Jump to content

Rick_

Member
  • Posts

    265
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Rick_

  1. i think medics being useful is more important then a little bit of lag
  2. @Agent been over for a day but im making another one except its an ROA
  3. Rick_

    Alpha ARC's

    Like I said the pay is optional for now we just wan the separate white lists mainly.
  4. Rick_

    Alpha ARC's

    Imagine if null's were a sub unit
  5. Rick_

    Alpha ARC's

    @Marvel interesting
  6. Rick_

    Alpha ARC's

    Look https://gyazo.com/c3eb1f3a9c54c31d3f248d2c556961d6 https://gyazo.com/9b5547b4d317ae1d25f1eea8977c7570 I dont understand at all why everyone -1 on pay.
  7. Rick_

    Alpha ARC's

    -1 on the pay??!!! https://gyazo.com/c3eb1f3a9c54c31d3f248d2c556961d6 https://gyazo.com/9b5547b4d317ae1d25f1eea8977c7570
  8. Rick_

    Alpha ARC's

    The reason I said we need to meet about the kit is because all alpha has to agree and also I don't want people freaking out because they think its to OP. Also dragon said it would be fine with the kits and he has a big thing with stuff being over powered.
  9. Rick_

    Alpha ARC's

    Yeah we will make a list of the kit's we just have to have a meeting about it.
  10. Why cant you comment on server suggestions.
  11. Rick_

    Alpha ARC's

    Name: Rick RP Rank: Captain Suggestion: Giving separate white lists to the Alpha ARC characters with there own kit's as well as getting them new model's which we have been talking about for a long time. Also once we get these model's it would be only fair that the pay get raised to at least 450 for the alpha ARC's below Alpha-17, Fordo and Valiant and the pay raised to 500 for Fordo and 17 and possibly raising Valiant's pay to 700. The reason I say the pay raise is only fair is because for example most of Green Company have more pay than a normal alpha ARC, same thing with TC and K-company. I might even add just having all Alpha ARC pay at 500 and Valiant having 700. I personally feel and many others would say the same that Alpha is harder to get into over TC, GC, K-company, and other things like that, this is another reason for the pay raise. For the kit's we would right down a list and try to go over it with Dragon or someone else that would be willing to do so in order to make sure that they are fair and make sense. Implementation: We would with no hesitation pay for the new models. We don't care how long any of this takes we just want to have a fair amount of pay and have each lore character have there own white list that doesnt look horrible, also the kit's are very important in order to fit each specilization. Lore: The lore for each character would have to be updated due to the separate white list's. Also the lore is quite vague on the characters we have now. Another thing is that for the lore I know we would be more than happy to right it our selves. https://starwars.fandom.com/wiki/Alpha-class_Advanced_Recon_Commando Workshop content if applicable: None currently we need models made. Or change models/re-texture models currently in game such as the Null ARC models or the Alpha-17 or Fordo model. (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: The exacts would be much better off discussed with dragon or someone of the same stature. (Any job modification requires all this information) Job: Valiant, Fordo, Alpha, Maze, Aven, Muzzle, and Nate. Slots: 1 slot per each white-list. Pay: 500+ for any other white list except Valiant were as Valiant would have 700. The pay is obviously less important than the other things. So we would be happy with any pay rase still considering Alpha is an elite force. Example why pay should be raised: https://gyazo.com/c3eb1f3a9c54c31d3f248d2c556961d6 https://gyazo.com/9b5547b4d317ae1d25f1eea8977c7570
  12. 6/10 Good idea involving good planning and I really enjoyed taking the RP the way I did. I think that the lag was absolutely horible and the prop placement was not that good were as people were glitching out of the map and dieing. You could have spared the use of vehicles as well to reduce lag. Over all it was a good event with lots of prep and planning involved but it could have been handled and managed better.
  13. -1 maybe if you had a better reason I would +1. Also NITRP?
  14. I really miss it. I wish we could go back and forth between one of the venators and other maps.
  15. @Agent since you usually log all the LOA's
  16. Name: Rick Staff Rank: Veteran Administrator SteamID: STEAM_0:1:150391410 Length of LOA (Please specify date if possible): 10/26/2019 to 11/3/2019 Reason: I really need to focus on school this week, as well as family and house stuff. Also need to get rid of my cold. Do you understand that if you go LOA on a named Jedi Character for more than two weeks, go on LOA on any RC character, or go LOA while being clone commander, you will be removed from that position: Yes I understand. Do you understand that if you are going on LOA for more than two weeks you may lose your leadership position?: Yes I understand.
  17. There is no damn way I am going to -1 this +1
  18. o7 have a fun time playin rust
  19. Rick_

    Killians Day View

    Name: Rick Who helped (If applicable): Carvis Event Idea and planning: Tyennoch Event Name: Killians Day View Summary of the story: CIS Admiral Killian had a team of Bounty hunters kidnap Representative Gale who is known for humanitarian work on CIS Controlled Worlds Killian used this Republic base as a test bed for his experiments after taking it over, turning all the civilians into creatures. Republic was sent in to Rescue Gale as a Primary Objective and Capture Killian as a Secondary, clearing the republic base for future use. What was the result of the event?: Killian escaped Gale rescued and the base was secure. Was this more of a role play oriented or "shoot em up" oriented event: Both
  20. Name: Rick Who helped (If applicable): Event Name: Blood Moon mercenary's want Vengeance (Part 2) Summary of the story: Before the Blood Moon mercenary's attacked the base and the different outposts to get important supply's for themselves including fuel(Coaxium), food, water, medical, and armory supplies. The last time they tried this operation they failed and all the stolen supply's along with there ship was destroyed and there beloved brotherly commander was killed as well as the hundreds of troops. The other Blood Moon mercenary's on the main ship awaiting there return knowing what happened were angered and seeking vengeance but at the time realized they needed to move on for then, but now they have returned in full force wanting revenge and using a different tactic which includes drilling from a base beneath the ground rather than from there ship. Although seeking revenge they still need supply's and will not stop until they get what they need. They have one of there ships on standby in case they are in need of rescue or backup. What was the result of the event?: The republic figured out what to do per usual and infiltrated there base system and did what they needed. They killed the commander and turned off there main base with inside the cave, after that a flag ship was called in for a final attack but they failed due to the republic succeeding. They got most of the supply's they needed but they were destroyed in the end. In the end the Blood moon decided to move on, they will not ever return. Was this more of a role play oriented or "shoot em up" oriented event: Both
×
×
  • Create New...