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Flintlock

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Everything posted by Flintlock

  1. Ironically, it's Just Tech + the regiment you want to be. So Tech + Med or Tech+ Whatever Support needs There is no standard Trauma Trooper (I think there should be)
  2. +1 Bucket head avoidance weaponry.
  3. 1.5 blessed
  4. Two week LOAs don't result in being stripped of all positions and being told by your Batt's highcom to refrain from assisting in batt endeavors., especially if you were provably over-active in all your positional duties. and was told he would be auto-denied if he appealed earlier, assuming you're making that argument.
  5. +1, a blatant overaction to someone who has been a pillar of the community. This should have been handled better, and instead he's been treated like the devil by even the staff team. This situation that's been overreacted to resulted in a player who put so much time, effort and absolute passion into the server and set him back to ground zero, he has to work for his ranks again, his duties and even staff position unless the staff team here decide to put a blacklist on him for something blatantly overreacted to by the very same staff. This has been utterly the most disrespectful and tactless responses by staff, and little to no care to taken into this case. A Giant L
  6. As long as it is better than the DC-15x, and not just a wash of stats like "oh, have extra ammo, and less damage" I want it to be a stand out rifle that is capable of competing in events without being a Jolly Sniper (or NT-242/Cycler/NT-242c) for obvious reasons. This would give TU some pull and make them a definitive sniper unit. Also, +1 especially for Muzzle getting it.
  7. Hopefully with the new Halsey this may be explored better, but I can't imagine TU hasn't tried this before. It could legitimately be a case of TU isn't on when Jedi are around, Jedi don't interact with the clones or worse, they just didn't have the Jedi (it's hard to get Halsey and Knox filled) ARF Troopers are Recon units, that is a primary function, but as you said, not a sole function. Thats why I said I don't fully agree with changing them, however they provide nothing useful to the server. Rancors two major functions is Assault and Recon, every trooper does Assault well, and should be capable of proper recon. The mention of Civilian relief and Jedi Protection accent a problem, not a solution. As stated before, Civilian protection is useless as Civilian roles are often Senators or Hunters. CG has Senators, Hunters don't need "relief". The Jedi Protection could be a thing, if proper Jedi and Trooper interactions occur, which to be frank, doesn't happen as often. Currently TU is working with 104th and getting placed within Mortar Hierarchy, they're clearly setting up alternatives if this suggestion doesn't pass, it's not a clear-cut "we're giving up on TU" situation, it's requesting a potential correction for TU's issue. Maybe the E-Web will give them a unique function and hopefully Dev's will be open to a "partial implementation" instead of saying "denied, resubmit for just the e-web" (which is an annoying thing to do) Regardless of how this suggestion turns out, TU will figure something out, we have decent leaders right now.
  8. To be frank, I am unsure of what "more" we could do with TU TU is a ARF Unit, ARF is so useless currently on the server because DC-15X's are incredibly useless. In PvE the NPCs are given so much health that the gunplay turns from damage per shot to damage per second. ARF Units AND Recon units in general are not given a chance to go scout. So the two major components of a ARF unit is completely useless with the current state of the server (The server isn't in a bad state as a whole, it just is for Recon units). I am happy for the vague wishful thinking expressed by many players in this thread! I just wish an actual idea was proposed. TU cannot find relevance or purpose, and are seeking to reinvent themselves into something new, and the simple response I keep seeing is the "potential" they totally have! I think the only logical idea expressed in here is "Maybe Rancor can't maintain 2 sub-units" which to be honest, we can, but the problem currently is that the 2nd sub-unit is useless to the servers current state for Recon units. What does TU have left? Supposedly Civilian Relief and or Jedi protection which sounds like things made up IN SERVER to give TU something more unique than just the two basic things of an ARF Trooper. Ultimately, I don't agree with scrapping TU with something else, but I don't know what else they can do.
  9. Bug Type (Server:): Command error? Severity level (Low - Medium - High): Low? Evidence (if you can): Error in console [1]: [1] = 8 [2] = 8 [core_synergy] addons/core_synergy/lua/synergy/skins/cl_skinsui.lua:105: bad argument #1 to 'lower' (string expected, got table) 1. lower - [C]:-1 2. skinsUI - addons/core_synergy/lua/synergy/skins/cl_skinsui.lua:105 3. Call - addons/core_synergy/lua/synergy/skins/cl_skinsui.lua:205 4. cb - addons/gm_express/lua/gm_express/sh_init.lua:172 5. unknown - addons/gm_express/lua/gm_express/sh_init.lua:62 Description of the bug: I cannot access the /skins command as the UI pops up blank yet I have a fair few of the skins, including for the DC-15a and S. I was informed by Funnyman that I would need to have the weapon out to equip the skin, but if the item is not showing up in my skins UI... How can we recreate it: I am unsure if you will have the error issue, but type in /skins?
  10. +1 Oof bias note: I am GC ❤️
