Gobo The Great Posted January 18 Posted January 18 (edited) Name: Casanova RP Rank: RCMD Suggestion: Add a visible timer when inside the Bomb HUD Implementation: Add a timer when opening the bomb hub to show time remaining before detonation Lore: Would add a level of "stress" to the minigame which in turn would make it more fun Workshop content if applicable: Require development, suggested developer is @Azara (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: (Any job modification requires all this information) Job: Slots: Description: Model: (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Edited January 18 by Gobo The Great
Posted January 18 (edited) Name: Casanova RP Rank: RCMD Suggestion: Add a visible timer when inside the Bomb HUD Implementation: Add a timer when opening the bomb hub to show time remaining before detonation Lore: Would add a level of "stress" to the minigame which in turn would make it more fun Workshop content if applicable: Require development, suggested developer is @Azara (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: (Any job modification requires all this information) Job: Slots: Description: Model: (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Edited January 18 by Gobo The Great
Arcane Posted January 19 Posted January 19 +1 allows for GMs to see the minigame is actually active, and allows for a sense of urgency to the players defusing the bomb Current: Nothing Former: BCMD Rex, Vaughn
Posted January 19 +1 allows for GMs to see the minigame is actually active, and allows for a sense of urgency to the players defusing the bomb Current: Nothing Former: BCMD Rex, Vaughn
KaiserNeiner Posted January 20 Banned Posted January 20 +1 I guess? Would rather see the bomb minigames used more often than they are right now before adding a small QOL feature. Kaiser Zeros Clutch
Banned Posted January 20 +1 I guess? Would rather see the bomb minigames used more often than they are right now before adding a small QOL feature. Kaiser Zeros Clutch
Dole Posted January 28 Posted January 28 +1 yes yes yes Current: Alpha-61 Dole| Game Master| LTCDR MXO Vora Former: 104th Ssg Jedi Knight Zaps Fleetwood | CMO LCDR Royce Hemlock | Guild Evaluator Elgagorf | Death Watch Enforcer Elgagorf | 501st MEDL and TCO Kix, TCO Swoop | That One Medic Chud
Posted January 28 +1 yes yes yes Current: Alpha-61 Dole| Game Master| LTCDR MXO Vora Former: 104th Ssg Jedi Knight Zaps Fleetwood | CMO LCDR Royce Hemlock | Guild Evaluator Elgagorf | Death Watch Enforcer Elgagorf | 501st MEDL and TCO Kix, TCO Swoop | That One Medic Chud
Spaghetti Posted January 28 Banned Posted January 28 +1 also increasing the max amount of time, 5 minutes is too short sometimes I wanna set the bombs and then start my encounter/training but since 5 minutes is max I have to gauge when I think they are 5 minutes away and activate the bomb manually instead of just setting it to like 15 minutes then participating
Banned Posted January 28 +1 also increasing the max amount of time, 5 minutes is too short sometimes I wanna set the bombs and then start my encounter/training but since 5 minutes is max I have to gauge when I think they are 5 minutes away and activate the bomb manually instead of just setting it to like 15 minutes then participating
Gobo The Great Posted January 29 Author Posted January 29 23 hours ago, Spaghetti said: +1 also increasing the max amount of time, 5 minutes is too short sometimes I wanna set the bombs and then start my encounter/training but since 5 minutes is max I have to gauge when I think they are 5 minutes away and activate the bomb manually instead of just setting it to like 15 minutes then participating Time can be increased manually by double clicking the time and typing it
Author Posted January 29 23 hours ago, Spaghetti said: +1 also increasing the max amount of time, 5 minutes is too short sometimes I wanna set the bombs and then start my encounter/training but since 5 minutes is max I have to gauge when I think they are 5 minutes away and activate the bomb manually instead of just setting it to like 15 minutes then participating Time can be increased manually by double clicking the time and typing it
Spaghetti Posted January 29 Banned Posted January 29 2 hours ago, Gobo The Great said: Time can be increased manually by double clicking the time and typing it no way dude this is awesome news
Banned Posted January 29 2 hours ago, Gobo The Great said: Time can be increased manually by double clicking the time and typing it no way dude this is awesome news
Mystic Posted February 3 Developer Posted February 3 This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
Developer Posted February 3 This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
BUB Posted May 10 Posted May 10 This suggestion has been COMPLETED. (Suggestions that have been implemented into the server) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted May 10 This suggestion has been COMPLETED. (Suggestions that have been implemented into the server) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
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