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Showing content with the highest reputation on 01/10/2023 in all areas

  1. Bug Type (Server:): Companions Severity level (Low - Medium - High): High Evidence (if you can): Description of the bug: This little fucker talks How can we recreate it: Get near the little fuck
    2 points
  2. The implementation of a rotation system heavily weighs on the shoulders of the gm Team to make it work. Beyond that, the last time it was implemented the gm Team was set up for failure as it was just dropped on the team with 0 advance and 0 preparation. There were no dupes, ideas, stories or plans made before the map rotation was announced to everyone on the same day. (Everyone includes the gm team and it’s leadership team). The rotation was implemented before without any prep work which caused it to fail horribly at the start. After failing, nobody wanted to play because it was boring, rendering any efforts to fix it irrelevant. right now a rotation system is nearly impossible to implement. Look at the gm roster, really look at it. There’s barely any one on it. Ask yourself when was the last time you actually saw a main server deployment that conveyed a story, included rp and used shooting droids as a way to guide the players through the stories mechanisms, not as the experience itself. The gm Team and staff team is not ready for a project like this at this time. Which is a shame because the last time we tried this we absolutely had the resources to pull it off correctly. if you want a rotation system, you better join the gm Team and convince others to join it too. Not only that but ppl need to stop running things without passion, mostly everyone on this server sees running events, patrols, and encounters as a job and tedious. You will never enjoy something if you never attempt to do it for yourself. If you hate running the bare minimum, you probably haven’t tried to create something beyond a shootemup. Attempting Creativity and forging passion is what makes life worth living. Try it for once, you might actually end up enjoying it. Even then, most of you still won’t enjoy it. Because the work that comes with being a gm is not all fun. It sucks sometimes to deal with a player while trying to convey a narrative to an entire server of players. But people get better at what they do over time and it gets easier. Anyways, I’m ranting -1 For now. This should 100% happen when the server and its team is stronger, just pray that the server management doesn’t fumble it again the next time.
    1 point
  3. +1 The idea of Venator rotation to me was refreshing as it was my first experience with rotations on this server. I saw it get implemented poorly with lots of issues, nothing to do on the map outside SIMs and Events, etc. Using a map that had the opportunity to visit other places on the map such as being able to visit a planet from the ship, or go do patrols from a different style of base, would be a good way to keep things fresh. If it was announced beforehand and gamemasters were given some time to make basic dupes, and staff time to prepare what kinds of permaprops we want, I think it could go quite smoothly. Just allow the players to have some say in the map chosen. I was one of the people against removing Venator as around the time it got removed the amount dupes for it started growing, and I love the concept of being on a ship for a brief time. I love our Onderon map, but I think with any server it is healthy to change things up now and then to prevent the case of people getting bored of it despite the opportunity it provides.
    1 point
  4. That would be some SERIOUSLY COOL shit. I know when I was GMD it was a really tough uphill battle for stuff like this to get organised, but I hope with new management and new circumstances Beetle will be able to do some of this stuff. The hardest roadblock was actually getting workshop maps onto main, or really any map stuff done to main whatsoever. I just think that part of the process was way to caked in beurocracy, but it's totally possible and I hope that it's allowed to happen more in the future.
    1 point
  5. +1 The idea of map rotations isn't bad, the Venator just sucked ass. It was the most depressing map out there, especially without perma props. Now that we have a stronger server that can handle decorations, a map rotation might be really cool! We just have to do a map that doesn't make everybody want to play ROBLOX roleplay instead.
    1 point
  6. the only real issue is the execution but right now i dont see any downside to rotations with the servers current state. i could be wrong but the pros seem to outway the cons no? also the rotation that was brought in earlier this year with the venator just wasnt executed properly and we were only using 1 map to return to at the same time.
    1 point
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