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OneNiner6719

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Everything posted by OneNiner6719

  1. I'm fine with what we have, doesn't really do anything about buffing damage, keeping weapons damage predictable (as someone who used to game somewhat competitively, this is a nice thing for me), and considering my experience with Icefuse having a fortitude-style stat, eeeeh. Gonna have to -1
  2. +1 If not for main, would still be nice for event server, where things can be a lot more controlled.
  3. -1 ARQ stands as a test to see if you're competent for recon action, it's nothing hard, and can even help you think about what you're doing in recon situations, such as the second portion of the training. Plus, RANCOR HAS PRIORITY OVER MANAGING ARC. If they want a training to go in, they make it go in. IT IS NOT A COMMUNITY DECISION. Same applies to 91st over ARF. We were planning to rework ARF training anyway, but was reworked into ARQ when several high command came to us and talked out the idea. None of you are even giving it a chance, just bashing it because you don't like change, and possibly bandwagoning. (Also, complaining that only ARF and ARC can ride barcs... yeah, that was the plan from the ground up. That's 91st's decision to make. We don't want everyone and their mothers getting BARC training and thinking their entitled to shit.)
  4. Name: OneNiner Suggestion: Add the NR-N99 Snail Tank Implementation: Add the Snail tank for events and encounters to utilize, considering the plain old AAT is getting stale and by the server's point in the war, the snail tank existed and was used. Lore: http://starwars.wikia.com/wiki/NR-N99_Persuader-class_droid_enforcer Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1579376621
  5. I'mma say +1 because, while I understand leeching is a horrendous offense, especially considering how hard we've worked on some of this stuff, it would still be a bit better to try to target the specific people that perform or initiate this content theft, like was done with Raven.
  6. +1 Lol why you bean freck? Good meme.
  7. +1 to the seat weaponizer, Neutral to warthog.
  8. -1 For any kind of reasonable defibrillator use, it requires ragdolls. And ragdolls not only lag the server, but when you start getting into 128 player counts (which is already painful to the source engine), you start getting some big issues, not to mention the heavy scripts that operate way too frequently (as per the old one we had), and relative datedness of most defib addons. While the idea is good for roleplay, sure, the actual implementation just will not be good.
  9. +1 I always liked the voice amp tools for hacked comms/PA system and general mood setting, and what not.
  10. There's also little invisible metal ridges just outside the main hangar. The map looks great, but definitely needs a lot of under-the-hood work (which I already know is coming!)
  11. -1 Battalions, namely 41st, 91st, and CG get speed boosts as BATTALION boosts. Giving it to medic as a job boost either means our speed needs to go up EVEN MORE, or it's gotta be a tiny-ass insignificant boost, otherwise you're undermining battalion buffs, which is dumb.
  12. -1, while I'd LOVE the idea, like everyone says, everyone uses these for roleplay, and I'd find it'd make more sense to leave these bases open for some kind of 'battlestation' or small deployment use. Put battalions up in the outposts for checkpoints and whatnot while some other units go around and check the comms relays. Leaving them unclaimed makes more sense, to me.
  13. -1 No thought to the appeal, no real reasons to unban other than "server be good", and holy shit, those offenses.
  14. +1 Don't need none of this. Because everyone loves a tiered donator system that goes up to 65 dollars, right?
  15. +1 Could be pretty fun, giving it to pilots (especially named pilot jobs. Like WAC) and naval, maybe even engineers, would be pretty great.
  16. +1 It's always some half-enforced thing, I sass someone, don't get arrested, make a tiny little point towards naval doin' a goof, get arrested (and unarrested for false arrest, but whatever) It'd be great to be allowed to give actual criticism and actually 'debrief' situations.
  17. -1 racism isn't okay, and even if you were drunk, guess what: you did the drinking, therefore it's still your fault.
  18. Just some casual yogpod in a bug report, that's fine.
  19. I'm pretty sure this isn't ACTUALLY a glitch, but instead more of the vehicle system's method of trying to keep itself from getting stuck. This is the same reaction that happens when people stand on tanks, and other vehicles. Yes. we knew about this, as we pretty much study these vehicles, due to our lore prevalence with AT-RTs and BARC speeders, but again, pretty sure it's not GENUINELY a glitch.
  20. If they good, then +1, if they broke, then hell no
  21. Testing won't be necessary, the stats of the standard DC-15a will be applied to the 91st edition. The scoped version of the DC-15a has less accuracy unscoped, and no benefits for scoping other than a slight zoom. Most of the main 91st force find it doesn't suit our style of combat and such to have the vast majority of the force have a scoped 15a. The main people that really seem to prefer it are mostly on ARF jobs, who would probably end up keeping it anyway, due to how ARF work.
  22. Yet navals have the buffed EOD version of the same weapon. We're asking for the un-buffed, slightly poop version for mostly elite, specific units, nothing really absurd.
  23. +1, the DC-15a scoped is a bit jank, considering most DC-15a's have perfect accuracy under all conditions, except for the scoped. It would also just look cooler with our fresh skins and colours. The sidearm is more an option, and would really go to Neyo, ARC, and the Lightning Squad (officers was always a maybe). At the very least just Lightning Squad, to give them a bit more special something.
  24. OneNiner6719

    Teleporter

    +1 this could be pretty handy, and could have a lot of creative use.
  25. +1
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