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Showing content with the highest reputation on 04/05/2025 in all areas
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Name: Rick RP Rank: CPT (BCMD Approval) Suggestion: Model a something for Hunters Mark instead of it just being your fist. Currently it just does not look good being just your fist. A device would be more immersive instead of casting some power out of thin air as a clone. It could be as simple as binoculars or a new device, one that preferably has a zoomable feature to easily target far away targets. Current look for Hunters Mark below. Implementation: Add a model to hunters mark Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") Other: If you do just add the bino model too the Hunters Mark, you can just remove the binos from improcco Kit to clear up clutter in our hotbar!6 points
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Name: Kaner RP Rank: Grandmaster of the Order Suggestion: Some changes/new implementations to the Jedi Temple based on request Implementation: - Extend the Library, add tables and benches and turn it more into a study area. - Remove current Equipment and Skill tree stations - Make a Jedi Armory/Meditation Room, place the Equipment and Skill tree stations in here - Create a crystal cave under the temple that offers more RP within Trials and as a Jedi, maybe even put the crystal/hilt spawns in a separate section - With the extension to the library, make a research/medical area - Open up the entryway towards the temple from Nalhalla so it's more of a straight path - Redo the area in front of temple to be more of a garden as opposed to just stones and a drop that people get stuck on Lore: The Jedi exist as a huge faction that would fight alongside the Clones during the Clone Wars, numbering around 50,000 they were a prominent part of the galaxy and would often find themselves in grand structures that served as their temples with much foot traffic moving through them during these times. Note: The main purpose of this suggestion isn't to just say "hey give us more stuff", Jedi gets consistently high numbers but unfortunately the Temple can't be used for much beyond trials and going afk in its present state and we would like the Temple to be employed in more opportunities not just for Jedi but also for events, we have a lot of empty space in our corner of the map both under and around where it is built so seeing it expanded a bit and utilised by the Jedi and our allies would be awesome in promoting more RP as a whole. Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development")3 points
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+1 would be really neat to see something more realistic other than holding a fist out and saying, over there.3 points
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+1 very difficult to get the targeting to work past a certain distance and completely makes it useless if we are scouting and mark them from a far distance for the other troops to see3 points
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+1 plugging into improcco binos would be cool, means they can hit it at a range too2 points
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+1 using hunters mark on anyone further than 20 meters away with what we currently have feels super inconsistent, even if they're stationary.2 points
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Name: Oznian RP Rank: Lieutenant (BCMD Waived) Suggestion: Make a whitelist for Dire Squad lore character 'Joker'. Implementation: Make Dire Squad Joker a WL. Lore: Joker is a lore character which has been placed in the 104th as a lore character within Dire Squad, he is always humourous hence his name 'Joker'. He is an important aspect to our team as our Heavy Ordinance Trooper and also has a major role to play within our sub-regiment. Workshop content if applicable: None (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: Dire Squad Joker Slots: 1 Description: Joker is the HVO member of Dire Squad as of present and has no Model/Job as part of the sub unit Model: models/synergy_roleplay/104/dire.mdl (This is the base Dire Squad model) (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_rps6 , tracking_launcher , seal6-c4 (HVO Kit weapons) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:1 point
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So as far as im aware we havent found anymore legends, buzz remo and styles are all names but like i said buzz and remo are “starter” lore characters that are for the basic elite corps styles is tied to GC now tho1 point
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Just because they’re ARF troopers doesn’t mean that’s all they can be. Literally any idea that applies to Keeli’s Unit can be applied to Trauma’s Unit because they both have literally no lore. Changing them to another group won’t fix anything. It’ll save them for maybe another month then they’ll get boring and wither away similar to TU. Just gotta find something unique for them to give yall. I agree Recon sucks but other similar units on the server have created unique suggestions to improve that role like the Ghost Company Drones or Hunter’s Mark for 41st. Also I wouldn’t make Recon their only role. Give them more to do like you said Civilian Relief or Jedi Protection aren’t terrible ideas but yes they’re made up on the server to give yall something bc TU has no lore outside of dying. Why not give them all of that? Recon, Civilian Relief, and Jedi Protection. Now think of tools that would help with those jobs. This sounds like a mobile yet defensive unit to me personally so maybe E-Web turrets wouldn’t be a bad idea. Also don’t feel like yall are tied to any of those roles including recon. TU was never seen doing recon in lore and neither were Rancor Troopers which utilized ARF armor. Just because you wear ARF armor doesn’t mean you are bound to that specific role.1 point
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For the Civilian Relief it is completely useless since nobody plays Civilians mostly Hunters which KOS when you enter Rekesh and if you ask for PTE it is usually denied and they will plot against the GAR to attack the base when you kill any clone so Nope on that. For the Jedi protection is good since the Temple gets attacked like 3-5 times a week and none of the clones come to protect the Temple and from what I saw TU(Rancor) is the first to respond and help the Jedi during these attacks. It is sad that nobody helps defend the Temple because when it comes to Base attacks Jedi come and help with defending but the Clones don't help Jedi protect the Temple. And I don't agree with TU being replaced it has so much hidden potential but from my previous post they should still get the E-Web launcher or some EMP thing so they wouldn't look like all the other Recon squads1 point
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To be frank, I am unsure of what "more" we could do with TU TU is a ARF Unit, ARF is so useless currently on the server because DC-15X's are incredibly useless. In PvE the NPCs are given so much health that the gunplay turns from damage per shot to damage per second. ARF Units AND Recon units in general are not given a chance to go scout. So the two major components of a ARF unit is completely useless with the current state of the server (The server isn't in a bad state as a whole, it just is for Recon units). I am happy for the vague wishful thinking expressed by many players in this thread! I just wish an actual idea was proposed. TU cannot find relevance or purpose, and are seeking to reinvent themselves into something new, and the simple response I keep seeing is the "potential" they totally have! I think the only logical idea expressed in here is "Maybe Rancor can't maintain 2 sub-units" which to be honest, we can, but the problem currently is that the 2nd sub-unit is useless to the servers current state for Recon units. What does TU have left? Supposedly Civilian Relief and or Jedi protection which sounds like things made up IN SERVER to give TU something more unique than just the two basic things of an ARF Trooper. Ultimately, I don't agree with scrapping TU with something else, but I don't know what else they can do.1 point
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@Kaner +1 generally, with the caveat that we’ve heard in other map suggestions things need to be given up in order to add stuff (map is at its limit of brush strokes, whatever that map word means). What will we be giving up for these additions?0 points
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What the hell -1 How about giving TU a purpose rather than replacing them with a group with absolutely no ties to Rancor which it’s already bad enough you guys have Trauma’s Unit which has no ties to Rancor but at least they have a leg to stand on as an ARF unit considering Rancor Troopers are ARFs. Also ask yourselves if TU is consistently failing is it because maybe Rancor just cannot support a second subunit? The battalion already has plenty to focus on with ARC trainings and Alpha ARCs what could a second subunit possibly bring to the battalion that’s better than those two? Maybe try condensing TU to smaller numbers as last I recall when I was around it was rather large.-1 points
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-1 I would rather see you guys make Trauma’s Unit work, then try to scrap it and bring in a unit that you have no lore ties to.-1 points
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