KaiserNeiner Posted May 13 Banned Posted May 13 Name: Kaiser Steam ID 64: 76561198253466298 Discord Username (Not Display Name): kaisertener Feedback Focus: How did the dev team pick and choose what updates to push forward this rotation and what to leave for later? Content: There was A LOT of suggestions accepted in the past round of server suggestions being up. Some stuff made it this round, some stuff did not. I'm curious to understand what were some criteria used to pick what was worked on now and what was deemed to be in another update down the road. This is NOT criticism on what was released this past weekend, just wanted to see what were some of the reasons. Tagging @Mystic @Doc @Guac and @NightShift101 as they seem to be the biggest contributors in the most recent update(tagged the most in the update notes from Bub). Perhaps this could give people some insight on what to suggest for this rotation and what to leave out. Kaiser Zeros Clutch
Banned Posted May 13 Name: Kaiser Steam ID 64: 76561198253466298 Discord Username (Not Display Name): kaisertener Feedback Focus: How did the dev team pick and choose what updates to push forward this rotation and what to leave for later? Content: There was A LOT of suggestions accepted in the past round of server suggestions being up. Some stuff made it this round, some stuff did not. I'm curious to understand what were some criteria used to pick what was worked on now and what was deemed to be in another update down the road. This is NOT criticism on what was released this past weekend, just wanted to see what were some of the reasons. Tagging @Mystic @Doc @Guac and @NightShift101 as they seem to be the biggest contributors in the most recent update(tagged the most in the update notes from Bub). Perhaps this could give people some insight on what to suggest for this rotation and what to leave out. Kaiser Zeros Clutch
Guac Posted May 13 Forum Admin Posted May 13 I wasn’t involved with the decision process, that question is better suited towards our dev leadership. I stepped in for model related things I found interesting cause we had a modeler leave who’d originally accepted those suggestions. That’s why many of them haven’t been completed. 1 1 🎀 𝙵𝚊𝚛𝚝 𝚂𝚖𝚎𝚕𝚕𝚊 🎀 <3
Forum Admin Posted May 13 I wasn’t involved with the decision process, that question is better suited towards our dev leadership. I stepped in for model related things I found interesting cause we had a modeler leave who’d originally accepted those suggestions. That’s why many of them haven’t been completed. 1 1 🎀 𝙵𝚊𝚛𝚝 𝚂𝚖𝚎𝚕𝚕𝚊 🎀 <3
Noshow Posted May 13 Posted May 13 I think bub motivated them with sending pictures of him on the edge of a sink in nike pros or something 1
Posted May 13 I think bub motivated them with sending pictures of him on the edge of a sink in nike pros or something 1
Bleach Posted May 13 Posted May 13 Motivate these nuts bitch 1 I am Best Canadian on the Server Caterpillar smoking a cigarette.
Posted May 13 Motivate these nuts bitch 1 I am Best Canadian on the Server Caterpillar smoking a cigarette.
Mystic Posted May 13 Developer Posted May 13 Generally we have a meeting before where we sort through suggestions, then we pick what we want to do/create. Clearly with more caveats, hours of discussion and thinking about how implementation would go. Anything model related was squashed when Hancock left, so now we're playing catchup between Midnight and Guac. Essentially we do 4 Major updates a year, and 4 mini "bridge" updates. We tend to save big things for the content updates and smaller things for said bridge updates. Generally before a big update we look at the server as a whole and figure out what needs a refresh. On mini updates, we do the same thing on a smaller scale (hence the HVO focus and skill adjustments here). There is no real rhyme or reason, we just do what we think is beneficial in that moment, and unfortunately that means some suggestions may sit longer, whether it's due to inability to create/make them at this time or just not something we think fits in the current push. 1 1 Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
Developer Posted May 13 Generally we have a meeting before where we sort through suggestions, then we pick what we want to do/create. Clearly with more caveats, hours of discussion and thinking about how implementation would go. Anything model related was squashed when Hancock left, so now we're playing catchup between Midnight and Guac. Essentially we do 4 Major updates a year, and 4 mini "bridge" updates. We tend to save big things for the content updates and smaller things for said bridge updates. Generally before a big update we look at the server as a whole and figure out what needs a refresh. On mini updates, we do the same thing on a smaller scale (hence the HVO focus and skill adjustments here). There is no real rhyme or reason, we just do what we think is beneficial in that moment, and unfortunately that means some suggestions may sit longer, whether it's due to inability to create/make them at this time or just not something we think fits in the current push. 1 1 Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
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