Hello everyone, I'm thrilled to share the announcement and server changelog for the Synergy Winter Update. This update brings significant enhancements across almost every aspect of Synergy, including performance improvements, new map, new models/battalion, new features/abilities and several quality of life fixes and adjustments.
Development Promotions:
Jayarr -> Development Coordinator
Bub -> Senior Developer
Mystic -> Developer
Ryan -> Developer
Staff Promotions:
Danny -> Director
Moose -> HA
Pillar 1: Performance
- Performance is a pivotal to allowing us to be successful as a community. We're taking the quick action to upgrade our box to the new Intel Ultra 285k. We were previously using an Intel i9-13900k. We felt it was finally time to make the jump to the next step. We're excited to see the improvements this will cause. We're expecting to see around a 15% performance improvement. You will see this go into effect later this month.
Pillar 2: Development Team
- We've been wanting to improve and push our development team to the next level. This update is allowing us to showcase our efforts. We've put a major focus on developing growth within our team. We're extremely excited to show what this team has been able to accomplish the last couple of months.
Pillar 3: Map
- As always, we want to continually improve our map. We're excited to release our seasonal winter map. This map showcases the holiday spirit. You will see holiday lights around the map, along with shiny new floors! Our development team has been kicking in extra gear to continue optimizing our home base of Rakata.
Pillar 4: Staff
- Our staff team has been a corner stone of our community. We could not do it without our staff team. We want to put a focus on making sure we improve the structure and make sure the staff have support systems in place to continue succeeding. From our high staff to our New Admins. We appreciate you and can't wait to continue pushing our community in 2025.
Synergy Staff/Roleplay Changelog
Clone Wars Server Changes
Interface Updates
New Helix Design (@Xaze)
Battlepass (@Xaze)
Complete redesign
Created new vGUI base for the menu
Reconstructed tabs
Consolidated multiple menus (Party, Character, Settings, Staff, etc.)
QOL improvements for Officers/Battalion leadership roster management
Content Updates
New Additions
Loading screen
Battlepass guns
Christmas-themed weapon model (@Jayarr)
New tool systems:
Fortification & Fusion Cutter combined system (@Soulless)
Custom prop list curated with GM input
Entity limit implementation in progress
Defusable Bomb System (@Azara)
GM-creatable timed explosives
10k radius and 5k damage caps
Rotating puzzle solutions
Available to 501st with defusal tools
Naval Control Datapad (@Azara)
Map event control system
Intercom functionality
Configurable button display layout
Status-based color indicators (red/green/blue)
Announcement Command System (@Rice/Azara)
Custom HUD message display implementation
Map Updates (@Jayarr)
Jedi Temple Improvements
Added second CSR
Enhanced graphics (reflections, HDR/LDR, ambient occlusion)
Holiday-themed exterior updates
Christmas trees and lighting
Ice effects on water features
Improved debrief functionality
Faction Changes
Jedi
Added: Even Piell, Halsey (@Guac)
Model Updates:
Bardan updated to new consular model
Fixed texture issues:
Trandoshan arm textures
Saesse Tiin arm textures
Etain belt clipping
Obi-wan hair clipping
Naval
Added new lore character (Hemlock) (@Guac)
Equipment updates:
Barricade tool added to lore characters and engineers
New datapad for base control added to all navy
Bounty Hunters
Added new Wookiee job
Battalion Changes
Global Changes
Removed ALL officer whitelists
ALL HVO now have detpacks, anti-tank mines removed
Rancor Battalion
TU SUP kit adjustments
Valiant for Alpha ARC (officer whitelist removed)
Nate: Added detpack and defusal kit
Fixed antenna alignment issues for:
Blitz
Hammer
Havoc
Colt
All Rancor jobs
41st Battalion
HVY/HVO: Added green company skin
Gett: Added ARC kit
All troopers: Added translation SWEP
Officer changes:
Replaced whitelist with Fireball
Added Nemec alongside Fireball
104th Battalion
Added Dire squad unnamed whitelist
Warthog: Added jetpack
501st Battalion
All units: Added defusal kit
Torrent company: +50 armor
332nd: Added shotguns and jetpacks
Coruscant Guard
New "Tracker Investigator" job with EC-17 scoutblaster
Hound: Added stungun
DS updates:
Added MED and SUP jobs
All DS now use scoped DC-15a
212th Battalion
2ndAC updates:
Added officer paratrooper model to support and trooper jobs
Heavy replaces officer job
Ghost Company Officer renamed to Medic, added bactakit
SOBDE
All units: Added defusal kit
Kal: Added Guac's civilian model
Darman and Scorch:
Added anti-tank mines
Added detpacks
241st Battalion (Replacing 21st)
Base health increase: +50 for all units
All units equipped with droid poppers
Hill Company subunit:
All units get DC15x and speed boost
Special equipment:
Crash: New hologram SWEP
Infiltrator: Hologram SWEP and camouflage SWEP
New custom models (@Jayarr)
General Gameplay Changes
Bactakit buff: Improved healing time (approx. 15 seconds to full health)
Workshop & Custom Additions
Added bombs with defusal system
Available to: All 501st, SOBDE, Alpha Nate
Translation datapad SWEP (@inky)
Issued to 41st
New blackmarket NPC for renown spending (@azara/inky)
Bug Fixes
Fixed Tarkin issues
Fixed utilities section in armory
Corrected F4 menu staff display (vipuser/subvipuser)
Fixed naval model conflicts
Fixed stun guns
Fixed Traumas unit name and spawns
Web Changes (Bubs)
Forums winter theme (Snow/Holiday Images)
New Landing Page (Matches the new in-game menu design)
Developer Credit
Special thanks to the following developers who contributed to this update:
@Azara, @Vortexuss, @BUB, @Rice
@Woeny, Ryan, @Soulless, @Jem, @Tundra8946
@Mystic, @inkydinkystinky, @Shabeel
@Jayarr