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OriginalMason

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Everything posted by OriginalMason

  1. 10/10 zombie man more time could have been spent on this, don't let it discourage your development <3 was still fun at parts
  2. johnny silverhand approved
  3. 10/10 GRUG BH should not have been involved on this deployment or given more direct instruction as it felt uncoordinated between GM direction and BH action.
  4. grug was not present i was instead mason and schitzo 10/10
  5. fort grug was defended to the last drop of blood. 10/10
  6. o7, Wren. You were one of the best, thank you for all you did for the 212th. I'll never forget those times, you made them truly special for all involved, and you are a genuinely great person to be around. And one day, it will be coming home! o7 mate
  7. 8/10 10/10 for realistic SOBDE roleplay. sack squad did excellent work hitting a direct rocket hit against a friendly jedi.
  8. I'm going to give a 6/10 for a few reasons. I'll start this by saying that I love Bacta, he is one of my favourite people on the server and this is purely constructive criticism to help improve his future events. 1. Mechanical/Technical/Performance issues This is a factor that is not in the GM's hands, but can be mitigated by careful GM playtesting. Due to the large scale When the map was wiped (with players still present), the server had a stable ping, with most having extremely good ping. Around 40-80. Every player on average had around 400~ ping. Shots would consistently not register, Fighters were being spawned repeatedly, and were incredibly loud. You could not hear anything in game or over teamspeak without turning the game volume to a minimum. There were several up at any time, all AI, who would spawn, crash, respawn. They were meant to dogfight eachother, I believe. A good plan, however the execution failed due to the limited nature of ai, of which performance suffered heavily due to. The map was incredibly bright. "Night-time" was introduced, which did nothing but make the game look slightly darker. Not dynamically, but rather just a blanket brightness decrease of about 20%. So it was still very bright. This is not a criticism as it is outside of GM control, but don't use this feature on the selected map again. Some enemies were spawned in accidentally without weapons, and simply ran around instead of fighting back. They were not intended to be civilians. There was invisible barriers in the mountains that prevented the use of jetpacks. This is not a criticism, as it is uncontrollable without manual map editing. Jetpacks caused major lag. GM/Admin response time was prompt and of above-average quality, with only minor issues. 2. Combat The combat was, even by courtyard-attack standards, sub-par. The enemies didn't attack or move often, had poor accuracy and high health and was generally unpleasant to engage with. My squad spent about 10 minutes clearing out enemies below a bridge that didn't shoot back, had high health, and only could use dc-15a's from a large distance. It was menial point and click. Moving forward to push wouldn't be difficult skill-wise, but the enemy would simply have more health and outlast you in combat, so you had to hold back. It's something that was very disappointing. The enemy variety was also non-existent, with the exception of the boardable ships. They had landing bays and all. It was very impressive and quite fun. Overall creativity and playtesting was needed here. 3. RP/Story The story was very disconnected, and not very clear or complex. I don't mind events not being taken entirely seriously. I think they can often be better than serious events. But mixing the two together doesn't usually work. There were some "-1" times. The RP was below-average, and was at times non-existent due to the map being so large, and there not being a very linear path. If intentional, this could have been good, if the paths were made clear, and if there was side objectives to make the mindless shooting useful, as most of the enemies could have just been ignored while the objective was taken. There was nothing much besides shooting mindlessly, and the occasional duty as the medic. The difficulty had to be made much harder overall. 4. The scale of the event: This part has some ups and downs. It is truly impressive how the sheer magnitude of the event created a great initial atmosphere, and immersion. Being with a full platoon of 2ndAC players (with some AI) really made this event good. The overwhelming amount of enemies with equal amounts of friendlies, the enemy ships being brought in as fighters dash all across the sky, it was very, very impressive that it was pulled off somewhat successfully. And to this, is the biggest credit. And yet, it is also it's biggest downfall. Due to the scale of the map, combat was long-range and dull, using only standard non-scoped weaponry also. Due to the scale of the AI, players, map size and dupes, performance of PC's and server decreased far more than what it should have been. This event pushed the limits of the resources too far, and was too ambitious. As a result, the ping was ridiculously high, and fps was up to 5x lower. 5. Extra: Cody's angels were fun. Comms RP was good, but all from player-side. Verdict: So I believe that Bacta is aware of what went wrong here, but I thought I'd compile it so that he can improve upon on his next one. This was a good idea, but needed to be developed more of. Keep up the good work, and keep improving! You got this :)
  9. 9/10 Overall, a brilliant well-put together event. Great RP overall, really enjoyed the voice acting (+1 for the droids and CO's, very impressive) and the constant rotation of the power source provided choice and an interesting event dynamic. Excellent variety of enemies. Especially enjoyed the grenades and very aggressive nature of the AI. At one point, we were attacked by hordes who would charge through doors. It was very intense and fucking terrifying. Was a blast. Good map, setting and immersion. Really enjoyed the scarcity of resources, limited revives and healing abilities. Really felt on the brink of it. Was somewhat short, and there were brief periods where not much happened *for everyone* (tech RP and med RP really shined but regular soldiers idled sometimes). Other than a few more droids being placed around for them this was truly a great event. Overall, brilliant. Keep it up.
