Ehh idk, in my time as running around as a CT when I was trying to get into Null I noticed that CG tend to be very arrest happy and will arrest someone at the drop of the hat and before increased jail times are even considered I think this should be addressed
They used jet packs o n c e. I don't think that means am entire sub group should get jetpacks honestly. With the amount of people with jetpacks already it's pretty aids.
And? Those two trooper jobs have more shit than most battalions. You have a z6 for all troopers, a shield, extra health AND armor, and you're complaining that you don't have enough? C'mon now
Everyone is saying this was tried before but this not like the 101st completly. It doesn't require any external addons and would only have 5 perma spots for training the CTs. This would allow for a higher quality of trooper to join battalions because while we have the TR program not everything can be taught or understood in the short time they are trained by a TR.
+1
You see CG will arrest for that aswell since it counts for breaking PTS, I'm pretty sure even Gene when he was a marshal was arrested for it and used as an example.
Okay then, I still don't see what the point is in even adding it for the reasons that you stated. In what manner would they evac troopers to a safe position? On their heads? RM are in my opinion as interesting as a medical role can get without adding things that make no sense.
RM aren't the only ones on the ship that can do medical RP. Nobody does it overall because it's pointless to do in the middle of a fire fight unless it was schedueled into the event, and even when that happens they're just escorted to the medbay to be treated.
Well it seems meds disagrees as he said "This unit will allow people to go into a more fun and mobile class that will be able to be on the front lines a lot more and also allowing them to get more combat rather than being locked up in the medical bay. "
An interesting aspect would be your double healing, which is already pretty damn good, I think a jetpack and a med kit that good would honestly be broken. Another point is, as a MEDICAL battalion I think you should be focused on that, not combat.
-1 you say RM have nothing special about them yet they can out heal everyone on the ship(besides RC/Null since they have the same medkit) which makes them pretty special, I'd prefer an RM over a regular medical trooper anyday. Secondly this isn't explained at all, sure they fly in and heal them but how exactly would they extract them? The good 'ole sitting o head strat? Regardless I've never once seen anyone do any extensive medical RP during a battle because it's honestly pointless.