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Bane

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Posts posted by Bane

  1. +1 
    This suggestion is huge, not just for 212th but the server. Firstly, this has the dual effect of focusing GC into a more lore accurate and specialized subunit instead of "the main battalion but with cooler armor" AND increasing cooperation and interaction between SOBDE and the rest of the server. By making this a joint venture, and holding all applicants to RC standards, this is a fantastic way for SOBDE to rub their roleplay prowess and professionalism on the rest of the server. If Foxtrot gets added it will be held to an incredibly high standard in behavior, roleplay, and general professionalism. This being the case, it will have a trickle down effect of promoting better roleplay and behavior in all of 212th. This in of itself has the potential to really positively impact the server.

    Secondly, if this suggestion passes I believe it will have a huge positive influence on server moral. For a long time there has been an attitude of "i cant suggest anything i want for my battalion because it wont pass anyways". This suggestion was a long time in the making and is the result of close cooperation between 212th HC and several other battalions. If it passes, it will both prove that 1. If your suggestion is well thought out and you approach the community instead of just springing a suggestion on us it has a real chance of passing. 2. That synergy is capable of growing out of the "-1 i dont want you to have cool thing because i dont like that you want cool thing".

    I really believe this will both inspire battalions to come up with their own cool suggestions to help improve player experience within their battalions and cooperate with the rest of the server while doing so. It would be really cool to see us come together as a community to show our support for cool new stuff for every battalion/the server as a whole instead of that gremlin mindset of "if my battalion doesnt get a cool thing yours cant have one either".

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  2. Name: Bane

    RP Rank: LT

    Suggestion: Add a Kill house with targets that either go down or respawn when shot. Add a small obstacle course. Clones will use the hell out of this and it will massively increase down time engagement. It's good for all kinds of things, but primarily the idea is to increase down time engagement. It will also encourage NCOs to host more trainings and sims, helping us retain downtime numbers, 

    Implementation: Possible locations could be in or under Thesh, CY, The CC room could also be reduced in size to accommodate a place closer to the sim rooms, or the armory could be remade to include the kill house. The kill house itself should easily be able to fit into either of the sim rooms. and should be no more than 2/3rds their size. Think of the various kill houses from the COD games, this is close to what they should be like. The interior layout should be a series of hallways and small rooms.  Potential configurations for the killhouse and obstacle course below. 
    Killhouse.png

    Lore: Clones had extensive training facilities both on and off of Kamino to keep their skills sharp. 

    Workshop content if applicable: Requires development.
    (If no workshop content, suggest a developer or put "Require Development")

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