Love_Bear Posted May 12 Posted May 12 Name: LoveBear RP Rank: MAJ Suggestion: Improve and modernize the reload animations for clone weapons server-wide in order to improve immersion, visual quality, and overall combat feel during RP and deployments. Current reloads on several weapons feel outdated, stiff, or repetitive compared to newer animation standards used in other servers and Star Wars content. Implementation: Replace or update the current reload animations on commonly used clone blasters with smoother and more cinematic animations. This could include: More fluid magazine swaps Better hand positioning Tactical reload variations More immersive charging/power-cell animations Improved animation timing to better match combat pacing The goal is not to drastically change weapon balance, but purely improve visual quality and immersion during firefights and RP scenarios. Priority weapons could include: DC-15A DC-15S Z-6 Specialist battalion weapons (if time permits) If possible, animations could also vary depending on weapon class to prevent every gun from feeling identical. Lore: Clone troopers in Star Wars are shown as highly trained professional soldiers with efficient and disciplined weapon handling. Updated reload animations would better reflect the elite military appearance and combat proficiency of the GAR while improving the cinematic Clone Wars atmosphere of the server. Workshop content if applicable: Require Development Other: This suggestion is intended to be server-wide and focused entirely on animation quality/immersion rather than changing weapon stats or gameplay balance. Better reload animations would improve the overall feel of combat for all battalions without affecting fairness. FORMER: 501ST LT | HARDCASE x3 | 501ST HVYL | TC FIVES | 501st ARCO | RANCOR LT | Trauma's Unit Officer | 41ST ELIET CORPS | SENIOR ADMIN X3 | GMO | NAVAL x4 | CORUSCANT GUARD LT | CORUSCANT GUARD ARCL | CG REGL | 104th ARCL | 104TH DS WILDFIRE | 104TH DS UMBRA | 104th REGM | 104TH CMD | 104th BCMD WOLFFE | SOBDE NULL 07 JAING SKIRATA | SOBDE NULL 10 CPT ORDO | VETERAN ADMIN CURRENT: SOBDE NULL KAL SKIRATA | JEDI KNIGHT
Posted May 12 Name: LoveBear RP Rank: MAJ Suggestion: Improve and modernize the reload animations for clone weapons server-wide in order to improve immersion, visual quality, and overall combat feel during RP and deployments. Current reloads on several weapons feel outdated, stiff, or repetitive compared to newer animation standards used in other servers and Star Wars content. Implementation: Replace or update the current reload animations on commonly used clone blasters with smoother and more cinematic animations. This could include: More fluid magazine swaps Better hand positioning Tactical reload variations More immersive charging/power-cell animations Improved animation timing to better match combat pacing The goal is not to drastically change weapon balance, but purely improve visual quality and immersion during firefights and RP scenarios. Priority weapons could include: DC-15A DC-15S Z-6 Specialist battalion weapons (if time permits) If possible, animations could also vary depending on weapon class to prevent every gun from feeling identical. Lore: Clone troopers in Star Wars are shown as highly trained professional soldiers with efficient and disciplined weapon handling. Updated reload animations would better reflect the elite military appearance and combat proficiency of the GAR while improving the cinematic Clone Wars atmosphere of the server. Workshop content if applicable: Require Development Other: This suggestion is intended to be server-wide and focused entirely on animation quality/immersion rather than changing weapon stats or gameplay balance. Better reload animations would improve the overall feel of combat for all battalions without affecting fairness. FORMER: 501ST LT | HARDCASE x3 | 501ST HVYL | TC FIVES | 501st ARCO | RANCOR LT | Trauma's Unit Officer | 41ST ELIET CORPS | SENIOR ADMIN X3 | GMO | NAVAL x4 | CORUSCANT GUARD LT | CORUSCANT GUARD ARCL | CG REGL | 104th ARCL | 104TH DS WILDFIRE | 104TH DS UMBRA | 104th REGM | 104TH CMD | 104th BCMD WOLFFE | SOBDE NULL 07 JAING SKIRATA | SOBDE NULL 10 CPT ORDO | VETERAN ADMIN CURRENT: SOBDE NULL KAL SKIRATA | JEDI KNIGHT
Tyrran Posted May 13 Posted May 13 +1 I LIKE THE NEW STORE WEAPONS ANIMATION , NOW WE NEED IT ON OTHER GUNS .
