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JBFox

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Everything posted by JBFox

  1. JBFox

    New main map!

    Our current map's skybox is extremely low, this is considering Felucia and the other planets. Felucia is depressing to look at outside the base because of how dark the color palette is, and there isn't actually much space on Felucia due to most of the map space being dedicated to having multiple planets. I personally think our current map is one of the worst we've had, it's just drab and uninteresting. (And I personally don't think the extra tiny ass planets make it worth it). As for the vote on this map Korm suggested, +1. Performance frame-wise is always gonna be an issue, let's be real we're playing Gmod. The game isn't optimized very well, and definitely isn't optimized to support 100+ players plus a ton of entities and other shit happening at the same time.
  2. JBFox

    RP Knockouts

    Easy +1, this used to be a thing. Dunno why it was changed to RDM
  3. HELL NAH -1 This shit was way laggier than anything we played on. There was a reason we changed map ASAP when we first had this.
  4. JBFox

    Party System

    +1
  5. JBFox

    JUGGERNAUT TANK

    -1 That addon shit breaks the suggestion for me. Plus we'd hardly ever use this thing.
  6. +1 I don't see why not.
  7. +1 That shit is stupid.
  8. -1 I would consider +1'ing this if the file size wasn't fucking massive.
  9. I know people act like lore doesn't matter at all as far as adding shit in nowadays but dude, these are literally just ripped from Halo and branded with Republic markings. And the lore page you linked just shows and tells about vehicle drop pods that seem to be used in the Imperial era. Sorry it's a -1 from me.
  10. +1 fuck you give me my SOBDE vs all sims back.
  11. As if I haven't been playing consistently almost every day since the end of May, am not Sev, and am not in the staff team again.
  12. It does affect other people on the server though, because every time we see someone on the job that uses these abominations we have to be reminded that we have pumpkin looking headasses on the base. They don't fit the aesthetic of every other model on the server and are way too over saturated. I don't understand what you guys don't understand about this.
  13. -1 I'm sorry but these models you suggested just look really bad. They're very over saturated and I think they would stand out in a bad way when compared to every other model on the server.
  14. -1 This has too many things wrong with it in it's current state for me to +1. First of all, the set spawn point thing would make it so that those spawns that you set would be permanent, so any time those jobs got onto that map they'd instantly spawn in that spawn position unless someone went in and wiped the spawns. Second, you'd have to set spawn points for every single job that would be participating which would be even more of a hassle. Seems like more hassle and potential problems then it's worth. Plus giving those ranks that permission would transfer over to main server as well. (I.E the permission would carry over). With that in mind someone could accidentally (or nefariously) mess with the spawns on main which would be ridiculous.
  15. JBFox

    Wrecker Big Bad

    +1 Big boy needs more hp to not get shredded.
  16. The 17m Rifle itself is basically useless except for at extreme close range. I find myself using the sniper over it in almost every situation because the damage dropoff is so extreme. +1 As if you know how strong it is.... I'd think the people who play with it daily would understand better what state it's in.
  17. -1 the current models look fine. Maybe if we were talking the old Reg models where SOBDE reg looked like a bumblebee I could understand wanting a change, but your current ones look completely acceptable.
  18. I did say in my reply that it should be considerably more expensive than regular ammo. As to where it's getting bought, the same menu as you buy ammo for your regular guns. Anybody could be able to buy it, the ability to buy rocket ammo doesn't matter unless you actually have a weapon that can use the rockets. (and if the ammo is expensive, why would people who can't use the ammo buy it anyway) Why would it not be available to people with the Rocket Launchers? Having it available to the people with rocket launchers is literally the reason for me making the suggestion. Considering there are restrictions in place on people who have the rocket launchers (I.E, you're not supposed to use them against infantry unless there's a huge bunched up group, the only time people would be using this is when there's an abundance of vehicles that need to be destroyed, which is the main purpose I see for this needing to be implemented.)
  19. Unsure, I'd say something considerably more expensive than regular ammo, but that's ultimately up to the founders.
  20. Name: RC-1140 "Fixer" RP Rank: [REDACTED] Suggestion: Add Rockets to the ammo menu. Implementation: Just add it. Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") Other: With the addition of LFS there are a ton more vehicles in play, it just feels bad to have to respawn to refill my Anti Armor ammo. I'm sure there are other people who feel the same way.
  21. The council has awarded you with a single yike. -1
  22. +1 Would encourage people to move together and work cooperatively instead of charging in.
  23. Who woulda guessed. I don't play the server anymore so maybe my feedback doesn't matter but, back when the server was semi-serious it was way more fun. So +1 from me.
  24. Hey, my term was almost finished. Was 2 weeks/1 week and a half away.
  25. +1 (Definitely not biased because I'd want to use this job)
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