Scribbles Posted July 15, 2018 Posted July 15, 2018 Name: Scribbles Suggestion: Adding this CIS Ship Prop pack for more immersive events, and overall feel for ships actually attacking/Or the republic going to attack during events. Implementation: Adding this prop pack. Lore: Literally a war between the Galactic Republic VS the CIS, thats what the CW is. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=768102717&searchtext=CIS+Ship (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: N/A Job: N/A Model: N/A Weapons: N/A Other: These are PROPS, not vehicles. Besides, during events i see every game master and helper using the current CIS Frigates (actual vehicles) as props usually anyway. I think this would make a great addition to events .
Posted July 15, 2018 Name: Scribbles Suggestion: Adding this CIS Ship Prop pack for more immersive events, and overall feel for ships actually attacking/Or the republic going to attack during events. Implementation: Adding this prop pack. Lore: Literally a war between the Galactic Republic VS the CIS, thats what the CW is. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=768102717&searchtext=CIS+Ship (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: N/A Job: N/A Model: N/A Weapons: N/A Other: These are PROPS, not vehicles. Besides, during events i see every game master and helper using the current CIS Frigates (actual vehicles) as props usually anyway. I think this would make a great addition to events .
Scribbles Posted July 15, 2018 Author Posted July 15, 2018 16 minutes ago, conrad said: +1 they're props not vehicles so no vehicle lag. Imagine spawning a captial ship instead of a frigate
Author Posted July 15, 2018 16 minutes ago, conrad said: +1 they're props not vehicles so no vehicle lag. Imagine spawning a captial ship instead of a frigate
BigZach Posted July 15, 2018 Posted July 15, 2018 +1 "I'm not toxic. You're just making it really hard to not treat you like an idiot." - Logic
Posted July 15, 2018 +1 "I'm not toxic. You're just making it really hard to not treat you like an idiot." - Logic
Perri Posted July 15, 2018 Posted July 15, 2018 +1 Former Commander Cody "2 Terms,6 months" Former Attack Regimental Commander
OneNiner6719 Posted July 15, 2018 Posted July 15, 2018 +1 we've always needed a providence. Sounds tasty.
Taur Posted July 15, 2018 Posted July 15, 2018 +1 I've seen so many people cry because event jobs escape in vulture droids. 1
Scribbles Posted July 15, 2018 Author Posted July 15, 2018 (edited) 46 minutes ago, Taur said: +1 I've seen so many people cry because event jobs escape in vulture droids. These are props, not vehicles. But if youre implying if the jobs would sit on them then yes it would help. Or you could nocollide and set a chair in it Edited July 15, 2018 by Scribbles
Author Posted July 15, 2018 (edited) 46 minutes ago, Taur said: +1 I've seen so many people cry because event jobs escape in vulture droids. These are props, not vehicles. But if youre implying if the jobs would sit on them then yes it would help. Or you could nocollide and set a chair in it Edited July 15, 2018 by Scribbles
Nade Jones Posted July 16, 2018 Posted July 16, 2018 +1 Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander
Posted July 16, 2018 +1 Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander
Qal Posted July 16, 2018 Posted July 16, 2018 +1 PLEASE!, GM NEED A CHALLENGE, Munificent Class Frigates are just Boring.
