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Showing content with the highest reputation on 06/02/2019 in Posts

  1. 2 points
  2. -1 not needed this is just extra mb also how would this benefit RP lol
    2 points
  3. 2 points
  4. I'm losing brain cells reading this
    2 points
  5. Name: Pythin RP Rank: BO MO CPT Tythin| RANCOR ARC RTO MSG Pythin Suggestion: Adding in this addon to increase Engineer RP, or just find a way to make a more realistic to fix the generators so we all don't die in events. Implementation: This addon is for a Engine, or Generator that is suppose to help increase RP. I currently see how the generators at the base serve zero to no purpose here. There just there and when events happen or RP stuff happens, then the players dont do anything. if these could get added, then it could greatly improve the Roleplay throughout the server. Lore:https://starwars.fandom.com/wiki/Engineer/Legends https://starwars.fandom.com/wiki/Power_generator https://starwars.fandom.com/wiki/Fusion_generator Workshop content if applicable:https://steamcommunity.com/sharedfiles/filedetails/?id=867999536 This also could require development if we are to get a better one (If no workshop content, suggest a developer or put "Require Development")
    1 point
  6. 1 point
  7. -1 I feel like this would take away from baseops and all the other ENGs.
    1 point
  8. +1 tbh I’d just run in and start beating the shit outta it to fix it then get someone to fix it
    1 point
  9. +1 seems nice, but something that my brain can't understand
    1 point
  10. +1 great idea, thanks very cool kanye
    1 point
  11. This is actually a pretty cool idea!
    1 point
  12. -1 then what’s the point of having certain battalions having engineer jobs and tbh I know your trying to enhance the role play but in all honesty I can see this taking RP away, because if you guys (hypothetically speaking) were to be added and your main station would be Generator room then let’s say if people are bored and want to RP ENG stuff in the early morning since there’s nothing to do then I can see them not going because you guys would have it already covered. Another example is how I can see your battalion having jurisdiction over generators and being able to lockdown generator room to only let ENG jobs through (which defeats the purpose of getting ENG trained) and it’s very similar to how people treat medbay because if you are a whitelisted med then you have more power over a person who may not be whitelisted but is AMED then in all examples it’s taking away from RP. Also RP can get old sometimes but I’d +1 if this included actual mortars that you’d have to range in to use but that seems highly unlikely to be added though it’d be tight asf
    1 point
  13. 1 point
  14. Ban appeal denied, due to negative community feedback and threatening a chargeback, as well as toxicity in TS
    1 point
  15. Fine i will report you guys. ill be claiming ddos threats to my Provider
    1 point
  16. -1 engineers are basically dead, no one ever wants to do engineerRP
    1 point
  17. I have to -1. We have WAY Too many Battalions already. As Shown with RM, Roleplay only Battalions do NOT work. This is exactly what BASE OPS should be doing (ENG Part) a few more i cant type out right now do to time constraint. I just do not see this battalion working. IT might work as a "SUB UNIT" of Base Ops, but really. I just dont see it. ~MCMD Shepherd
    1 point
  18. if this goes through i want RM back
    1 point
  19. Maybe instead of adding it as a new battalion, add it as a subunit to a existing battalion instead?
    1 point
  20. -1 We need to work on our current battalions before adding new ones.
    1 point
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