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Perma weapon loadouts


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Posted (edited)

 

Name: Funnyman

RP Rank: MSG

Suggestion: Implement a restriction to the number of perma weapons someone can have equipped at one time.

Implementation: add a menu of some sort in the armory or character menu that allows for the selection of up to 2 (or more/less based on balancing issues) store and armory perma weapons.

Other: It’s pretty clear that perma weapons are very rarely going to be nerfed, so instead of asking for them to be nerfed, I think we should restrict what a person can hold at one time. By restricting the # of perma weapons someone can carry, we also indirectly buff base weapons, as people will now rely on them to supplement the gaps the perma weapons don’t fill.

edit: also, if possible allow for the creation of loadout presets.

 

 

Edited by Funnyman
  • Agree 1
  • Winner 2

Current:

Alpha-55 (Broken Chains)

Former:

Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech

Posted

For reference, I can be on base CT and have : a rifle, three shotguns, two pistols, and three snipers. Those are store weapons from within the past two years. 

Current:

Alpha-55 (Broken Chains)

Former:

Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech

Banned
Posted

-1 the problem you identify is real, but restricting how many perma weapons is kinda buns. I like having the Cycler and A280 for civi, Night Sniper for Jedi, and some sort of DLT19/Dual DC17(permas) for clone. I don't think you can lock it per character, but would be per person in general. 

  • Agree 1

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Kaiser           Zeros           Clutch    

Posted (edited)
4 minutes ago, KaiserNeiner said:

-1 the problem you identify is real, but restricting how many perma weapons is kinda buns. I like having the Cycler and A280 for civi, Night Sniper for Jedi, and some sort of DLT19/Dual DC17(permas) for clone. I don't think you can lock it per character, but would be per person in general. 

I agree that’s buns, but that’s the world we live in where permas don’t get nerfed. I probably should have put it in the original post but preset loadouts should also be a thing with this system.

Edited by Funnyman

Current:

Alpha-55 (Broken Chains)

Former:

Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech

Banned
Posted

What’s the story with deployments? You’d have to pre-select prior to the start, or deployed, or what’s up? 
 

what about people joining late? 

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Kaiser           Zeros           Clutch    

Posted (edited)
3 minutes ago, KaiserNeiner said:

What’s the story with deployments? You’d have to pre-select prior to the start, or deployed, or what’s up? 
 

what about people joining late? 

If it’s in the character menu that would be a non issue since you can set it from there . I mentioned armory as an option b/c idk how this stuff works 

Edited by Funnyman

Current:

Alpha-55 (Broken Chains)

Former:

Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech

Posted

-1 Yaaarggg I wanna be able to quick swap weapons because I paid for them Yaaarrrggg

Current: 

Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint

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Charles | Laxus | BUB | Bana

Banned
Posted

+1 based as hell

Gar Saxon

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Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things

Developer
Posted (edited)

I've hardly seen a suggestion to nerf Perm Weapons aside from the DC17S Spring weapon and the Christmas Sniper (which has been retuned 3ish times?) 

I think maybe suggesting nerfs would result in more guns being nerfed.

There was a broad generalization a few months/years back (i can't remember) that just basically said... "redo all perm weapons" with little reason, ideas, or why.  If there's specific weapons you feel overachieve, and the community agrees, something would be looked into.

I think the prevalent issue is people begging for weapon buffs, instead of asking to return weapons in the class. It just causes a constant damage boost or something similar that causes GMs to adjust for it which makes guns less unique in the future and more OP as we compete with previous weapon releases (kit or store). 

 

At this point I think suggesting needs to weapons will be healthier than buffs or unique weapon variants, as nerfing these would allow GMs to low droid HP and bring PVP more in line. 

Edited by Mystic
Restating old info Jad has previously stated.

Longest Special Operations Member on the server.
 Current: Nothing  l  Senior Developer
Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn

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Posted
17 minutes ago, Mystic said:

I've hardly seen a suggestion to nerf Perm Weapons aside from the DC17S Spring weapon and the Christmas Sniper (which has been retuned 3ish times?) 

I think maybe suggesting nerfs would result in more guns being nerfed.

There was a broad generalization a few months/years back (i can't remember) that just basically said... "redo all perm weapons" with little reason, ideas, or why.  If there's specific weapons you feel overachieve, and the community agrees, something would be looked into.

I think the prevalent issue is people begging for weapon buffs, instead of asking to return weapons in the class. It just causes a constant damage boost or something similar that causes GMs to adjust for it which makes guns less unique in the future and more OP as we compete with previous weapon releases (kit or store). 

 

At this point I think suggesting needs to weapons will be healthier than buffs or unique weapon variants, as nerfing these would allow GMs to low droid HP and bring PVP more in line. 

Tbh i think if there was a way to tune PVP vs PVE weapon damage stats that would be better then just nerfing guns into the ground. Like the christmas sniper and duallys dominated almost everything, if they were to do like reduced player damage but the same droid damage that'd be nicer

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Developer
Posted
24 minutes ago, DirtyDanLIT said:

Tbh i think if there was a way to tune PVP vs PVE weapon damage stats that would be better then just nerfing guns into the ground. Like the christmas sniper and duallys dominated almost everything, if they were to do like reduced player damage but the same droid damage that'd be nicer

Possible? Probably, but not worth the effort. We would need to figure out a PVP balance and a way to make the 2 damages work seperately, reliably. Not to mention the amount of re-coding that would need done on our weapons.

Longest Special Operations Member on the server.
 Current: Nothing  l  Senior Developer
Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn

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Developer
Posted

This suggestion has been ACCEPTED.

// LOCKED

// MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED

  • ta 1

Longest Special Operations Member on the server.
 Current: Nothing  l  Senior Developer
Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn

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  • 3 months later...
Posted

After investigation, this is not possible with the current system implementations.

:ta7:

Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 StecNavy RI CPOSenior Admin | TRO | Guild LTTrauma
Designated as Alpha-64

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Posted (edited)

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Impossible currently.

 

Edited by BUB

:ta7:

Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 StecNavy RI CPOSenior Admin | TRO | Guild LTTrauma
Designated as Alpha-64

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