TheMrNate Posted January 13 Posted January 13 (edited) Name: Nate RP Rank: BCMD Cody Suggestion: Remove 212th ARC and replace it with 212th Operator, a new whitelist within the battalion that rips the 241st infiltration whitelist from its grave. Implementation: Remove the 212th ARC job and create a new WL for the battalion with the infiltrator model but with the 212th color scheme and a new weapon kit with the DP24 and the DP23 shotgun. Lore: N/A Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: 212th Operator Slots: 5 Description: Troopers armed and equipped to flank enemy positions and launch 2 pronged attacks alongside the main battalion. Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: DC15A (rw_sw_dc15a_o) DC15S (rw_sw_dc15s) DC17 pistol rw_sw_dc17 DP24 (rw_sw_dp24) DP23 shotgun (rw_sw_dp23) hologram device (synergy_hologram) (If you want a modification to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Removing the best weapon kits from the battalion is big sacrifice, and we'd hope to get something new to the battalion while trying to utilize a kit from a former batt. Edited January 13 by TheMrNate Cloaking Device Removed 2 PURPLE PRIDE WORLD WIDE Current - Medal of Dishonor Holder | The Biggest, The Largest | The F-Tier Cody Former - 187th Captain Nate | 104th DCL ARCL MAJ Wildfire | x2 Sentinel Master | Council Member | General Shaak Ti | x2 501st 332nd WO Sarge | CG CC-2020 CMD Nate | 21st WO ARC Nate | DU SGM ARC Nate | Veteran Admin | Gamemaster Manager
Posted January 13 (edited) Name: Nate RP Rank: BCMD Cody Suggestion: Remove 212th ARC and replace it with 212th Operator, a new whitelist within the battalion that rips the 241st infiltration whitelist from its grave. Implementation: Remove the 212th ARC job and create a new WL for the battalion with the infiltrator model but with the 212th color scheme and a new weapon kit with the DP24 and the DP23 shotgun. Lore: N/A Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: 212th Operator Slots: 5 Description: Troopers armed and equipped to flank enemy positions and launch 2 pronged attacks alongside the main battalion. Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: DC15A (rw_sw_dc15a_o) DC15S (rw_sw_dc15s) DC17 pistol rw_sw_dc17 DP24 (rw_sw_dp24) DP23 shotgun (rw_sw_dp23) hologram device (synergy_hologram) (If you want a modification to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Removing the best weapon kits from the battalion is big sacrifice, and we'd hope to get something new to the battalion while trying to utilize a kit from a former batt. Edited January 13 by TheMrNate Cloaking Device Removed 2 PURPLE PRIDE WORLD WIDE Current - Medal of Dishonor Holder | The Biggest, The Largest | The F-Tier Cody Former - 187th Captain Nate | 104th DCL ARCL MAJ Wildfire | x2 Sentinel Master | Council Member | General Shaak Ti | x2 501st 332nd WO Sarge | CG CC-2020 CMD Nate | 21st WO ARC Nate | DU SGM ARC Nate | Veteran Admin | Gamemaster Manager
Dono Posted January 13 Posted January 13 (edited) So you want cloaks and jetpacks in one battalion (the main attack battalion)… -1 Edited January 13 by Dono 1 You see how this looks 👀
Posted January 13 (edited) So you want cloaks and jetpacks in one battalion (the main attack battalion)… -1 Edited January 13 by Dono 1 You see how this looks 👀
Bane Posted January 13 Posted January 13 20 minutes ago, Dono said: So you want cloaks and jetpacks in one battalion (the main attack battalion)… -1 It's not as big of a deal as you think. They can't see cloakers and it's going to be limited in how it's used and the number of people in it. 2ndAC is also getting slot capped to balance things out. In return we're giving up ARC and have totally lost ghost company as a subunit. What we've given up is more than enough in compensation, not including the total loss of ARF troopers. We're not going to have 10 guys running around in cloaks 1 Former: A lot of shit dude
Posted January 13 20 minutes ago, Dono said: So you want cloaks and jetpacks in one battalion (the main attack battalion)… -1 It's not as big of a deal as you think. They can't see cloakers and it's going to be limited in how it's used and the number of people in it. 2ndAC is also getting slot capped to balance things out. In return we're giving up ARC and have totally lost ghost company as a subunit. What we've given up is more than enough in compensation, not including the total loss of ARF troopers. We're not going to have 10 guys running around in cloaks 1 Former: A lot of shit dude
Eclipse Posted January 13 Posted January 13 1 minute ago, Bane said: We're not going to have 10 guys running around in cloaks 36 minutes ago, TheMrNate said: Slots: 7 You gonna have 7 guys running around in cloaks -1 I agree with Dono its a bit greedy 1 Yes, I do hate fat people. Former Ordo, Niner, Tech, Fixer, and more!
