Nade Jones Posted February 23, 2018 Posted February 23, 2018 Name: Nade Suggestion: Make the Jedi Healer healing speed quicker, the Jedi healing / consular branch is pretty dead and it takes absolutely ages for Jedi to get healed so in a Jedi only event it takes ages to heal a single person, plus it would be a good idea to revive the branch. Implementation: It's been done for RM so it must be pretty easy Lore: I mean using the force the heal broken bones and close wounds must be way quicker than your casual medical work so this should be reflected in the heal speed. Workshop content if applicable: N/A Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander
Posted February 23, 2018 Name: Nade Suggestion: Make the Jedi Healer healing speed quicker, the Jedi healing / consular branch is pretty dead and it takes absolutely ages for Jedi to get healed so in a Jedi only event it takes ages to heal a single person, plus it would be a good idea to revive the branch. Implementation: It's been done for RM so it must be pretty easy Lore: I mean using the force the heal broken bones and close wounds must be way quicker than your casual medical work so this should be reflected in the heal speed. Workshop content if applicable: N/A Former: Commander Cody (x2), ATK Regimental Commander, SOBDE Regimental Commander, 212th XO, Omega Squad Lead Niner, Foxtrot XO, General Kenobi, HA (x2) TRM, GMM, RUS MP Commander
WaterMelonWolf Posted February 23, 2018 Posted February 23, 2018 The branch is fairly dead and i agree, I see no issue with this and is a good idea That'll be a +1 from me dog.
Posted February 23, 2018 The branch is fairly dead and i agree, I see no issue with this and is a good idea That'll be a +1 from me dog.
Perri Posted February 23, 2018 Posted February 23, 2018 +1 Former Commander Cody "2 Terms,6 months" Former Attack Regimental Commander
Posted February 23, 2018 +1 Former Commander Cody "2 Terms,6 months" Former Attack Regimental Commander
Extinzion Posted February 23, 2018 Posted February 23, 2018 +1 | CG SGT Extinzion | | Former: Rancor WO, ARC Heavy Officer, 104th XO, Warthog, Boost, Comet, ARC CMD, Heavy CMD, JT CMD, Pilot training CMD, Intel founder | | Another one of those pesky OGs | | Professional lurker |
Posted February 23, 2018 +1 | CG SGT Extinzion | | Former: Rancor WO, ARC Heavy Officer, 104th XO, Warthog, Boost, Comet, ARC CMD, Heavy CMD, JT CMD, Pilot training CMD, Intel founder | | Another one of those pesky OGs | | Professional lurker |
Zyner Posted February 23, 2018 Posted February 23, 2018 +1 Active from 2016-2019 | PAST ACOLYTES CLONE: 104th Mechanized Assault Battalion "Wolfpack" Clone Commander CC-3636 "Wolffe" JEDI: High Jedi Sage Lead Master Roy | 104th General Plo Koon | Shaak Ti | Mace Windu STAFF: Overseer | Head Admin | Game Master Director | Trainer Manager
Posted February 23, 2018 +1 Active from 2016-2019 | PAST ACOLYTES CLONE: 104th Mechanized Assault Battalion "Wolfpack" Clone Commander CC-3636 "Wolffe" JEDI: High Jedi Sage Lead Master Roy | 104th General Plo Koon | Shaak Ti | Mace Windu STAFF: Overseer | Head Admin | Game Master Director | Trainer Manager
Mike Posted February 23, 2018 Posted February 23, 2018 (edited) Do healers have defibs on there class? Edited February 23, 2018 by Mike Autocorrect can go die
Posted February 23, 2018 (edited) Do healers have defibs on there class? Edited February 23, 2018 by Mike Autocorrect can go die
Esitt Posted February 23, 2018 Posted February 23, 2018 Please god yes, Nade needs to be a tank and heal us 41st. +1
TayTay Posted February 23, 2018 Posted February 23, 2018 6 hours ago, Mike said: Do healers have defibs on there class? Yes I think personally they should be removed because the health pack is "Force heal" reviving people is sith arts if i'm correct 2
Posted February 23, 2018 6 hours ago, Mike said: Do healers have defibs on there class? Yes I think personally they should be removed because the health pack is "Force heal" reviving people is sith arts if i'm correct 2
Mike Posted February 23, 2018 Posted February 23, 2018 1 hour ago, TayTay said: Yes I think personally they should be removed because the health pack is "Force heal" reviving people is sith arts if i'm correct I mean using a defib definately isint 1
Posted February 23, 2018 1 hour ago, TayTay said: Yes I think personally they should be removed because the health pack is "Force heal" reviving people is sith arts if i'm correct I mean using a defib definately isint 1
Retired Founder Zim Posted March 9, 2018 Retired Founder Posted March 9, 2018 ᴛʜɪs ɪsɴ'ᴛ ʀᴇʟɪᴠᴇɴᴛ. ᴡᴇ ʜᴀᴠᴇ ᴀ ɴᴇᴡ ʟɪɢʜᴛsᴀʙᴇʀ sʏsᴛᴇᴍ ᴄᴏᴍɪɴɢ ɪɴ. ʟᴏᴄᴋᴇᴅ / ᴄʟᴏsᴇᴅ.
Retired Founder Posted March 9, 2018 ᴛʜɪs ɪsɴ'ᴛ ʀᴇʟɪᴠᴇɴᴛ. ᴡᴇ ʜᴀᴠᴇ ᴀ ɴᴇᴡ ʟɪɢʜᴛsᴀʙᴇʀ sʏsᴛᴇᴍ ᴄᴏᴍɪɴɢ ɪɴ. ʟᴏᴄᴋᴇᴅ / ᴄʟᴏsᴇᴅ.
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