Name: Korm and Zyner
Suggestion: Getting off the damn Venator.
Implementation: SHIP CRASH OR SOMETHING SO WE CAN GET OFF THE DAMN VENATOR. WE NEED FRESH AIRRRRRRRRRRRRRR.
Lore: Ground time. Better than space bois.
Workshop content if applicable:
I've been going over a few of these maps and I feel one of the two would be fine.
I'm really digging the Yavin IV map. Sure, it's a bit out of place, but it's nice. Open. (Green for 41st, GC) Has a huge hangar, a jedi temple. Command post. Bunks, Med center, Even a place for CC's to spawn.
https://steamcommunity.com/sharedfiles/filedetails/?id=1358503370
Pros from me. It's huge, open, and beautiful I've gotten constant 250+ frames across the majority of the map.
Cons. Dips a fair amount when looking at the Great Temple. Requires a lot of side files to Download. 107MB worth.
Map 2.
https://steamcommunity.com/sharedfiles/filedetails/?id=225115060
Pros: Looks fantastic, lots of stuff, new places to explore. Naboo is pretty and swampy. Getting constant 200+ fps.
Cons: No jedi temple, getting tons of errors even tho I have all Source games installed. It's a republic planet (But doesn't mean people won't attack)
These are the best maps I can find, and with no progress on our map from props... I swear, if I gotta be on that venator for another 4 months. I'll just lose my shit, and I don't want to. I like helping out here.
https://steamcommunity.com/sharedfiles/filedetails/?id=144936535
Open map with a cave system that goes into a closed off area.
Area can only be opened by clicking E/USE on some pillars in the outside.
The area goes into a lower level and small base.
https://steamcommunity.com/sharedfiles/filedetails/?id=510346779
Incredibly large, wide open forest area in the plain of mountains.
Has a tunnel system that has water flowing through most of it, can travel through it
Map is mostly just a forest with some water, higher and lower areas but incredibly large
https://steamcommunity.com/sharedfiles/filedetails/?id=350869194
Mining operation sort of map
Very large
Has a mountain side which would require scaling up, high ground vs low ground
Open middle area for trench warfare, heading into a small town and cargo area for close quarter