I want to talk some parts of the map after flying around a bit. This is just me spitballing somethings after flying around for a bit.
No place for Jedi
16 bunks and 12 high command offices, we can either split up masters and knights/padawan's, or give them a whole section together.
The cave system still exists, which is excellent for trials/tests/crystal spawns.
There are plenty of side rooms we could use as a library, if we do decide to split masters and knights/padawan's we can put the library in one of those. Spreading out the order and integrating them more into the base.
No place for BH's
The new section of the map has a nice little base that might be excellent for bounty hunters. Walled area that they could hold and defended, giving more PvP potential.
Our current bounty hunter base is all prop based, perhaps we could copy a similar idea here somewhere, we have plenty of open areas.
The Skybox
Honestly i was able to fly around without having to worry about walls. I loved it. This map will revitalize the ACE and Pilot programs. Without question.
On a negative, flying up gets you into the weird space skybox which is disorienting and hard to realize where i am. This might be fixed with time and practice however.
Map as a whole
Positive: Lighting can apparently be fixed, much needed
Negative: That weird light that you see when you're not even in the room. IDK if anything can be done about that.
Positive: The outposts are a lot more put together then our current system
I might add more as i think longer.