Posted January 13 1 minute ago, Bane said: We're not going to have 10 guys running around in cloaks 36 minutes ago, TheMrNate said: Slots: 7 You gonna have 7 guys running around in cloaks -1 I agree with Dono its a bit greedy 1 Yes, I do hate fat people. Former Ordo, Niner, Tech, Fixer, and more!
Comics Posted January 13 Posted January 13 (edited) 6 minutes ago, Bane said: It's not as big of a deal as you think. They can't see cloakers and it's going to be limited in how it's used and the number of people in it. 2ndAC is also getting slot capped to balance things out. In return we're giving up ARC and have totally lost ghost company as a subunit. What we've given up is more than enough in compensation, not including the total loss of ARF troopers. We're not going to have 10 guys running around in cloaks Not seeing cloakers is not a real negative, you just wait for Omega or a jedi to show up of which they're basically always around. Also you cannot ensure it won't be abused in the future since rules are easily rewritten. Also you giving this job 7 slots that fucking insane. You lost the ghost company slots but you're absolutely still running it as a subunit just as it was before it got slots back. ARF is also a completely unused job in almost every battalion that is not a loss. -1, you guys have 2ndAC that's more than enough. You don't need this busted job Edited January 13 by Comics 2 1 The most fuckable person on Synergy Star Wars RP!
Posted January 13 (edited) 6 minutes ago, Bane said: It's not as big of a deal as you think. They can't see cloakers and it's going to be limited in how it's used and the number of people in it. 2ndAC is also getting slot capped to balance things out. In return we're giving up ARC and have totally lost ghost company as a subunit. What we've given up is more than enough in compensation, not including the total loss of ARF troopers. We're not going to have 10 guys running around in cloaks Not seeing cloakers is not a real negative, you just wait for Omega or a jedi to show up of which they're basically always around. Also you cannot ensure it won't be abused in the future since rules are easily rewritten. Also you giving this job 7 slots that fucking insane. You lost the ghost company slots but you're absolutely still running it as a subunit just as it was before it got slots back. ARF is also a completely unused job in almost every battalion that is not a loss. -1, you guys have 2ndAC that's more than enough. You don't need this busted job Edited January 13 by Comics 2 1 The most fuckable person on Synergy Star Wars RP!