J.Jefferson Posted July 16, 2018 Posted July 16, 2018 +1 Former Positions: 41st XO 41st Green Leader 41st Faie Temple Guard Manager/Cin Overseer Gamemaster
Posted July 16, 2018 +1 Former Positions: 41st XO 41st Green Leader 41st Faie Temple Guard Manager/Cin Overseer Gamemaster
Grief Posted July 16, 2018 Posted July 16, 2018 +1 ICEFUSE: SHOCK XO/BCMD Thorn | 327th XO SYNERGY: 41ST CMD/ARCL/GCL x3 | Former BCMD Gree
Posted July 16, 2018 +1 ICEFUSE: SHOCK XO/BCMD Thorn | 327th XO SYNERGY: 41ST CMD/ARCL/GCL x3 | Former BCMD Gree
BadDog Posted July 16, 2018 Posted July 16, 2018 +1 Spoiler 2ndAC Parjai-01 Bear Former: Head Admin |TCO Commander Kix | Mechanized Regimental Commander | Obi Wan Kenobi | Battalion Commander Cody | Wolfpack Commander Comet |104th Jedi Master Plo Koon |TRD |GMD | Overseer | 2ndAC Commander Barlex | SO Major | DU Commander |Waxer | Foxtrot | Adi Gallia | Quinlan Vos | Skywalker | Consular leader | Shadow leader | Guardian Leader | Gray Jedi Master | Commodore | Wilhuff tarkin | Jaro Tapal
Posted July 16, 2018 +1 Spoiler 2ndAC Parjai-01 Bear Former: Head Admin |TCO Commander Kix | Mechanized Regimental Commander | Obi Wan Kenobi | Battalion Commander Cody | Wolfpack Commander Comet |104th Jedi Master Plo Koon |TRD |GMD | Overseer | 2ndAC Commander Barlex | SO Major | DU Commander |Waxer | Foxtrot | Adi Gallia | Quinlan Vos | Skywalker | Consular leader | Shadow leader | Guardian Leader | Gray Jedi Master | Commodore | Wilhuff tarkin | Jaro Tapal
Taur Posted July 16, 2018 Posted July 16, 2018 9 hours ago, Scribbles said: These are props, not vehicles. But if youre implying if the jobs would sit on them then yes it would help. Or you could nocollide and set a chair in it Crap
Posted July 16, 2018 9 hours ago, Scribbles said: These are props, not vehicles. But if youre implying if the jobs would sit on them then yes it would help. Or you could nocollide and set a chair in it Crap
Scribbles Posted July 17, 2018 Author Posted July 17, 2018 (edited) 20 hours ago, Taur said: Crap There's a mod to make them working vehicles. But i think it would get denied cause of the heavy load it would cause, the mutliple addons to get it working and what not. It would be easier for props to get inserted and dealt with then. Edited July 17, 2018 by Scribbles
Author Posted July 17, 2018 (edited) 20 hours ago, Taur said: Crap There's a mod to make them working vehicles. But i think it would get denied cause of the heavy load it would cause, the mutliple addons to get it working and what not. It would be easier for props to get inserted and dealt with then. Edited July 17, 2018 by Scribbles
Scribbles Posted July 19, 2018 Author Posted July 19, 2018 (edited) Okay so, i did testing with this pack, the ships are probably supposed to be used for the skybox, but with a resize tool it's possible to make this more proportionately sized. The first image is a standard size (The hitbox is all the way up there i know), The second is resized to triple the size, and makes it properlly sized. (the malevolence and whatever ship im standing on, i forgot the name are the smaller ones, all the other ships are accurate to their show/movie counterpart) Edited July 19, 2018 by Scribbles
Author Posted July 19, 2018 (edited) Okay so, i did testing with this pack, the ships are probably supposed to be used for the skybox, but with a resize tool it's possible to make this more proportionately sized. The first image is a standard size (The hitbox is all the way up there i know), The second is resized to triple the size, and makes it properlly sized. (the malevolence and whatever ship im standing on, i forgot the name are the smaller ones, all the other ships are accurate to their show/movie counterpart) Edited July 19, 2018 by Scribbles
Esitt Posted July 22, 2018 Posted July 22, 2018 The pack is only around 2.6 MB all around which is pretty good, and around 10 CIS ship props as well. I like it. PENDING //Locked //Moved to Server Suggestions - Pending
Posted July 22, 2018 The pack is only around 2.6 MB all around which is pretty good, and around 10 CIS ship props as well. I like it. PENDING //Locked //Moved to Server Suggestions - Pending
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