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Everything posted by KaiserNeiner
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Name: Kaiser RP Rank: High Council Suggestion: Buff Ki-Adi Mundi's Lightsaber by adding Crippling Slam and Force Blind to the Saber. Mundi has long been a character with the WORST master saber in the Order, so much so that it's a meme. Both padawan LC's, Caleb Dume and Cal Kestis, have the same abilities on their saber minus Force Heal. This suggestion isn't to blindly buff one character, but to bring him to a level of play similar to other Masters. Implementation: Would need to add the two abilities to Mundi's saber. Lore: N/A, this is a balancing change Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Ki Adi Mundi Slots: 1 Description: N/A Weapons: weapon_lightsaber_kiadimundi (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))
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-1 Omega Squad is currently not filled and the last time I saw Omega Squad active was when Joyboy was in it. Funnyman is the only person within the squad that plays his character every day. I dont think adding this one job will help Omega or SOBDE as a whole. Additionally, with how mid the Z6 is, who would actually seek out this position rather than the MED or SUP WL's?
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Investigation of staff report has been completed
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Player has been banned for 3 months, hopefully they will learn the error of their ways and return to our community with a better outlook on life!
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-1 I understand the sentiment I just like the current layout of S2 EXCEPT WE NEED A SECTOR 2 OUTPOST.
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Name: Kaiser RP Rank: Clone CPT/Jedi Overseer Suggestion: We have 19 music discs that are Errors and do not work when spawned, and one duplicate. This is not an extreme issue, and is not critical to server health, but having these music discs fixed or replaced would be a nice Quality of Life change. A lot of them are actually Ahsoka Tano centered, I don't know what she did to Garry's Mod but it must be bad. Here are all the ones that need a fix. aftermath_in_mandalore ahsoka_and_the_501st ahsoka_cornered ahsoka_vs_maul bad_batch_heroics battle_of_yerbana break_for_the_shuttle burying_the_dead chasing_saxon dodging_debris droids_approaching galactic_republic_anthem order66 race_you_to_the_surface starwarscantinaband2 thebookofbobafett the_throne victory_and_death we_dont_understand This Bad Batch one is a duplicate and can be removed. bad_batch_theme Implementation: Repairing these from I suppose the back end and just either ensuring they do work, or adding more discs to replace them. Lore: N/A
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Name: Kaiser RP Rank: Clone CPT/ Battalion Overseer Suggestion: Create personal utility that temporarily changes your model to any model you're directly looking at. This would have maybe a 5 minute cooldown, with the ability to copy the model of anyone you're directly looking at. Your model would reset to normal off a manual change or if you take any damage. This could be added to BH spy kits, or certain SPEC REG battalions or WL's. @Tetrapotential Improcco tech? Implementation: Would have to create a similar utility to the decoy device we have now, just with models and a personal use. Like I said, giving this to BH or maybe even Null would be cool. Lore: Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development")
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+1 but maybe something other than the base pilot model for the supports
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@Stormzydo IG units get the fusion cutter? If not, they should also get that. Maybe an upgrade to the IG unit WL as well as a spy WL upgrade. +1 for now as there needs to be SOME job for BH that drops armor.
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Would be a cool idea if any BH had them on their whitelist
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WristNade vs WristRocket rw_sw_wristnade rw_sw_wristrocket
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Name: Kaiser RP Rank: Clone CPT/Jedi HC Suggestion: Hello Sharks, today I'm offering the suggestion of making wrist blasters good again in exchange for some potential growth within the civilian faction, as well as making this recognizable piece of the ARC trooper kit actually viable. This suggestion is a multi-parter so bear with me. -Change the ARC Wrist Blaster to have 2 modes; Light and Heavy. Light is a rapid fire, lower damage wrist blaster with the current DMG and doubling the magazine capacity and fire-rate. The Heavy option is a buck-shot type shot, with 8 rounds, similar to the DP23 in terms of damage but no recoil. -Take one of the 18 different versions of a wrist fired weapon we have with the same stats as the ARC Wrist Blaster and add it to every civilian whitelist with Mando armor on it. Weapons for normal civilians are HEAVILY lacking and until the Black Market dealer is actually implemented then everything is on the table. -Fix the Wrist Rocket. I bet most of y'all didn't know this existed. This gun currently does not work. It does not actually fire, even though the animations would make you think it does. It does not produce damage. I'd like this to have the same damage as the RPS6, and add it to all Guild LT whitelists. -Add in a "Taser Dart" version of the wrist blaster for civilians. This would be a different version of the stun guns that CG has, and with 3 shots in storage rather than 2. Ideally it's a 3 second stun rather than the 8 second stun CG has. Add this to the Jumper WL. -Add a "Concussion Wrist Blaster". This would be a 5 round Wrist Blaster that creates a deafening ringing sound so you have no other game audio. It does not NEED to be loud, just blocks out all other audio. It also creates a 3 second flashbang effect, putting you in a whiteout screen. You can use the same audio as the current Flash Grenade in the "Do Not Touch' Section. (Ironic) -Add in a "Holo Shield Gauntlet". This would be a utility rather than a weapon, and would be a small holo shield with limited usage per life, ideally 2. This would protect the torso and head of a civilian but not the legs, so they'd need to get creative about using it. The image below shows what I mean. Obviously in the photo it's a much smaller area, however I think this is more a game balancing thing than anything. Add this to Guild Heavys. Implementation: Tweak current weapon stats and add new weapons into the server. Distribution might need to be different for utility depending on how good it is. Lore: Mandalorians often had extensive weaponry when fighting Jedi, it would be within reason they'd use it against clones too. Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development")
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+1 when we swapped flight systems all ships started firing staples at the enemy, only good ships are bombers except they can be deleted with good perma weapons, not even the Christmas sniper. Current ships suck.
