Praydoh
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Everything posted by Praydoh
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-1 You don't force respect. You earn it.
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WINNER WINNER CHICKEN DINNER
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+1 on the ammo, needs to be more expensive though or have a limit on # of ammo -1 on CT being promotable by CT officers. Unless CTs has no rank transfer, I can see this easily abused especially when the aspects of being an officer involves managing, hosting, leading, organizing a battalion. CT is not a coherent battalion with an organization structured in docs nor do they have an actual purpose in regards to other battalions when compared to being attack, recon, specialized, etc focused. The only reason why a select few CTs are officers is because of the incredible work they have done in regards to training, teaching new CTs in regards to Star wars in general, the community and the server. But not because they managed a battalion, not because they hosted official host battalion training, not because they organized a battalion because it simply isn't a battalion. Unless 101st is getting re-added back, CTs should not ever be promoted in the conventional sense as they are first and foremost, not a battalion, therefore they do not fulfill the niche that other battalions fill, and that they do not truly act the definition of what an officer "does."
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-1 I donated hundreds just to get the flamethrowers and other perm weapons. I've probably bought tac-inserts, sweps, VIP for over 30 people at this point. The flamethrower is meant to be wielded by a minority of people who have the means to do it. You don't see a kid with their parent's credit card doing it because frankly, what kind of parent would rationally allow them to donate at least $800 for an item on a Gmod server. People who bought it have earned it. Plus, a majority of the time that friendlies are set on fire are when they get too close, willingly or unwillingly or when they accidentally run into it while the person in question is setting an event job on fire. I don't recall an instance where a person with a flamethrower deliberately RDM or set mass groups of people on fire, do you?
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Did the Clone Chaingun get weapon spread?
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-1 Too tedious to implement especially with the differing time zones everyone has and availability. Even if this was implemented to incorporate everybody considered, this would take too long which by then, the inference of grades would have become obsolete.
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We got wiped boys. Remove Green Company
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Are the E-Binocs able to reset the set HP of event jobs? Or has it been fixed?
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no cursing. im trying to fap
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-1 for custom ranks, I'm fine with name changes
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Joah, how will we receive Perm weapons on the event server? Will we spawn with them or will there be S.A.Ms at the spawn area?
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Hololink should be purchasable :^)
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Say it to the several BCMDs, High Command and admins that were there and survived and took part in the picture. You think I started this trend back then? You're delusional. There's a reason why things happen and people notice. Like I said, things held more parity back then and if you weren't there to experience it, don't confer an ignorant judgement.
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Want to know an old joke? Before the battalion buffs, where somehow you have 3 compared to others' 1 buff, 212th would usually be the first one to be wiped out in one life events. Back before battalions had no buffs at all. No excuses for losing in a sim, event or tournament and everybody had access to the same weapons across all the classes. Now? It's just a shit fest where each battalions hope something plays to their advantage.
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I'd honestly pay for this implementation. If not for all battalions, then the same way @Egg did by paying for Green Company models for the 41st. At least as a pilot test to see if this implementation is a success or failure. If not soon, then in the unforeseeable future, this should be considered as a way of promoting both fair play, an incentive to play different classes and as a way to reduce salt between different battalions. Furthermore, this would be another actual, unique system that would differentiate Synergy from other Starwars RP servers.
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What's making battalions "unique" is the fact that some battalions have 2-3 buffs while others have only 1. Add onto the fact that when one has max stats and multiple buffs, he is already a greater asset than 2 people combined. A person with 600 hp can trade with a person with 500 hp and always come out the victor if they have the same guns. Extra health, armor and damage can literally slim down the chances of killing him by another player to near impossible. There's no point using PvPs or tourneys as a way to testing the mettle of a battalion if one side is going to be naturally biased towards lol. Take for example the health buff. Even if you set everybody to 500 hp, that extra 100 hp allows you to be healed to 600 hp. Same as the speed buff on an open map simulations where you need to capture an area or point. As much as anyone can try to avoid these problems, they are inherently flawed and redundant in any things meant to even the odds against each other. If you compared tournaments from before the buffs were implemented, you'd notice that many rounds were close or not curb stomps compared to now. I'd wager if you compare the results between two different battalions fighting and then them fighting again as CT jobs, you'd see different results across the board because there is a minimized chance of bias towards both party.
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Name: 41st GC JT ARC MAJ Prado Suggestion: Equalize battalion buffs Implementation: Make it so that Battalion buffs should be given in skill points instead as a way to equalize the buffs given to every battalion. Those with max stats will not be at a disadvantage when facing a person with max stats in another battalion, as it will equalize out in the end. This way, clone troopers at the "apex" of their training, experience, etc should be represented by max stats rather than buffs that help in certain cases than not. 41st speed buffs helps more in events than CQB or the point of health buff is moot when there's multi-lives event. Realistically, battalion buffs in skill points scales better than a massive specific buff that another battalion simply cannot replicate. What's to prevent a clone trooper from also receiving the very same training different battalions teach? A 501st trooper can learn to reconnaissance in a jungle world he's been deployed to, likewise of another battalion to a different situation they're not used to. If this was not the case, ARC troopers, Null and Republic Commandoes should have more "buffs" than your average Battalion trooper simply for the fact that they're different and trained in ways that differentiated them from such. All clone troopers were bred, trained and made to fulfill a general qualification that made them "clone troopers". Ex. Recon Battalions can receive skillpoints into Running speed or Jumping, whereas Attack Battalions can get health or armor skill points instead. Or we can go for a radical approach where buffs are given in the individual role sense, taking into account class specializations and training. Heavy troopers would receive health/armor buff, Sharpshooters damage or speed/jumping, etc. This way, there would be an actual fair ground through which we can test our mettle against each other or actually give an incentive to join different classes. Especially for Bat vs Bat tournaments or any sims that pit different battalions against each other. Obviously the one with the strength fitting the situation at hand will have the advantage and increased chance to win. For CQC situations, those with health, armor, or damage buff is obviously going to have the advantage over speed buff. Vice versa in open world sims such as capturing the points, where that same speed buff would allow Recon Regiments to hold larger ground against the slower battalions. P.S. this would prevent salt over losses from BAT vs BAT, seeing as every battalion has an actual, equal chance of winning. :^) Lore: http://starwars.wikia.com/wiki/Clone_trooper
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You're a guardian and swinging your saber in the rhino system. Shouldn't you be good at sparring?
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+1, how much for a 99 commission?
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This is the one we need https://steamcommunity.com/sharedfiles/filedetails/?id=1292160815&searchtext=
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-1, this isn't Arma or Squad. There's a reason why BCMD, ARCL and ARCOs dictate the actions and stance of battalion ARCs.
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