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Showing content with the highest reputation on 04/01/2019 in Posts

  1. -1 No one wants to search for the problem it would take to much time to find. Joah going to look like this looking for the problem.
    2 points
  2. This suggestion has been decided by the community, Buffed weapons will not leave. HOWEVER. All Battalions will receive a standardized DC-15A and DC-15S for their own personal use and will be allowed to keep their respective buffed weapons. Also all perma weapons are getting balanced.
    2 points
  3. DISCLAIMER: While the file is only 0.007MB, the true decision will come from how it affects performance as the Add-On most likely has a script that repeats "Is Player Here?" and such when performing the video & voice link between the two Holocomms. The suggestion is mostly to see how you guys would feel about adding this as while it is very immersive, it is also very useless as it is only usable within reason. The testing of it will decide its final fate. Name: Zyner Suggestion: Adding a Holocomms device Implementation: Allowing Admin+ to spawn a Holocomms device to BCMD+ (or any rank with a worthy reason) during events when requested or approved by a Game Master. Could potentially add this to the loadout of all High Command jobs depending on performance after it is tested. Lore: There were Holocomms in Star Wars. Currently we just use /comms but with this it would allow more direct & immersive coordination & communication between High Command on the Battlefield or even in the base where immediate yet confidential information is required to be transferred. Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") https://steamcommunity.com/sharedfiles/filedetails/?id=1693000098 https://www.youtube.com/watch?v=2dID5JW1Dok&feature=youtu.be&t=40 If you are asking to add or change a job, fill out the following Add or Change: Add the Holocomms Entity Job: All High Command Jobs (Either BCMD+ or REG+) Model: N/A Weapons: N/A Other: Holocomms Entity As stated before, the adding of this entity to High Command would only be allowed if there is no performance impact from them having this item; Otherwise, it will be only able to be spawned by an Admin+ at the discretion of a Game Master during events/encounters (which includes the request of one even if below the rank within reason.)
    1 point
  4. The Polls Removing the Buffs - 57 Keeping the Buffs- 112 Joah - "I am just gonna remove them".
    1 point
  5. 1 point
  6. Let shock keep theirs it has no buff its just prettier
    1 point
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