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Fours

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Everything posted by Fours

  1. Fours

    Flamethrower

    Flamethrowers are like the only weapon that I use that's actually fun. I have had multiple of my event jobs scream when they heard/saw a flamethrower. They mostly laugh and scream/try to run away. Removing the flamethrower seems non-sensible. As many people saved up their credits for so long just to get that one weapon they so longingly thrived and stayed for. Personally -1. Also, a game masters job is to go up against all odds, flamethrower or not, rogue doors that like to murder, etc. Whatever happens happens. We must adapt and work around what players choose to use. P.S- If this passes, add Blaze troopers back.
  2. Fours

    Adding in Durge

    Eyy I'm the first +1.
  3. Technically they were AT-RT drivers, not ARF troopers. They have similar training but different helmets. And I am gonna stay neutral on this, as already after the last update where multiple battalions got rid of jobs, some willingly, some not so much; there has already been multiple people wanting certain jobs back after the agree-ance of the removal in the first place.
  4. Both Colt and Havoc died in late phase one. All Ghost Company but Wooley, Waxer and Boil died in phase one. Then Waxer died in phase two. Torrent Company, Tup, Fives, Hardcase died in phase two, the rest died in phase one. Leaving Dogma, Jesse, and Echo to be the only ones to live.
  5. Still doesn't answer why we have all the other dead named clone jobs/roles on the server. I don't really see how this would hurt it.
  6. Havoc, Colt are dead. Multiple Torrent Company troopers are dead. All Ghost Company but Boil are dead. There are also more. I don't see your point here, and Ponds would be a nice addition, or maybe even could attract more people.
  7. Fours

    Assassin Blades

    There is no current weapon that resembles an assassin blade on the work shop. I just put up a link to the fists, and ticked the weapons box for relevancy. If they were to be created they could just be an upgraded fists weapon to like what @Zyner said - do about 25-100 damage. I will also state to people saying it would be a minge fest; The game master programme is in such a way where if there are mingy events that are in no-way lore friendly, get a strike or a removal (from what I have heard). Also to state the fact that the max health for assassin blade users is 2500. If that were to be abused by just spamming events like that, the health might even be reduced to 1500 or less, depending on the state of the situation. Nothing is to be abused in such events.
  8. Also, the first link is legends, something the server is trying to avoid. The second link says it's 187th, but is described as Lightning Squad. https://gyazo.com/125470171fda22f581d4d5aabe7385e9
  9. Them and 91st alike. Neyo was one depressed mother fucker until he finally got to execute his jedi, him and Bly alike.
  10. - the fuck 1. If you're just gonna roll up out of nowhere and try get a battalion replaced with one that was already removed previously, just don't. The only time I saw 187th alive and stable with no drama was when @Faoeoa was commanding it. It would also seem pointless as 2ndAC are already paratroopers on the server, the diversity makes zero sense. If you wanna jump out a fucking LAAT screaming "wee", join 212th/2ndAC. Also, instead of trying to throw 327th out, H E L P T H E M. Nothing is stopping any one of you from joining them and helping them recruit more to keep a stable state.
  11. Fours

    Assassin Blades

    Agreed The game master programme is fairly different now. If people slip up with mingy stuff they are most likely looked into by the GMO's
  12. Fours

    Assassin Blades

    If he did I wasn't there. If that's the case then the event rooms need to edit out the things they have about assassin blade users.
  13. Fours