Bane Posted January 13 Posted January 13 (edited) 2 minutes ago, Comics said: Not seeing cloakers is not a real negative, you just wait for Omega or a jedi to show up of which they're basically always around. Also you cannot ensure it won't be abused in the future since rules are easily rewritten. Also you giving this job 7 slots that fucking insane. You lost the ghost company slots but you're absolutely still running it as a subunit just as it was before it got slots back. ARF is also a completely unused job in almost every battalion that is not a loss. -1, you guys have 2ndAC that's more than enough. You don't need this busted job Ghost company isn't being used at all atm. We aren't using the skins until we've figured out what we want to do with it. The only exception is that every trooper can use the Geo camo during deployments. Edited January 13 by Bane Double quoting 1 Former: A lot of shit dude
Posted January 13 (edited) 2 minutes ago, Comics said: Not seeing cloakers is not a real negative, you just wait for Omega or a jedi to show up of which they're basically always around. Also you cannot ensure it won't be abused in the future since rules are easily rewritten. Also you giving this job 7 slots that fucking insane. You lost the ghost company slots but you're absolutely still running it as a subunit just as it was before it got slots back. ARF is also a completely unused job in almost every battalion that is not a loss. -1, you guys have 2ndAC that's more than enough. You don't need this busted job Ghost company isn't being used at all atm. We aren't using the skins until we've figured out what we want to do with it. The only exception is that every trooper can use the Geo camo during deployments. Edited January 13 by Bane Double quoting 1 Former: A lot of shit dude
KillJoy Posted January 13 Banned Posted January 13 -1 cloaks should go to 41st or just stay in Omega squad Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
Banned Posted January 13 -1 cloaks should go to 41st or just stay in Omega squad Current: Last good 104th Yoda Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd Officer , ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder, Alpha 66 Muzzle, TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member, Guild Marshall Embo, Guild LT, ARCM Colt, Dash 44, Wolfpack Mortarx2, Naval Jedi Lead Capt, SHDXO 02, Null-10 Jaing, Null-5 Prudii, Null-11 Ordo, Alpha of the Order, Baylan Skoll x2, Thorn, Kit Fisto, Hound, Gearshift, Waxer, Military Advisor, and Yoda but didn’t get distinguished even tho clutch did after his three day term - thanks Soda
Bane Posted January 13 Posted January 13 +1. With the loss of battalion heavies, ARF, Ghost company, and potentially ARC, this is a fair trade. I do think that the slots should be lowered to five, (One lead, One officer, and three troopers), but there are many comments in here forgetting that SO was an entire subunit with ARCs that could cloak and well over ten potential troopers in it at any given time. It has been communicated to 212th that the future vision for the battalion is as a specialized Quick response force, and this plays into that direction. The main goal of this regiment is to obtain advantageous positions over enemy forces and add versatility to how we can perform our QRF duties. This was posted after much debate and has the approval of our RCMD. Former: A lot of shit dude
Posted January 13 +1. With the loss of battalion heavies, ARF, Ghost company, and potentially ARC, this is a fair trade. I do think that the slots should be lowered to five, (One lead, One officer, and three troopers), but there are many comments in here forgetting that SO was an entire subunit with ARCs that could cloak and well over ten potential troopers in it at any given time. It has been communicated to 212th that the future vision for the battalion is as a specialized Quick response force, and this plays into that direction. The main goal of this regiment is to obtain advantageous positions over enemy forces and add versatility to how we can perform our QRF duties. This was posted after much debate and has the approval of our RCMD. Former: A lot of shit dude
Eclipse Posted January 13 Posted January 13 2 minutes ago, Bane said: SO was an entire subunit with ARCs that could cloak and well over ten potential troopers in it at any given time. That was in the tweaker times tho RC used to have like 800 health 400 armour and knifes that could 1 hit ppl I just don't think that the new suggestion fits with the balance on the server currently 1 1 Yes, I do hate fat people. Former Ordo, Niner, Tech, Fixer, and more!
Posted January 13 2 minutes ago, Bane said: SO was an entire subunit with ARCs that could cloak and well over ten potential troopers in it at any given time. That was in the tweaker times tho RC used to have like 800 health 400 armour and knifes that could 1 hit ppl I just don't think that the new suggestion fits with the balance on the server currently 1 1 Yes, I do hate fat people. Former Ordo, Niner, Tech, Fixer, and more!