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Think some of this has been lost that the point of my suggestion is to allow subunits that arent as good to have better options, where their suggestion was to directly improve the weaponry from their unit, which are two of the best squads/subunits in terms of kit on the server rn.
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Pretty sure I said in my suggestion that I acknowledged I -1d Null's suggestion, and again I don't think a subunit with jetpacks, westars, and kit bonuses need any additional help.
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I understand, which is also why I didnt go to every unit asking what they wanted, and I'm mainly looking to improve the depth of potential with arming subunit peeps. I would hope that if a subunit requests to get it, we would ensure the subunit doesn't have unlimited slots. I was actually thinking of a modified TL-40 version for 2ndAC, but it wouldn't exactly be game breaking for them to get it. That being said, I actually dont think any subunit should have unlimited slots.
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entirely depends on the subunits wishes, I really want these weapons created to give options for subunits. Ideally it could be a subunit thing, like TU, GC, or GC getting the DC15x
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Name: Kaiser RP Rank: Battalion Overseer, Clone Captain Suggestion: Add in new versions of common base weapons to give subunits options for weapon requests. These new weapons would ideally be given to subunits as a baseline, as its an easy "upgrade" to subunits. It also gives community members options to suggest the addition of these guns to their units. I do NOT want to remove the base DC15A or S, or any other weapon, but create another tier for subunits to request. Ideally THIS slightly bridges the gap from players that spend money to support the server and rewarded insane guns rather than just nerfing them into the ground. I am referring to these as the "U Class" weapons, not the "Upgraded" as those exist in the armory already. Implementation: Creating new versions of guns, adding them to the "Base Weapons" tab. Lore: N/A Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") DC15A-U: Increase magazine size to 50, improve iron sights, 5% damage buff. DC15S-U: Increase magazine size to 40, Increase the fire rate to the current DP24. DC15X-U: Increase magazine size to 10, add in a charge option that takes double ammo with a 50% damage increase, add a thermal optic. DP23-U: Increase magazine size to 10, add in a full auto option, improve iron sights. DP24-U: Increase magazine size to 100, add in a burst fire option, improve iron sights, 5% damage buff. Dual DC17-U Pistols: Increase magazine size to 50 each, 10% damage buff, add a charge function that takes up all ammo in the magazine but fires a 250 damage shot, comparable to Battle Front 2 ARC troopers. DC17-U Pistol: Add a scope, 10% damage buff, double the mag size. Z6-U: Increase magazine size, 3% damage buff, add an option to swap ammo types for a low damage projectile, similar to a grenade launcher. Not as powerful as the ping launcher. I did not include a section about the Westar, as that has a suggestion up at this time. I do not support one group of players getting a new modified gun, but I would support a blanket buff that can be distributed to other units.
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+1 this is a good idea
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Halsey Whitelist Doesnt Spawn with Lore Saber
KaiserNeinerreplied to Noble's topic in Resolved ReportsDude still? @Wosyplease help -
Marvel and Conrad are doing a joint patrol of the forums tonight, hope you got PTL!! +1 all members of a stealth recon/spec ops unit should have a sniper. Giving your ARF troopers something to swap to up close is nice.
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Just because the suggestion isn’t meant for pvp doesn’t mean it won’t affect it
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Yeah that’s why Alphas and Nulls have jet packs, westwars, and kit bonuses. Only other WL that has a jetpack and a rocket launcher is a RCMD or MCMD WL.
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+1 @Underpaidstaff
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-1 the fire rate of your weapons shouldn’t make you elite, the training and operations you go through should. Would rather see a utility buff of some kind rather than just making the gun shoot faster or hit harder. Additionally, Alpha ARC and Nulls already get the Westar and a Jetpack, along with other utility like armor packs, med kits, rocket launchers. Your kits are already better than all other battalions(arguably I suppose).
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