    Assassin Blades

    Name: Fours Suggestion: Add Assassin/Vibro blades. Implementation: These would be weapons that would only be used for events. They would be powerful blades/fists (if there is no model) that would deal between 250-350 or so damage in one hit. I see that in the event rooms the "Max HP for assassin blade users: 2500", I believe with the addition of these it would make for some fun-ish events where players get confused as to why random clones are dying with no blaster bolt wounds and instead just deep cuts that haven't been the markings of a lightsaber, or whatnot. Or maybe some Hutt decided to "eat" a clone or something. The various uses of the blades/fists could just go on and on. There would be no increase knockback or push. The only downside is that there is no blade model on the workshop, so maybe the fists could be tweaked into a second weapon and have the damage dealt increased to the 250-350 or whatever. It also adds a bit of variety with events, so people don't always use the exact same weapons with the exact same jobs. For almost every event. Lore: http://starwars.wikia.com/wiki/Vibroblade/Legends Workshop content if applicable: Would require development but there are multiple different fist weapons on the workshop that could possibly be tested. I don't know. http://steamcommunity.com/workshop/browse/?appid=4000&searchtext=fists&childpublishedfileid=0&browsesort=textsearch&section=readytouseitems&requiredtags[]=Weapon (If no workshop content, suggest a developer or put "Require Development")
  14. Whadu hek? They all are heavy weapons specialists?
  15. Bug Type (server/forum): Server (event server) Severity level (1-3): 3 Evidence (if you can): https://gyazo.com/c46a6e52f6bfc4e93199c84783bcf6fc Description of the bug: Well, during an event, people games started to crash. Event jobs, players, even the game master crashed at one point. The crashes started to increase and more people started crashing at once. It got so bad we had to abort the event and switch back to the main server mid-event. The fact that the map was Endor might have something to do with it as it's not so optimized but I said I'd bring it up. How can we recreate it: I don't know honestly.
  16. That's true. I'll re-think it. Considering CG don't really need a hanger much like RM because the two have brig/medbay on 4th floor. I think it may be possible for the two to maybe share the hanger. Depending on the batt's response to the idea.
  17. +1, the EOD/TECH training hanger can easily be turned into a dupe.
  18. +1 but only if they are a $20 daily subscription.
  19. Whoever trained you should've stated not to use the spectate command. There is a reason it's in red text on the ranking document. Meaning they have the power to use it but shouldn't use it, if you get me.
  20. I mean, I notice you're only trying to get astro-mechs and not protocol or translator or any other type of droid. I could maybe see this be a neat idea if only Jedi Generals would each have an astro-mech, and only could be on the job if their Jedi General was online/not afk. It opens up decent roleplay ideas as many generals had astro-mechs for their ships. So: I'm gonna +1
  21. Hey, if that salute SWEP is not $20 , I'm never gonna play again.
  22. Well, RM are not a Reconnaissance battalion (or CG). They shouldn't need increased run speed. I get that most of their time would be spent running and healing people especially the ones who are attached to battalions and on the event server where they'd need to run a lot, but put it this way, so does any other trooper. Literally the fact that they are medics with an increased heal speed already, just couldn't co-exist with insane run speeds. Medics aren't supposed to run to troopers to heal them unless that medic is a field medic. The troopers need to use their tiny brains to actually stop shooting for 5 seconds, run back to the medics and stand still to be healed. It would also seem a bit of an unfair advantage as they already have their regimental boost with the med-kits healing double the speed as other medics. To put an increased run speed onto them is unnecessary and not needed. -1
  23. I have very conflicting views about this whole suggestion. While yes it would be a nice reward to players who spend a lot of time on the server that just don't want to staff, it can also cause a lot of problems. I understand all your points and I would agree that, if I wasn't currently staff, I would be in somewhat support of this. But their are issues that would obviously entail on the whole project all together. It is very easy for someone to say on an application that they had previous experience. Even if they had some, favoritism from the person's friends/peers would widely sway the argument on if they should be accepted or not. I'll use myself as an example. I had previous experience on two servers (this and Icefuse) as game master, but resigned or left shortly after and never done any events. Yet, when I came back, and made my app again, It had positive feedback for me being a "good game master" or "made great events", keeping in mind that I never had made any events prior. And for the person to be just known by the community to be allowed to apply would cause massive amounts of issues for new players who are serious about that kind of stuff but are subjected away from it as people "don't know them". Which would discourage many players who bought VIP alike. Having over 500 hours on the server and being able to tell can be weird as play time has only been recorded since we got the D3A admin system. Someone could be lying or again the favoritism or friends/peers factor waives the person on the decision of being allowed to or not. The whole point about staff is for entertaining the players of the community on the server. If players were to be able to create events it wouldn't categorise them as players anymore as such. People mostly join the staff team to entertain and help alike. If any person could just make events at will it would get very messy too quickly. The staff members that currently are game masters would feel discouraged or feel unneeded and become lazy in the job and role they so wished to get and put tons of work and weeks into getting the chance to explore their mind and create new ideas. Being active is very easy, all people need to do is sit AFK on the server to get their hours up, and checking their recent activity on steam would be extremely biased for the sole fact of people standing afk for hours every day. I get that not everybody wishes to be staff, but "listening to people bitch about their problems", never really happens. If that is bought up in an argument then that person is not capable or deserving of their game master rights as a game master. Again like I said before, staffing is all about the player's entertainment. Game masters/Staff members provide that entertainment through the game master system. Again, an app to get at least 10 +1's, is very easy to achieve. Through friends/peers. If only game masters could give feedback and they had to get permission from game master officers to do an event, it would better the argument for this, but again, bias and favoritism would exist to the holy grail. The high staff vote would be fine but again could include swaying odds towards bias. In conclusion, it is a nice idea and all, but I have to - 1. This could all lead to too many events, which would wear players out and make them burnt out or just bored of events very quickly. Sorry. Also, players can get a Senior Admin+ to do and event idea a player has. They are literally a poke or private message away.
  24. Fours

    Voice Sweps

    "Babaweewee wootini" That means +1.
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