  11. the SWEPs affiliated with model manipulation will do this regardless, unless someone attempts to fix the SWEP itself, it has the chance of breaking your model upon specific actions preformed, actions I do not know myself of. most one can do is to make it FailRP to manipulate your model intentionally, but considering you can do it by accident that may not even be a thing. but at least it goes away after a good bit of movement.
  12. I've already stated most of those Base classes (not GC/AC) bat blaster The duelies I did not know got a buff, which is the only "lack of fact check" considering I use the WESTAR and DC-15S. The westars extra 8 damage is arbitrary as only ARC gets it, and that's it's the base westar. I do not know the pnt you're making. I do know the BAT Blaster everyone in base gets, and I know it's a bit op, I even stated I don't think anyone needs those, considering we have the base DC-15A. But everything else is on the subgroups, and not even commonly used. GC/AC gets a dc-15a scoped, duelies, and a dc-15s, and the scoped does sane damage as reg dc-15a. The WESTAR is only given to our ARCs I already said I'm not opposed to this suggestion, and I'd like everything detailed on what is want so it's "fair" but logical for everyone. The 100 health is the "battalion buf"f we get. If you want to suggest a removal of the BAT blasters in total, I +1 that, if you want to lower the damage back down of the dualies, I +1 that too, it's dualies, it don't need 50. But you can't call it "our battalions buffs" if others have those items too. A complaint for OP weapons ofc, and I'd even agree! But these are not MY BATTALIONS buffs, we happen to have these weapons, BASE WEAPONS that were modified via changing the TFA code, weapons others are equipped with, that happened to have been buffed. So the point you're making to me is what, cuz the two "BAT Blaster is OP" and "Dualies were buffed" is something I agree and don't agree with respectively, and I'd request removal, and damage debuff respectively .
  13. Then the most you can do is to teach people not to complain, hate to break it that way then, but if equalizing the playing field for that isn't going to work, then a team is going to have an advantage, especially considering this isn't some MRP server, where you're fighting players on another side constantly, so "balancing" isn't really determined until one of these tourney's happen when it does, and people see "Well das bullshit cause x, y, and z" then what does one do either nullify their usage of "what they're used for" so less complaints happen, or teach people to not complain when a loss happens I don't know what to tell you then if both of those "are bad choices" if complaints are going to happen regardless, even with this suggestion.
  14. I'd +1 this though if this was the suggestion put all teams on CT/Cadet, color them, and give them the designated weapon for said BATvBAT event, and distribute a fair amount of medics for each side no complaints if they lose their medics no complains on weapons carried only complaints, skill buffs, but even then, max health and armor is already given, so speed and jump? lol
  15. Personally, not because I don't agree to the concept of battalions getting one buff, because I do. But to be fair, I'd love to see this suggestion more refined, detailing out specifically what each battalion is wanted to have as their buff, as simply stating vagueness wouldn't do much. I doubt this is any sort of vendetta post about BATvBAT, but I would like to state with 212th is that the all of our weapons do 35 damage. Excluding dual DC-17s, which does 30, the WESTARs that ARC gets (50 shots, 50 DMG), the Battalion specific DC-15A (Personally, I don't like these), which does 50 as well. And then there is airborne's sniper, thats only on the Assassin class itself. There are some items given to other battalions to set them apart further, such as GM receiving a higher damage WESTAR with more ammo in its magazine. Am I bitching about "REEE all these special things!" no, because I honestly agree, people get better stuff than others in terms of "buffs" personally, I'd rather classes be attributed to battalions that make sense for their specified role, like Recon wouldn't need a heavy, but would need a sniper, Attacks wouldn't need a sniper, but would need a heavy, considering that battalions purpose of course. Granted discrepancies would happen, as sub-units can somewhat go past that line of "what is strictly allowed" considering (Using my own battalion for the sake of its what I'm in) 2ndAC would still have a sniper, considering its use as an Advance Movement Reconnaissance group.... or at least we attempt to. but all in all TL;DR -I agree, battalions get more buffs than others, and I believe they should be subsidized to something fair and appropriate for their group, but personally it doesn't have to be specifically stat wise -Sub Groups I believe would/should be given discrepancies dependent on said groups purpose -I wish for this to be refined out and detail what is specifically wanted, so its easier for staff to consume and push out, considering not doing that may result in buffs unwanted to each battalion This is not a -1 nor a +1 -Ghost Company Second Lieutenant Cale | Shephard
  16. Flintlock

    VOID

    -1 I think a support Trooper class needs to be defined more in terms of what its intentions are before attempting to add it to other battalions There are currently only two proclaimed "Support Trooper" classes. GM's receives a Combat Shotgun, a Health Kit, Repair Tool, and their GM trademark 70 damage Westar. (that end point was not me being negative, I promise) 41st's receives the standard primaries of DC-15A and DC-15S, an RPS-6, and a repair tool it appears the consistency relies in terms of at least one Primary, and a repair tool and something special (GM Medkit/41st RPS-6), but I feel like unless its exactly detailed how each battalions "Support Trooper" class is set up.
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