DirtyDanLIT Posted January 13 Posted January 13 (edited) Ngl I'm inherently against the concept of having such an inherently strong sub unit being 2nd AC aswell as a new subunit with cloakers. It just makes the 212th the strongest batt on the server atp Edited January 13 by DirtyDanLIT 2
Posted January 13 (edited) Ngl I'm inherently against the concept of having such an inherently strong sub unit being 2nd AC aswell as a new subunit with cloakers. It just makes the 212th the strongest batt on the server atp Edited January 13 by DirtyDanLIT 2
Dono Posted January 13 Posted January 13 3 minutes ago, Bane said: +1. With the loss of battalion heavies, ARF, Ghost company, and potentially ARC, this is a fair trade. I do think that the slots should be lowered to five, (One lead, One officer, and three troopers), but there are many comments in here forgetting that SO was an entire subunit with ARCs that could cloak and well over ten potential troopers in it at any given time. It has been communicated to 212th that the future vision for the battalion is as a specialized Quick response force, and this plays into that direction. The main goal of this regiment is to obtain advantageous positions over enemy forces and add versatility to how we can perform our QRF duties. This was posted after much debate and has the approval of our RCMD. Realistically the only thing you’re actually offering up for this is ARC. You should be focused on air assault & qrf. A cloak unit has no relevance to such missions. If you asked for anything that directly supported acting as a QRF force by all means but this does not have any relevance to QRF nor Air assault. 1 1 You see how this looks 👀
Posted January 13 3 minutes ago, Bane said: +1. With the loss of battalion heavies, ARF, Ghost company, and potentially ARC, this is a fair trade. I do think that the slots should be lowered to five, (One lead, One officer, and three troopers), but there are many comments in here forgetting that SO was an entire subunit with ARCs that could cloak and well over ten potential troopers in it at any given time. It has been communicated to 212th that the future vision for the battalion is as a specialized Quick response force, and this plays into that direction. The main goal of this regiment is to obtain advantageous positions over enemy forces and add versatility to how we can perform our QRF duties. This was posted after much debate and has the approval of our RCMD. Realistically the only thing you’re actually offering up for this is ARC. You should be focused on air assault & qrf. A cloak unit has no relevance to such missions. If you asked for anything that directly supported acting as a QRF force by all means but this does not have any relevance to QRF nor Air assault. 1 1 You see how this looks 👀
Gobo The Great Posted January 13 Posted January 13 7 minutes ago, Dono said: Realistically the only thing you’re actually offering up for this is ARC. You should be focused on air assault & qrf. A cloak unit has no relevance to such missions. If you asked for anything that directly supported acting as a QRF force by all means but this does not have any relevance to QRF nor Air assault. If you wanna give some suggestions on what you think would fit better I bet 212th would love to hear it 9 minutes ago, DirtyDanLIT said: Ngl I'm inherently against the concept of having such an inherently strong sub unit being 2nd AC aswell as a new subunit with cloakers. It just makes the 212th the strongest batt on the server atp To clarify this wouldnt be a subunit, it would be a regiment, its basically 241st infil moved over to 212th 3
Posted January 13 7 minutes ago, Dono said: Realistically the only thing you’re actually offering up for this is ARC. You should be focused on air assault & qrf. A cloak unit has no relevance to such missions. If you asked for anything that directly supported acting as a QRF force by all means but this does not have any relevance to QRF nor Air assault. If you wanna give some suggestions on what you think would fit better I bet 212th would love to hear it 9 minutes ago, DirtyDanLIT said: Ngl I'm inherently against the concept of having such an inherently strong sub unit being 2nd AC aswell as a new subunit with cloakers. It just makes the 212th the strongest batt on the server atp To clarify this wouldnt be a subunit, it would be a regiment, its basically 241st infil moved over to 212th 3
