For me this was my baby that I was trying to get on track.
I'll explain my reasoning on why I personally wanted to see this addition, however I am uncertain if the overall motive has changed.
For me Alpha throughout my term was about rebranding from instead it being called "Alpha-Class" but instead strive towards the "Muunilinst ten" as it was more solidified in terms of lore, roleplay and overall a unified team instead of it sounding like a class that is filled with "Chads". This has been already done internally and I hope this maintains persistence throughout Rancor.
The other reason for the request for the roles, was to remove the mentality of "We need another branch" and instead we could just expand our Alpha Program slightly with the two additions and that would "hopefully" stop the consistent wants and needs for an additional unit. In-turn it would bring new roles into the community giving the opportunity for people who are interested to roleplay as said characters and add additional appeal to both Alpha and Rancor entirely. I'm uncertain the amount of people that have applied already for the roles and would need @Xiao to fact check that, but I believe five for Sull and two for Tavo, however I could be mistaken.
When it comes to battalion activity, this can be argued with many battalions who are unable to fill their respective lore slots, which is a common trend, appearing in the community, especially when it comes to units, however this seems to be a global issue.
My only concern, however ambitious and the reality is if you do not try then you'll never get it, I do believe that the addition of a Support and Medic loadout would be a huge push that would seem unlikely. Instead, I would argue pick either Support or Medic for one of the two and then replace the other one with a Heavy or ARF loadout. Keeps it realistic.
However of course I am going to provide support for a project that I wanted to implement.
+1