Zynth Posted May 13 Veteran Admin Posted May 13 +1 Chudbear Current: Mech Enthusiast Former: SOBDE BCMD | CG CMD Stone | A'den | Null XO Ordo | Kal Skirata | Omega Atin | 21st ARC
Veteran Admin Posted May 13 +1 Chudbear Current: Mech Enthusiast Former: SOBDE BCMD | CG CMD Stone | A'den | Null XO Ordo | Kal Skirata | Omega Atin | 21st ARC
Charles Posted May 13 Posted May 13 +1 I thought you finally left the server... L Wolffe Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
Posted May 13 +1 I thought you finally left the server... L Wolffe Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
KaiserNeiner Posted May 13 Banned Posted May 13 +! but i dont think its needed, would be a good QOL change Kaiser Zeros Clutch
Mystic Posted May 13 Developer Posted May 13 (edited) This sounds like a great suggestion until you try to make custom animations from scratch. You're looking at over half a years worth of works on just our commonly used guns. Making custom animations in Gmod is absolutely atrocious and I emplore you explore the process. Not only that, but after the animations would be created we would need to go through and check every single weapon and adjust the viewnodel accordingly. This isn't something we have the time nor manpower to achieve, this is something you'd pay someone $1000 to do in their free time. We will however attempt to keep any unique animations on weapons in the future, as some of the weapon models we dig up already have them. Edited May 13 by Mystic 1 Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
Developer Posted May 13 (edited) This sounds like a great suggestion until you try to make custom animations from scratch. You're looking at over half a years worth of works on just our commonly used guns. Making custom animations in Gmod is absolutely atrocious and I emplore you explore the process. Not only that, but after the animations would be created we would need to go through and check every single weapon and adjust the viewnodel accordingly. This isn't something we have the time nor manpower to achieve, this is something you'd pay someone $1000 to do in their free time. We will however attempt to keep any unique animations on weapons in the future, as some of the weapon models we dig up already have them. Edited May 13 by Mystic 1 Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
Love_Bear Posted May 13 Author Posted May 13 1 hour ago, Mystic said: This sounds like a great suggestion until you try to make custom animations from scratch. You're looking at over half a years worth of works on just our commonly used guns. Making custom animations in Gmod is absolutely atrocious and I emplore you explore the process. Not only that, but after the animations would be created we would need to go through and check every single weapon and adjust the viewnodel accordingly. This isn't something we have the time nor manpower to achieve, this is something you'd pay someone $1000 to do in their free time. We will however attempt to keep any unique animations on weapons in the future, as some of the weapon models we dig up already have them. I get that, but I don’t think anyone’s expecting every single weapon in the arsenal to get custom animations overnight. I was thinking more along the lines of starting small with the main clone weapons like the DC-15A and DC-15S first since those are the ones almost everyone uses daily when they first join the server as a CT or brand new to their first battalion. Then if people like them and the process works out well, maybe later on you could slowly expand into kit weapons or more unique guns over time. It doesn’t need to be a full overhaul all at once, just something added here and there when it’s ready and manageable for the dev team. 1 FORMER: 501ST LT | HARDCASE x3 | 501ST HVYL | TC FIVES | 501st ARCO | RANCOR LT | Trauma's Unit Officer | 41ST ELIET CORPS | SENIOR ADMIN X3 | GMO | NAVAL x4 | CORUSCANT GUARD LT | CORUSCANT GUARD ARCL | CG REGL | 104th ARCL | 104TH DS WILDFIRE | 104TH DS UMBRA | 104th REGM | 104TH CMD | 104th BCMD WOLFFE | SOBDE NULL 07 JAING SKIRATA | SOBDE NULL 10 CPT ORDO | VETERAN ADMIN CURRENT: SOBDE NULL KAL SKIRATA | JEDI KNIGHT