BROPDROP Posted January 13 Posted January 13 (edited) 1 hour ago, TheMrNate said: Name: Nate RP Rank: BCMD Cody Suggestion: Remove 212th ARC and replace it with 212th Operator, a new whitelist within the battalion that rips the 241st infiltration whitelist from its grave. Implementation: Remove the 212th ARC job and create a new WL for the battalion with the infiltrator model but with the 212th color scheme and a new weapon kit with the DP24 and the DP23 shotgun. Lore: N/A Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: 212th Operator Slots: 5 Description: Troopers armed and equipped to flank enemy positions and launch 2 pronged attacks alongside the main battalion. Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: DC15A (rw_sw_dc15a_o) DC15S (rw_sw_dc15s) DC17 pistol rw_sw_dc17 DP24 (rw_sw_dp24) DP23 shotgun (rw_sw_dp23) cloaking device (sr_atmos_gp_camouflage) hologram device (synergy_hologram) (If you want a modification to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Removing the best weapon kits from the battalion is big sacrifice, and we'd hope to get something new to the battalion while trying to utilize a kit from a former batt. LMAO -1, You guys have a jetpack Subunit with 500 200 with med tools on some, and now you guys want cloaks too? Yall literally suggesting to make yourself the strongest battalion on the server which should just not be the case, also if this goes thru while you guys have a jetpack subunit and 41st struggled to even be allowed 1 cloaker I'd be surprised Edited January 13 by BROPDROP 1 Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Posted January 13 (edited) 1 hour ago, TheMrNate said: Name: Nate RP Rank: BCMD Cody Suggestion: Remove 212th ARC and replace it with 212th Operator, a new whitelist within the battalion that rips the 241st infiltration whitelist from its grave. Implementation: Remove the 212th ARC job and create a new WL for the battalion with the infiltrator model but with the 212th color scheme and a new weapon kit with the DP24 and the DP23 shotgun. Lore: N/A Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: 212th Operator Slots: 5 Description: Troopers armed and equipped to flank enemy positions and launch 2 pronged attacks alongside the main battalion. Model: Requires Development (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: DC15A (rw_sw_dc15a_o) DC15S (rw_sw_dc15s) DC17 pistol rw_sw_dc17 DP24 (rw_sw_dp24) DP23 shotgun (rw_sw_dp23) cloaking device (sr_atmos_gp_camouflage) hologram device (synergy_hologram) (If you want a modification to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Removing the best weapon kits from the battalion is big sacrifice, and we'd hope to get something new to the battalion while trying to utilize a kit from a former batt. LMAO -1, You guys have a jetpack Subunit with 500 200 with med tools on some, and now you guys want cloaks too? Yall literally suggesting to make yourself the strongest battalion on the server which should just not be the case, also if this goes thru while you guys have a jetpack subunit and 41st struggled to even be allowed 1 cloaker I'd be surprised Edited January 13 by BROPDROP 1 Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Arcane Posted January 13 Posted January 13 -1 With the recent dev changes to each battalion there are pretty clear roles each battalion fills. 212th is THE main attack battalion who should be in the trenches with 501st backing them up. Cloaking better suits a reg like 41st who is more of a recon/intelligence battalion. 1 1 Current: Nothing Former: BCMD Rex, Vaughn
Posted January 13 -1 With the recent dev changes to each battalion there are pretty clear roles each battalion fills. 212th is THE main attack battalion who should be in the trenches with 501st backing them up. Cloaking better suits a reg like 41st who is more of a recon/intelligence battalion. 1 1 Current: Nothing Former: BCMD Rex, Vaughn
TheMrNate Posted January 13 Author Posted January 13 1 hour ago, Dono said: So you want cloaks and jetpacks in one battalion (the main attack battalion)… -1 It has been taken off the suggestions PURPLE PRIDE WORLD WIDE Current - Medal of Dishonor Holder | The Biggest, The Largest | The F-Tier Cody Former - 187th Captain Nate | 104th DCL ARCL MAJ Wildfire | x2 Sentinel Master | Council Member | General Shaak Ti | x2 501st 332nd WO Sarge | CG CC-2020 CMD Nate | 21st WO ARC Nate | DU SGM ARC Nate | Veteran Admin | Gamemaster Manager
Author Posted January 13 1 hour ago, Dono said: So you want cloaks and jetpacks in one battalion (the main attack battalion)… -1 It has been taken off the suggestions PURPLE PRIDE WORLD WIDE Current - Medal of Dishonor Holder | The Biggest, The Largest | The F-Tier Cody Former - 187th Captain Nate | 104th DCL ARCL MAJ Wildfire | x2 Sentinel Master | Council Member | General Shaak Ti | x2 501st 332nd WO Sarge | CG CC-2020 CMD Nate | 21st WO ARC Nate | DU SGM ARC Nate | Veteran Admin | Gamemaster Manager
