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Showing content with the highest reputation on 08/19/2021 in all areas

  1. Question: Why is the specific denial reason not always listed when a suggested is denied? Comments/Concerns: As I'm looking through the suggestions that were denied, nine times out of ten, the specific reason for denial isn't listed. Instead a list of seven different reasons a suggestion may have gotten denied is the reply to it. I don't think this is helpful at all for the person who made the suggestion and for people in the future looking to suggest a similar thing. I'm not sure if it's an expectation of the person who made the suggestion to contact the person who denied it and ask them for the reasons of denial, but making it clear for everyone else to see on the forums is more informative. Just recently Guac asked why the climb swep was denied in the questions section. He got a quick reply, but asking in the questions section seems inefficient. It's much more convenient for anyone wondering why a suggestion was denied to look through the same suggestion thread. Using this as an example and because I want to know why it was denied: This suggestion was denied with no specific reason given, so if anyone ever wants to make the suggestion of buffing Heavy again, they have to speculate as to why the first suggestion was denied. Staff Member you're asking: @ Founder Additional info: N/A
    5 points
  2. +1 I actually think Medical Syringes should be infinite. On a lot of servers, the "bacta injector" was used instead of the medical kit (or our reskinned "Bacta Kit"). My argument for the Medical Syringe being infinite is that it's just not efficient. It'll get your health up, sure, but in order to get it to work, the person has to be sitting still and not taking damage, otherwise the effects will be lost to them and the medi-boy has just wasted a perfectly good syringe. To be fair, people do always sit still while they shoot anyway, but if they take damage all of us a sudden (say a GM spawns a T-21 NPC) then you basically kiss that effect goodbye. HOWEVER, I can see why it shouldn't be infinite too if the medi-boy is a particularly good one... maybe go with Fyi's compromise and make them about 5? It's not the medical equipment that makes people not value their life. It's the fact that after someone bites it, they just lie there and wait to be RP revived. The ultimate way of making people not value their life is making "death" not matter. There's no regulation on RP revives. If someone dies and the medic fails their supposed three tries to bring them back, then another medic just rolls up and tries another three times. Their medical RP is slowly watered down to using "smelling salts" and is sometimes done right off the bat. If you want people to value their lives more, then these either need to be regulated or removed entirely. No one stays dead anymore and no one respawns to wait for NLR.
    3 points
  3. Not sure if this is an unpopular opinion, but removing bacta kits entirely and just keeping infinite syringes would kinda be a plus. Like what ratio said, the medical syringe itself has quite a bit of punishing factors to it, however, it makes more sense for an individual to have to stay still for medical "RP" to be done. Especially with the soon addition of defibs, this seems like a good switch. +1
    1 point
  4. -1 i can agree with max 1 additonal not 10. It will make people only being even more dumb during events and not vauling their lifes
    1 point
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