Author Posted May 13 1 hour ago, Mystic said: This sounds like a great suggestion until you try to make custom animations from scratch. You're looking at over half a years worth of works on just our commonly used guns. Making custom animations in Gmod is absolutely atrocious and I emplore you explore the process. Not only that, but after the animations would be created we would need to go through and check every single weapon and adjust the viewnodel accordingly. This isn't something we have the time nor manpower to achieve, this is something you'd pay someone $1000 to do in their free time. We will however attempt to keep any unique animations on weapons in the future, as some of the weapon models we dig up already have them. I get that, but I don’t think anyone’s expecting every single weapon in the arsenal to get custom animations overnight. I was thinking more along the lines of starting small with the main clone weapons like the DC-15A and DC-15S first since those are the ones almost everyone uses daily when they first join the server as a CT or brand new to their first battalion. Then if people like them and the process works out well, maybe later on you could slowly expand into kit weapons or more unique guns over time. It doesn’t need to be a full overhaul all at once, just something added here and there when it’s ready and manageable for the dev team. 1 FORMER: 501ST LT | HARDCASE x3 | 501ST HVYL | TC FIVES | 501st ARCO | RANCOR LT | Trauma's Unit Officer | 41ST ELIET CORPS | SENIOR ADMIN X3 | GMO | NAVAL x4 | CORUSCANT GUARD LT | CORUSCANT GUARD ARCL | CG REGL | 104th ARCL | 104TH DS WILDFIRE | 104TH DS UMBRA | 104th REGM | 104TH CMD | 104th BCMD WOLFFE | SOBDE NULL 07 JAING SKIRATA | SOBDE NULL 10 CPT ORDO | VETERAN ADMIN CURRENT: SOBDE NULL KAL SKIRATA | JEDI KNIGHT
Mystic Posted May 13 Developer Posted May 13 (edited) 1 hour ago, Love_Bear said: I get that, but I don’t think anyone’s expecting every single weapon in the arsenal to get custom animations overnight. I was thinking more along the lines of starting small with the main clone weapons like the DC-15A and DC-15S first since those are the ones almost everyone uses daily when they first join the server as a CT or brand new to their first battalion. Then if people like them and the process works out well, maybe later on you could slowly expand into kit weapons or more unique guns over time. It doesn’t need to be a full overhaul all at once, just something added here and there when it’s ready and manageable for the dev team. I think I beat around the bush too much. Nobody on the team knows HOW to do animations. Learning is a lengthy process that just wouldn't benefit us going forward with the team working on S&box as source 1 and 2 likely handle animations differently and animations are something that very few people in the modeling community as a whole actually do know how to do. So it's not truly a matter of just time, but lack of ability with even less material to actually learn from. Edited May 13 by Mystic 1 Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
Developer Posted May 13 (edited) 1 hour ago, Love_Bear said: I get that, but I don’t think anyone’s expecting every single weapon in the arsenal to get custom animations overnight. I was thinking more along the lines of starting small with the main clone weapons like the DC-15A and DC-15S first since those are the ones almost everyone uses daily when they first join the server as a CT or brand new to their first battalion. Then if people like them and the process works out well, maybe later on you could slowly expand into kit weapons or more unique guns over time. It doesn’t need to be a full overhaul all at once, just something added here and there when it’s ready and manageable for the dev team. I think I beat around the bush too much. Nobody on the team knows HOW to do animations. Learning is a lengthy process that just wouldn't benefit us going forward with the team working on S&box as source 1 and 2 likely handle animations differently and animations are something that very few people in the modeling community as a whole actually do know how to do. So it's not truly a matter of just time, but lack of ability with even less material to actually learn from. Edited May 13 by Mystic 1 Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
BUB Posted June 1 Posted June 1 (edited) Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: Not worth the time investment for the little payoff. Edited June 1 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted June 1 (edited) Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: Not worth the time investment for the little payoff. Edited June 1 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
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