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Jacien

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Everything posted by Jacien

  1. Jacien

    VOID

    -1, see no real need in it.
  2. Jacien

    Working crates

    +1 if it doesn't lag or crash server or anyone using it. If that happens I can only imagine people getting pissed during one lives.
  3. Naval I have seen have had power but people don't follow it. Now naval can't really tell a trooper what to do but may suggest an order to be followed. Normally the naval wouldn't be giving out orders to the people anyway besides requesting someone to an engine or to a location to help in such as 3rd floor or bridge or even medbay. Naval would be sticking in the ER, medbay, armory or 3rd floor/bridge anyway. That's the only place they would have a little pull regardless. I can see where naval need some "power" but at the same time it used to be that naval had a bigger role on the extensive map but not a lot were around. I am saying yes to this but only if the rank is above the other clone. +1
  4. I like this idea especially to add another layer to event server events. +1
  5. I meant the prototype z-6 in my first post in the thread so yeah we kinda are. One grenade per life is perfect considering it unfreezes props and in a dupe as a game master that can and will kill the event, trust me. -1 on the grenades period. The rockets at 10,000 credits is perfect, making the possibility to spam them less and less however this idea was shot down in the past so still, no. My opinion still stands, majority of it is a no for me. The ONLY THING that sounds good from this is the prototype z-6 ammunition and even then there is no ammunition value for it (Just checked).
  6. Why I mean the grenade spawnables would make S.A.M. useless is because if you get this passed then anyone would be able to buy the grenades and not just if you divide it to those who have the grenades. The z-6s are annoying not just the prototype, I +1'd that idea due to the ammunition for them being so fuckin' sparse. Also, for explosive ammunition such as rockets they were denied on multiple accounts so that's why I -1'd it. The buy in price for rockets should be more than 1,000 more like 10,000 for 3 in a pack. I have a reason for my madness, Exalted.
  7. I mean if the server doesn't want it then oh well, I had this idea to help game masters. Might as well void it.
  8. Basically allows for the hp to drop to one but allows the player to stay alive giving them a chance to surrender or escape like a cut off. Normally it would just require the GM to set the health back and then they give up but it would mean that the event job could be interrogated and such without them dying.
  9. -1 on grenade ammo, would make buying the thermals in S.A.M. to be damn near useless, with the rockets that has been denied for a long while anyway. The proto z-6 could do with more ammunition so +1 on that front however annoying they may be. I am gonna have to say -1 with CTs having a medic job and allowing them to be promoted through higher ups in the CTs. There is a lot I can say about that situation. That's just my opinion on these suggestions.
  10. Name: Bacara/Jacien Suggestion: Add the buddha command or something similar for the GM to use on lore event jobs to have a time where they can either escape or give up. Implementation: Just add the buddha command that GMs can use. Lore: Lore Characters are unable to die unless it is their time in the timeline. Workshop content if applicable: Requires development. This isn't changing any jobs so I won't be adding the last part.
  11. Don't need it.
  12. This is a common bug on the server due to TFA being wack. It is mostly a bug occurring when you have low frames. I heard somewhere that it was a problem with the vectors in the new TFA pack. It will be pretty difficult to actually fix this and the "fixes" other people have you do won't do anything either. So combat will be difficult for people with low end computers. Also, do mat_specular 0 to get rid of that gloss on the floor you knob.
  13. +1 as long as the new dc-15a scoped for gm and null keep the same stats for a temporary change.
  14. You just need to reconnect to the server and it will be fixed, however I have had this problem in the past as well.
  15. +1 Seeing as though I like the Dual DC-17s but they only do 30 damage either they should get a damage buff at around 40 to 50. Either that or they go to 40 and the BCMD's Dual Sidearms get upgraded to 50.
  16. That is not how our logs work to my knowledge. From what I have seen it counts kills against players not damage done. -1 If this does get added then it would cause a lot more confusion with who did what in the end. Admins would need to punish just off of hearsay from both sides. The way the system is now works anyways. Why try to fix what isn't broken?
  17. I am -1'ing this because if it's not given to a small group then it shouldn't be added to a bigger group due to the reasons it was denied in the first place. It's a good idea but rockets can get annoying and its easier to control in a smaller group such as if the Regimentals could buy it.
  18. -1 The GM support troopers were denied this so I don't think it would be added for a larger group of players.
  19. A few things at the start, they aren't giving anyone flamethrowers, snowsuits are not the equivalent for blaze armor but look similar, this doesn't obstruct anything. This is literally a bodygroup that people who use flamethrowers to use that they already have. I do not see the harm in this whatsoever. In fact I don't see the harm in other battalions using this who have the bodygroup to be able to swap to the snowsuit. Angel is already doing this and it hasn't bothered anyone to my knowledge. Even though I hate the flamethrower on the server and in S.A.M. +1 Why the fuck not?
  20. +1, Frigates are getting stale.
  21. Jacien

    New SWEP

    -1 If I were a total asshole I would plus one this but it would be too time consuming to do. Some battalions cannot even remove their helmets. Even though it would be dope as hell there's probably no way this would happen.
  22. +1 It wouldn't work on vehicles but we could get the prop for it instead of the actual ship. I have tested this before and I am not sure how it would work on the server because of how things work. The resizer changes the size of the prop, its not just cosmetic. Lets see how this pans out. Also, @Qal, if we had accurate sized ships they wouldn't be able to fix anywhere in the skybox.
  23. +1 Normally Fixer is the medic but with him being the TECH it would make sense for Sev to be the medic instead. Having a medic would be a lot better than some flimsy armor buff that would go away after the first few hits. Even though I do hate the bacta grenades and them being overpowered it is a nice thing to have.
  24. Makes events and sims damn near impossible to complete. Also when shooting it jerks my blaster up or down like a fuckin' maniac on speed.
  25. Pretty sure it will be the E-binos.
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