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Showing content with the highest reputation on 10/09/2020 in Posts

  1. Maybe if bounty hunter wasn't a thing I would some what consider it but since that is not the case then -1 After reading over the doc it suggest they gets the right to use pure white crystals and currently the rule stands only previous windus and yoda's can use that and if that gets removed then all hell will break loose lol.
    1 point
  2. I have to give this a massive -1. Your job should be more focused on directing and leading the Army, not killing shit yourself. The MCMD job used to have every kit weapon in his kit, and there was too much focus on MCMD's being their own one-man-army and this seems like a step in a negative direction.
    1 point
  3. Oh and remember that tower thing? its now under the map in that area I was on about for some reason. Still works but idk why its there.
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  4. So I went on and tested a lot of shit. Firstly the the stuff that could be worked around: - The parts where you can fall out of the map or glitch, you can fill with perma props like the large rock stacks etc. - The BH HQ can be one of the outposts POTENTIALLY maybe the one on top of the mountain or the one NE of slate, but that could be worked around. - Jedi Temple POTENTIALLY could be like on Venator Extensive where we have 5th Floor as the temple so maybe there could be areas in the base for that. BUT lacks immersion and is a large compromise for a temple etc. - The village area which is now empty could be built on or put some sort of replacement there. But is a big loss IMO. Questionable shit: - I don't like the space system. I tested multiple ships and speeds and while the space is good, the teleporting back into Anaxes requires you to spin and manoeuvre quite awkwardly to avoid contact with the rocks and floor. If you go VERY slow you have less of a chance. (The open space is great, but something needs to work around the TP) BUT there is a huge part of the map underneath anaxes which is completely open, spacious and quite nice. Just haven't figured out how to get there without noclip. THIS could be used for the flight trainings or what not which can be seen under this I think. It is fully explorable with a barrier and sky box and I think it will be a good alternative for the space flying. If i am wrong or its not possible to have this in the server please let me know. Good shit: - Base is nice - Outposts are decent - Slate and Granite have been extended which is nice - Nice ambient noise - Map has some new parts or extended parts of the map like the river. Overall So, is it better than Titan? Completely. But overall the mix of pros and cons and workarounds seems a bit much considering the last Anaxes base - No Jedi Temple, and the loss of some things I am really not sure. Personally I would like a new map and this post was purely to view the questionable and good parts of the map. As long as Jedi don't mind the compromise and some stuff can be worked around I'm gonna say +1 solely based on because its a new map, I'm sick of Titan, and we might be able to work some shit out.
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  5. I've spent a bit of time doing some looking around, some testing, and I've come to a general conclusion about my opinions on this map. Is it better than Titan Base? YES. Is it better than the original Anaxes? Well, not really. From the perspective of the Chief Flight Officer- this map seems too good to be true. Unfortunately, it is. The Space above the planet has one entry and exit point, meaning that when you fly above a certain height it will place you in the center of the space region and you will be facing 0 degrees north. When you fly too high in the space region, it sends you down to this point as well. When you want to leave the space region, you fly down and are teleported to a set location right outside of the base, facing 0 degrees north. If the teleportation isn't annoying enough when trying to perform offensive / defensive maneuvers around the main base, the fact that you enter and leave the region facing north is worse- as the LFS ships go haywire adjusting to the new mouse direction. The skybox on the actual planet is also significantly lower than on the original Anaxes, making ground support and flying within view of the ground much more of a challenge. From the perspective of the average trooper, I still like the base. It hasn't changed much. But the surface of the planet overall? Well, in my opinion the outposts on the original map were better. They seemed less out of place, less a combination of a bunch of random assets. I believe the two outposts, the tower, and the village made for much better map decor than the options presented in this map. The Jedi & Bounty Hunters just seem to be giving up quite a bit for not much payoff. I wouldn't really say the Jedi and the Clones having to spawn in the same massive base increases roleplay between them in any significant way. When Compared to Original RP_Anaxes: PROS: Increased Map Size Slightly Different Map Layout CONS: Glitched Lighting Buggy / Poorly Built Space / Skybox Feature No Jedi Temple No Bounty Hunter Village Lower Quality Outposts Expanded Area is Barren Inferior Optimization (In my experience during testing) Ultimately, I feel Original RP_Anaxes is a better choice for our next map. Have we been there before? Yeah, we have. But it beats Titan Base and it beats this revised version of Anaxes. Perhaps this map could be added to the event server pool as the barren wasteland below the map would probably be a cool place for deployments. -1 (I would prefer this map over Titan Base but I would much rather prefer the normal Anaxes already in pending)
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  6. I want to talk some parts of the map after flying around a bit. This is just me spitballing somethings after flying around for a bit. No place for Jedi 16 bunks and 12 high command offices, we can either split up masters and knights/padawan's, or give them a whole section together. The cave system still exists, which is excellent for trials/tests/crystal spawns. There are plenty of side rooms we could use as a library, if we do decide to split masters and knights/padawan's we can put the library in one of those. Spreading out the order and integrating them more into the base. No place for BH's The new section of the map has a nice little base that might be excellent for bounty hunters. Walled area that they could hold and defended, giving more PvP potential. Our current bounty hunter base is all prop based, perhaps we could copy a similar idea here somewhere, we have plenty of open areas. The Skybox Honestly i was able to fly around without having to worry about walls. I loved it. This map will revitalize the ACE and Pilot programs. Without question. On a negative, flying up gets you into the weird space skybox which is disorienting and hard to realize where i am. This might be fixed with time and practice however. Map as a whole Positive: Lighting can apparently be fixed, much needed Negative: That weird light that you see when you're not even in the room. IDK if anything can be done about that. Positive: The outposts are a lot more put together then our current system I might add more as i think longer.
    1 point
  7. Fuck foxtrot I miss my pumpkin armor fat +1
    1 point
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