box is still there for that spot, like how on CT there’s the hit box for the backpack even if the backpack is off. The hit box will always be there for the bodygrouper even if it’s off No it’s legit broken it’s so wide it can fix 2 people in it, on both sides Edited October 2, 2018 by Banjans
CBlake Posted October 2, 2018 Posted October 2, 2018 23 minutes ago, Ccmonty said: its not i tested it with no cape and it STILL is huge. and even so ITS A CAPE IT GETTING HIT SHOULDNT CAUSE PAIN cape on or off its fixed hitboxes Current: 2ndACS REGA CPT CC-3426 "CBlake" Former: 212th Battalion Commander Cody | Synergy Roleplay Model Developer
Posted October 2, 2018 23 minutes ago, Ccmonty said: its not i tested it with no cape and it STILL is huge. and even so ITS A CAPE IT GETTING HIT SHOULDNT CAUSE PAIN cape on or off its fixed hitboxes Current: 2ndACS REGA CPT CC-3426 "CBlake" Former: 212th Battalion Commander Cody | Synergy Roleplay Model Developer
Ccmonty Posted October 2, 2018 Author Posted October 2, 2018 (edited) 3 minutes ago, CBlake said: cape on or off its fixed hitboxes i understand but the hitboxes extend WAY past where the cape would be 15 minutes ago, Banjans said: The hit box’s on the left and right of the Dash’s are 2 people wide on both sides ^ current dash 44 and i tested 29,tracer,warthog,and mortar yesterday. officer job it seems also doesnt have this problem Edited October 2, 2018 by Ccmonty The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Author Posted October 2, 2018 (edited) 3 minutes ago, CBlake said: cape on or off its fixed hitboxes i understand but the hitboxes extend WAY past where the cape would be 15 minutes ago, Banjans said: The hit box’s on the left and right of the Dash’s are 2 people wide on both sides ^ current dash 44 and i tested 29,tracer,warthog,and mortar yesterday. officer job it seems also doesnt have this problem Edited October 2, 2018 by Ccmonty The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
CBlake Posted October 2, 2018 Posted October 2, 2018 im not saying its a bug i was just clarifying when you said its the same with it off. lol idk how to check hit boxes or i'd go check the bodygroups indivually to see what their hitboxes look like. Just now, Ccmonty said: i understand but the hitboxes extend WAY past where the cape would be ^ current dash 44 and i tested 29,tracer,warthog,and mortar officer job it seems also doesnt have this problem Current: 2ndACS REGA CPT CC-3426 "CBlake" Former: 212th Battalion Commander Cody | Synergy Roleplay Model Developer
Posted October 2, 2018 im not saying its a bug i was just clarifying when you said its the same with it off. lol idk how to check hit boxes or i'd go check the bodygroups indivually to see what their hitboxes look like. Just now, Ccmonty said: i understand but the hitboxes extend WAY past where the cape would be ^ current dash 44 and i tested 29,tracer,warthog,and mortar officer job it seems also doesnt have this problem Current: 2ndACS REGA CPT CC-3426 "CBlake" Former: 212th Battalion Commander Cody | Synergy Roleplay Model Developer
Ccmonty Posted October 2, 2018 Author Posted October 2, 2018 (edited) 9 minutes ago, CBlake said: im not saying its a bug i was just clarifying when you said its the same with it off. lol idk how to check hit boxes or i'd go check the bodygroups indivually to see what their hitboxes look like. we tested them by checking the hitmarker on the guns to see how far out it could go and still hit the model. i got lunch next period and ill hop on then to test them with no body groups never mind my school blocks gmod Edited October 2, 2018 by Ccmonty The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Author Posted October 2, 2018 (edited) 9 minutes ago, CBlake said: im not saying its a bug i was just clarifying when you said its the same with it off. lol idk how to check hit boxes or i'd go check the bodygroups indivually to see what their hitboxes look like. we tested them by checking the hitmarker on the guns to see how far out it could go and still hit the model. i got lunch next period and ill hop on then to test them with no body groups never mind my school blocks gmod Edited October 2, 2018 by Ccmonty The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
CBlake Posted October 2, 2018 Posted October 2, 2018 wtf 1 Current: 2ndACS REGA CPT CC-3426 "CBlake" Former: 212th Battalion Commander Cody | Synergy Roleplay Model Developer
Posted October 2, 2018 wtf 1 Current: 2ndACS REGA CPT CC-3426 "CBlake" Former: 212th Battalion Commander Cody | Synergy Roleplay Model Developer
Ccmonty Posted October 2, 2018 Author Posted October 2, 2018 (edited) 7 minutes ago, CBlake said: wtf .......... ok i guess we know which is the most broken Edited October 2, 2018 by Ccmonty The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Author Posted October 2, 2018 (edited) 7 minutes ago, CBlake said: wtf .......... ok i guess we know which is the most broken Edited October 2, 2018 by Ccmonty The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Bbstine Posted October 2, 2018 Posted October 2, 2018 Yeah, I'll push this to Gideon or Kyle, one of them is already aware of the broken hitboxes on a few other jobs as well. Moving to acknowledged reports. //Locked 1
Posted October 2, 2018 Yeah, I'll push this to Gideon or Kyle, one of them is already aware of the broken hitboxes on a few other jobs as well. Moving to acknowledged reports. //Locked 1
Retired Founder Forseen Posted July 30, 2021 Retired Founder Posted July 30, 2021 This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // Locking // Moving to Resolved Reports
Retired Founder Posted July 30, 2021 This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // Locking // Moving to Resolved Reports
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