Dono Posted January 13 Posted January 13 4 minutes ago, Gobo The Great said: If you wanna give some suggestions on what you think would fit better I bet 212th would love to hear it I am not a member of 212th so I’m not going to suggest things for them but I encourage them to do some research and look at what real QRF units in various militaries have and maybe they can find something cool to be developed into gmod. 1 1 You see how this looks 👀
Posted January 13 4 minutes ago, Gobo The Great said: If you wanna give some suggestions on what you think would fit better I bet 212th would love to hear it I am not a member of 212th so I’m not going to suggest things for them but I encourage them to do some research and look at what real QRF units in various militaries have and maybe they can find something cool to be developed into gmod. 1 1 You see how this looks 👀
Bane Posted January 13 Posted January 13 With the changes to the suggestion I feel like voiding and reposting might be best 2 Former: A lot of shit dude
Posted January 13 With the changes to the suggestion I feel like voiding and reposting might be best 2 Former: A lot of shit dude
Bane Posted January 13 Posted January 13 2 minutes ago, Dono said: I am not a member of 212th so I’m not going to suggest things for them but I encourage them to do some research and look at what real QRF units in various militaries have and maybe they can find something cool to be developed into gmod. Honestly it would be more Squad support weapons, (LMGS), heavy battle rifles, and grenade launchers 1 Former: A lot of shit dude
Posted January 13 2 minutes ago, Dono said: I am not a member of 212th so I’m not going to suggest things for them but I encourage them to do some research and look at what real QRF units in various militaries have and maybe they can find something cool to be developed into gmod. Honestly it would be more Squad support weapons, (LMGS), heavy battle rifles, and grenade launchers 1 Former: A lot of shit dude
Bane Posted January 13 Posted January 13 @Dono The above comment is what actual QRFs typically carry, if that is also unagreeable to you, what would you actually like to see us put up? Former: A lot of shit dude
Posted January 13 @Dono The above comment is what actual QRFs typically carry, if that is also unagreeable to you, what would you actually like to see us put up? Former: A lot of shit dude
Dono Posted January 13 Posted January 13 (edited) 19 minutes ago, Bane said: @Dono The above comment is what actual QRFs typically carry, if that is also unagreeable to you, what would you actually like to see us put up? I don’t think you need any new weapons to your kits to facilitate a QRF mission. You should look to find interesting new equipment that could supplement that role. Do the same for air assault & airborne Low effort ideas: fall damage reduction swep ask for a transport ship (can just be a variant of what’s already on server) that has a higher air speed Edited January 13 by Dono You see how this looks 👀
Posted January 13 (edited) 19 minutes ago, Bane said: @Dono The above comment is what actual QRFs typically carry, if that is also unagreeable to you, what would you actually like to see us put up? I don’t think you need any new weapons to your kits to facilitate a QRF mission. You should look to find interesting new equipment that could supplement that role. Do the same for air assault & airborne Low effort ideas: fall damage reduction swep ask for a transport ship (can just be a variant of what’s already on server) that has a higher air speed Edited January 13 by Dono You see how this looks 👀
Funnyman Posted January 13 Posted January 13 3 hours ago, Bane said: +1. With the loss of battalion heavies, ARF, Ghost company, and potentially ARC, this is a fair trade. I do think that the slots should be lowered to five, (One lead, One officer, and three troopers), but there are many comments in here forgetting that SO was an entire subunit with ARCs that could cloak and well over ten potential troopers in it at any given time. It has been communicated to 212th that the future vision for the battalion is as a specialized Quick response force, and this plays into that direction. The main goal of this regiment is to obtain advantageous positions over enemy forces and add versatility to how we can perform our QRF duties. This was posted after much debate and has the approval of our RCMD. I will +1 this with the no cloak thing, but for the love of god please give them the dc-17 Qrf it’s actually so good and the best shotgun on the server 1 Current: Alpha-55 (Broken Chains) Former: Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech
