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Comlink Model Breaking Bug


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Posted

Bug Type (server/forum): Server

Severity level (1-3): 1 I guess, not that important unless it is actually server changing.

Evidence (if you can): 

https://gyazo.com/b8430d11b9ea1b2fe4ebac2b321fc2fc

https://gyazo.com/728d502e3b97f3865f66c4d0debb1281

Description of the bug: Whenever you open up the comlink, then take out a weapon, this 50% of the time will occur, but it goes away if you move a lot or after about 10-15 seconds.

How can we recreate it: I don't know.

bolt

Posted

the SWEPs affiliated with model manipulation will do this regardless, unless someone attempts to fix the SWEP itself, it has the chance of breaking your model upon specific actions preformed, actions I do not know myself of.

most one can do is to make it FailRP to manipulate your model intentionally, but considering you can do it by accident

7 hours ago, Bolt said:

Whenever you open up the comlink, then take out a weapon, this 50% of the time will occur, but it goes away if you move a lot or after about 10-15 seconds

that may not even be a thing. but at least it goes away after a good bit of movement.

Clone | Jedi
Alpha-74 "Stec" | N/A
Naval | Civilian:
N/A | N/A

  • Retired Founder
Posted

ᴛʜᴀᴛ's ʜɪʟᴀʀɪᴏᴜs.

ʙᴜᴛ ᴛʜᴇʏ ᴀʀᴇ ʀɪɢʜᴛ, ᴡᴇ ᴅᴏɴ'ᴛ ʀᴇᴀʟʟʏ ʜᴀᴠᴇ ᴀɴʏ sᴘᴇᴄɪғɪᴄ ғɪx.
sᴏ ғᴏʀ ɴᴏᴡ, ɪᴛ's ᴛᴏ ʙᴇ ɪɢɴᴏʀᴇᴅ. 

ᴛʀʏ ɴᴏᴛ ᴛᴏ ᴅᴏ ɪᴛ ᴏɴ ᴘᴜʀᴘᴏsᴇ.

:// ᴄʟᴏsᴇᴅ.

  • 3 years later...
  • Retired Founder
Posted

This issue has been marked as resolved and therefore has been resolved on server or is unresolvable.

// Locking

// Moving to Resolved Reports

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