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Dubz

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Everything posted by Dubz

  1. 8/10 Sorry for such a late Rating, however I wanted to let it Simmer before I did, and MingeCon Spooktober edition has kept me a little distracted. While my time on Synergy hasn't been that long in Days, I have been pretty actively on during the time I've been here, and it didn't take long for me to realize that this is where I wanted to be. A Big part of what I like about Synergy, is the diversity of Events, ranging from Econs to Deployments [Something I sadly haven't gotten to experience yet]. While I wasn't blown away by every event, I haven't ran into an event that I hated, and coming from someone who was just about to become a GM on Lunar Networks before it was promptly shut down, I think it's helped me have a better appreciation for not only GM's, but the creativity it requires. On Lunar Network, things were handled a lot differently, with what's called Deployments here, being Events, although on the Main Server, while we had Activities that are pretty much Econs but with more Droids, and depending on the GM, more Bombs. Part of what I love about how Synergy handles this kind of stuff, is how Natural things feel, with an Econ being the Result of Patrols, or Players having a lot more of an impact on what's going on around them. As you pointed out, you couldn't spawn Drop Pods, which leads to part of why I enjoyed this event so much, the creativity of how it was handled. You couldn't give us typical Indicators, so you used Adverts to your advantage, showing that not only do you know what you're doing, you also know the importance of what you do. I've been in events where Droids spawned behind us repeatedly, as well as events where I had no idea where contacts were, and where you spawned the Cultists, for the most part were pretty spot on. While it's something that can be difficult to be precise, the different enemy type, as well as the added tension, made the Event greater over all, however it didn't always fit. On one part, an entire of Row of Sith just teleported to the start of the Stairs in the Temple, and when the Pillboxes would occasionally just have a group of Sith get stuck ontop of them. While both the concept, and the method were great, they could use some improvement. Like Droids, Cultists aren't going to have any form of Self Preservation, however unlike Droids and their Predictable Programming, Cultists are far more erratic. You don't have to spawn them in bunches, which would add to a lot more Tension, and although it might be harder to track, it'd add a lot more Tension. Sith deal in Absolutes, and clearly the Sith leading this Charge didn't expect Jedi to just murder the his Apprentice. We're always told that "they'll be back, and they'll be stronger!", but it rarely happens if it does, let this be the Rare occasion it does. I look forward to seeing more from you, and again, good work on the Event.
  2. Dubz

    Find sith holocrons

    My eyes Hurt, please don't do that Effect that made our screen Red 6/10 Good Concept, but change your methods a bit
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