Posted January 13 3 hours ago, Bane said: +1. With the loss of battalion heavies, ARF, Ghost company, and potentially ARC, this is a fair trade. I do think that the slots should be lowered to five, (One lead, One officer, and three troopers), but there are many comments in here forgetting that SO was an entire subunit with ARCs that could cloak and well over ten potential troopers in it at any given time. It has been communicated to 212th that the future vision for the battalion is as a specialized Quick response force, and this plays into that direction. The main goal of this regiment is to obtain advantageous positions over enemy forces and add versatility to how we can perform our QRF duties. This was posted after much debate and has the approval of our RCMD. I will +1 this with the no cloak thing, but for the love of god please give them the dc-17 Qrf it’s actually so good and the best shotgun on the server 1 Current: Alpha-55 (Broken Chains) Former: Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech
Bane Posted January 13 Posted January 13 13 minutes ago, Dono said: I don’t think you need any new weapons to your kits to facilitate a QRF mission. You should look to find interesting new equipment that could supplement that role. Do the same for air assault & airborne Low effort ideas: fall damage reduction swep ask for a transport ship (can just be a variant of what’s already on server) that has a higher air speed This is also a replacement for the ARC regiment, which we do not feel fulfills the role we need it to in our battalion. On top of the relative inaccessibility due to the infrequency of trainings, (primarily that many of our troops cannot make them due to schedule conflicts), we feel something we manage internally with a tailored kit will support our battalion better. Former: A lot of shit dude
Posted January 13 13 minutes ago, Dono said: I don’t think you need any new weapons to your kits to facilitate a QRF mission. You should look to find interesting new equipment that could supplement that role. Do the same for air assault & airborne Low effort ideas: fall damage reduction swep ask for a transport ship (can just be a variant of what’s already on server) that has a higher air speed This is also a replacement for the ARC regiment, which we do not feel fulfills the role we need it to in our battalion. On top of the relative inaccessibility due to the infrequency of trainings, (primarily that many of our troops cannot make them due to schedule conflicts), we feel something we manage internally with a tailored kit will support our battalion better. Former: A lot of shit dude
Dono Posted January 14 Posted January 14 41 minutes ago, Bane said: This is also a replacement for the ARC regiment, which we do not feel fulfills the role we need it to in our battalion. On top of the relative inaccessibility due to the infrequency of trainings, (primarily that many of our troops cannot make them due to schedule conflicts), we feel something we manage internally with a tailored kit will support our battalion better. If anything the ARC kit provides exactly what you want for QRF weaponry (minigun & Westar [lmg & dmr]). If you have problems with ARC due to anything administrative you should work with Rancor to fix those problems. I do think ARC should be something every battalion has and it would be detrimental in the long term if you removed it. I dont think ARC trainings are really all that great but in the future they might be better. 1 You see how this looks 👀
Posted January 14 41 minutes ago, Bane said: This is also a replacement for the ARC regiment, which we do not feel fulfills the role we need it to in our battalion. On top of the relative inaccessibility due to the infrequency of trainings, (primarily that many of our troops cannot make them due to schedule conflicts), we feel something we manage internally with a tailored kit will support our battalion better. If anything the ARC kit provides exactly what you want for QRF weaponry (minigun & Westar [lmg & dmr]). If you have problems with ARC due to anything administrative you should work with Rancor to fix those problems. I do think ARC should be something every battalion has and it would be detrimental in the long term if you removed it. I dont think ARC trainings are really all that great but in the future they might be better. 1 You see how this looks 👀
BUB Posted January 14 Posted January 14 (edited) This suggestion has been VOIDED. You may repost now, due to special permission granted by me. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Edited January 14 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted January 14 (edited) This suggestion has been VOIDED. You may repost now, due to special permission granted by me. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Edited January 14 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
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