  10. 10/10 many balls were crushed
  11. 7/10 Combination of lots of units. Lots of things to shoot.
  12. Title of Thread: Mason's Staff Application RP Name: 2ndACS SSG Mason Steam ID: STEAM_0:0:155883051 VIP: Yes Age: 18 Timezone: GMT Tell us why you want to be an administrator: I will state now that I entirely intend to become a gamemaster. There is so much potential with the resources that this server has, it is truly impressive. I want to, quite selfishly, see all there is that we can offer to players. And go beyond that. I have more than enough experience to become a valuable member of the staff team, and I hope to make quite the mark with my events. Being an EU player, I also hope to give some of the rest of the server some love during those down hours (though I often stay up to about 5am) on the server. I'm very creative, and hope to bring most importantly a VARIETY of events to the server. Not just the same old courtyard droid attack. Other than that, there are too many situations I have been involved with that being an admin could improve how smooth things go. The ability to destroy aircraft I have boarded would save GM time and make things smoother. Same with med revives. So I personally have double the motivation that most normal players won't have. I like creating things, and spending lots of time tweaking them to be the best they can be. Testing is one of my favourite things, so dupes, scenarios and scripts will be done correctly and methodically. When it comes to impromptu things though, I believe I can very easily create something fairly interesting very quickly. I'm no stranger to helping in menial tasks such as tickets, as I am entirely aware of my duties and have more than enough experience in them. As far as roleplay goes, I'm in it all the way. Being an admin/gamemaster means creating the best roleplay experience possible to have the most fun possible for everyone. Quite simply, I know what I'm doing, and I'm motivated to do it! Tell us a little about yourself: My name's Mason. But some people know me as "Johnny Silverhand". I've wasted far too much of my life on GMOD, and have no intention of stopping now. I like people having fun, and that's my largest priority whenever I'm on the server. I've seen this server change for the better over the years. Outside of that, I'm from the UK, and an editor. Without trying to doxx myself, I'm quite normal. I was an army cadet once. I go to the gym, and day-drink with my mates when the England game is on. I'm a team player and a punctual hard worker. I like to think I'm a decent roleplayer too. Do you have any previous staff experience? If yes please elaborate on what you have accomplished: I've been the co-owner of a darkRP server in the past (2016/2017), in which my tasks involved development (addons, jobs, scripts, ect) of the server from the ground up and staff management. Alongside holding a head admin position in military RP server, in which I oversaw all admin situations and events (2018). I've been a moderator/admin for various other garry's mod (though mainly darkRP) servers in the past, though they are not particularly noteworthy and generally involved responding to tickets. Specifically, I have experience in Star Wars RP, being an admin and gamemaster in my previously most played server around 2018, which has since shutdown. Outside of Gmod, I've been a crew leader in a GTA milsim and an Arma 3 Zeus (gamemaster). In real life, I've been through multiple leadership and team working courses as a Bombardier. How Many hours of in game time do you currently have on our Clone Wars Server?: 179h 30m at time of application (Verified by Pog/Cody)
  13. 10/10 got to play Johhny Silverhand again All of SOBDE got wiped 2 times by me, they had to set my health to kill me :( It was so much fun and great RP I don't mind, gg wp!
  14. 10/10 Enjoyed the difficulty, map, setting and general outcome. Only point to improve is to do it again, but even more difficult.
  15. 10/10 Excellent communication, loved the ability to choose our route. Combat was nice and good, felt the teamwork there. Keep it up, GM. You did a really good job!
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