KaiserNeiner Posted January 27 Banned Posted January 27 Name: Kaiser RP Rank: CMD Suggestion: Multiply the grenades you get from the armory permas by 3 per life rather than just one. Implementation: Right now when you buy a perma grenade from the armory, it's one and done per life. For utility that is low damage but high cost, there should be multiple uses. They don't feel versatile or useful right now and buying them is usually at the end of everyone's perma weapon list. This would apply to all grenades; the thermal detonator, incendiary grenade, smoke, impact, and stun. Lore: Lotta nades in Star Wars. Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") Kaiser Zeros Clutch
Banned Posted January 27 Name: Kaiser RP Rank: CMD Suggestion: Multiply the grenades you get from the armory permas by 3 per life rather than just one. Implementation: Right now when you buy a perma grenade from the armory, it's one and done per life. For utility that is low damage but high cost, there should be multiple uses. They don't feel versatile or useful right now and buying them is usually at the end of everyone's perma weapon list. This would apply to all grenades; the thermal detonator, incendiary grenade, smoke, impact, and stun. Lore: Lotta nades in Star Wars. Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") Kaiser Zeros Clutch
Mystic Posted January 27 Developer Posted January 27 52 minutes ago, KaiserNeiner said: Name: Kaiser RP Rank: CMD Suggestion: Multiply the grenades you get from the armory permas by 3 per life rather than just one. Implementation: Right now when you buy a perma grenade from the armory, it's one and done per life. For utility that is low damage but high cost, there should be multiple uses. They don't feel versatile or useful right now and buying them is usually at the end of everyone's perma weapon list. This would apply to all grenades; the thermal detonator, incendiary grenade, smoke, impact, and stun. Lore: Lotta nades in Star Wars. Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") This is a bug. All grenades should have 4 total grenades with a 60s cooldown in between use. Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
Developer Posted January 27 52 minutes ago, KaiserNeiner said: Name: Kaiser RP Rank: CMD Suggestion: Multiply the grenades you get from the armory permas by 3 per life rather than just one. Implementation: Right now when you buy a perma grenade from the armory, it's one and done per life. For utility that is low damage but high cost, there should be multiple uses. They don't feel versatile or useful right now and buying them is usually at the end of everyone's perma weapon list. This would apply to all grenades; the thermal detonator, incendiary grenade, smoke, impact, and stun. Lore: Lotta nades in Star Wars. Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") This is a bug. All grenades should have 4 total grenades with a 60s cooldown in between use. Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
KaiserNeiner Posted January 27 Banned Author Posted January 27 12 minutes ago, Mystic said: This is a bug. All grenades should have 4 total grenades with a 60s cooldown in between use. Someone can void this then :please: Kaiser Zeros Clutch
Banned Author Posted January 27 12 minutes ago, Mystic said: This is a bug. All grenades should have 4 total grenades with a 60s cooldown in between use. Someone can void this then :please: Kaiser Zeros Clutch
Guac Posted January 27 Forum Admin Posted January 27 This suggestion has been VOIDED. If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED 1 🎀 𝙵𝚊𝚛𝚝 𝚂𝚖𝚎𝚕𝚕𝚊 🎀 <3
Forum Admin Posted January 27 This suggestion has been VOIDED. If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED 1 🎀 𝙵𝚊𝚛𝚝 𝚂𝚖𝚎𝚕𝚕𝚊 🎀 <3
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